/**************************************************************************************************
"POLYMOST" code originally written by Ken Silverman
Ken Silverman's official web site: http://www.advsys.net/ken
**************************************************************************************************/


#ifdef USE_OPENGL

#include "compat.h"
#include "build.h"
#include "glbuild.h"
#include "mdsprite.h"
#include "pragmas.h"
#include "baselayer.h"
#include "osd.h"
#include "engine_priv.h"
#include "hightile.h"
#include "polymost.h"
#include "polymer.h"
#include "cache1d.h"
#include "kplib.h"
#include "texcache.h"
#include "common.h"

#ifndef _WIN32
extern int32_t filelength(int h); // kplib.c
#endif

extern char textfont[2048], smalltextfont[2048];

int32_t rendmode=0;
int32_t usemodels=1;
int32_t usehightile=1;
int32_t vsync=0;

#include <math.h> //<-important!
#include <float.h>

typedef struct { float x, cy[2], fy[2]; int32_t tag; int16_t n, p, ctag, ftag; } vsptyp;
#define VSPMAX 4096 //<- careful!
static vsptyp vsp[VSPMAX];
static int32_t gtag;

static float dxb1[MAXWALLSB], dxb2[MAXWALLSB];

#define SCISDIST 1.0f  //1.0: Close plane clipping distance

float shadescale = 1.0f;
int32_t shadescale_unbounded = 0;

int32_t r_usenewshading = 3;
int32_t r_usetileshades = 2;
int32_t r_npotwallmode = 0;

static float gviewxrange;
static float ghoriz;
float gxyaspect;
float gyxscale, ghalfx, grhalfxdown10, grhalfxdown10x;
float gcosang, gsinang, gcosang2, gsinang2;
float gchang, gshang, gctang, gstang, gvisibility;
float gtang = 0.f;

static vec3d_t xtex, ytex, otex;

float fcosglobalang, fsinglobalang;
float fxdim, fydim, fydimen, fviewingrange;
static int32_t preview_mouseaim=1;  // when 1, displays a CROSSHAIR tsprite at the _real_ aimed position

static int32_t drawpoly_srepeat = 0, drawpoly_trepeat = 0;

#ifdef REDBLUEMODE
int32_t glredbluemode = 0;
static int32_t lastglredbluemode = 0, redblueclearcnt = 0;
#endif

struct glfiltermodes glfiltermodes[NUMGLFILTERMODES] =
{
    {"GL_NEAREST",GL_NEAREST,GL_NEAREST},
    {"GL_LINEAR",GL_LINEAR,GL_LINEAR},
    {"GL_NEAREST_MIPMAP_NEAREST",GL_NEAREST_MIPMAP_NEAREST,GL_NEAREST},
    {"GL_LINEAR_MIPMAP_NEAREST",GL_LINEAR_MIPMAP_NEAREST,GL_LINEAR},
    {"GL_NEAREST_MIPMAP_LINEAR",GL_NEAREST_MIPMAP_LINEAR,GL_NEAREST},
    {"GL_LINEAR_MIPMAP_LINEAR",GL_LINEAR_MIPMAP_LINEAR,GL_LINEAR}
};

int32_t glanisotropy = 1;            // 0 = maximum supported by card
int32_t gltexfiltermode = TEXFILTER_OFF;

#ifdef EDUKE32_GLES
int32_t glusetexcompr = 0;
int32_t glusetexcache = 0, glusememcache = 0;
#else
int32_t glusetexcompr = 1;
int32_t glusetexcache = 2, glusememcache = 1;
int32_t r_polygonmode = 0;     // 0:GL_FILL,1:GL_LINE,2:GL_POINT //FUK
static int32_t lastglpolygonmode = 0; //FUK
#endif
#ifdef USE_GLEXT
int32_t glmultisample = 0, glnvmultisamplehint = 0;
int32_t r_detailmapping = 1;
int32_t r_glowmapping = 1;
#endif

int32_t gltexmaxsize = 0;      // 0 means autodetection on first run
int32_t gltexmiplevel = 0;		// discards this many mipmap levels
int32_t glprojectionhacks = 1;
static GLuint polymosttext = 0;
int32_t glrendmode = REND_POLYMOST;

// This variable, and 'shadeforfullbrightpass' control the drawing of
// fullbright tiles.  Also see 'fullbrightloadingpass'.

int32_t r_fullbrights = 1;
int32_t r_vertexarrays = 1;
#ifdef USE_GLEXT
int32_t r_vbos = 1;
int32_t r_vbocount = 64;
#endif
int32_t r_animsmoothing = 1;
int32_t r_downsize = 0;
int32_t r_downsizevar = -1;

// used for fogcalc
static float fogresult, fogresult2;
coltypef fogcol, fogtable[MAXPALOOKUPS];

static const float float_trans[4] = { 1.0f, 1.0f, 0.66f, 0.33f };

char ptempbuf[MAXWALLSB<<1];

// polymost ART sky control
int32_t r_parallaxskyclamping = 1;
int32_t r_parallaxskypanning = 0;

#define MIN_CACHETIME_PRINT 10

// this was faster in MSVC but slower with GCC... currently unknown on ARM where both
// the FPU and possibly the optimization path in the compiler need improvement
#if 0
static inline int32_t __float_as_int(float f) { return *(int32_t *) &f; }
static inline float __int_as_float(int32_t d) { return *(float *) &d; }
static inline float Bfabsf(float f) { return __int_as_float(__float_as_int(f)&0x7fffffff); }
#else
#define Bfabsf fabsf
#endif

int32_t mdtims, omdtims;
uint8_t alphahackarray[MAXTILES];
int32_t drawingskybox = 0;
int32_t hicprecaching = 0;

hitdata_t polymost_hitdata;

#if 0
static inline int32_t gltexmayhavealpha(int32_t dapicnum, int32_t dapalnum)
{
    const int32_t j = (dapicnum&(GLTEXCACHEADSIZ-1));
    pthtyp *pth;

    for (pth=texcache.list[j]; pth; pth=pth->next)
        if (pth->picnum == dapicnum && pth->palnum == dapalnum)
            return ((pth->flags&PTH_HASALPHA) != 0);

    return 1;
}
#endif

void gltexinvalidate(int32_t dapicnum, int32_t dapalnum, int32_t dameth)
{
    const int32_t pic = (dapicnum&(GLTEXCACHEADSIZ-1));

    for (pthtyp *pth=texcache.list[pic]; pth; pth=pth->next)
        if (pth->picnum == dapicnum && pth->palnum == dapalnum &&
            (pth->flags & PTH_CLAMPED) == TO_PTH_CLAMPED(dameth))
        {
            pth->flags |= PTH_INVALIDATED;
            if (pth->flags & PTH_HASFULLBRIGHT)
                pth->ofb->flags |= PTH_INVALIDATED;
        }
}

//Make all textures "dirty" so they reload, but not re-allocate
//This should be much faster than polymost_glreset()
//Use this for palette effects ... but not ones that change every frame!
void gltexinvalidatetype(int32_t type)
{
    for (int j=0; j<=GLTEXCACHEADSIZ-1; j++)
    {
        for (pthtyp *pth=texcache.list[j]; pth; pth=pth->next)
        {
            if (type == INVALIDATE_ALL || (type == INVALIDATE_ART && pth->hicr == NULL))
            {
                pth->flags |= PTH_INVALIDATED;
                if (pth->flags & PTH_HASFULLBRIGHT)
                    pth->ofb->flags |= PTH_INVALIDATED;
            }
        }
    }

    clearskins(type);

#ifdef DEBUGGINGAIDS
    OSD_Printf("gltexinvalidateall()\n");
#endif
}

static void bind_2d_texture(GLuint texture, int filter)
{
    if (filter == -1)
        filter = gltexfiltermode;

    bglBindTexture(GL_TEXTURE_2D, texture);
    bglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, glfiltermodes[filter].mag);
    bglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, glfiltermodes[filter].min);
#ifdef USE_GLEXT
    if (glinfo.maxanisotropy > 1.f)
        bglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, glanisotropy);
#endif
}

void gltexapplyprops(void)
{
    if (getrendermode() == REND_CLASSIC)
        return;

    if (glinfo.maxanisotropy > 1.f)
    {
        if (glanisotropy <= 0 || glanisotropy > glinfo.maxanisotropy)
            glanisotropy = (int32_t)glinfo.maxanisotropy;
    }

    gltexfiltermode = clamp(gltexfiltermode, 0, NUMGLFILTERMODES-1);

    for (int i=0; i<=GLTEXCACHEADSIZ-1; i++)
    {
        for (pthtyp *pth=texcache.list[i]; pth; pth=pth->next)
        {
            int32_t const filter = pth->flags & PTH_FORCEFILTER ? TEXFILTER_ON : -1;

            bind_2d_texture(pth->glpic, filter);

            if (r_fullbrights && pth->flags & PTH_HASFULLBRIGHT)
                bind_2d_texture(pth->ofb->glpic, filter);
        }
    }

    for (int i=0; i<nextmodelid; i++)
    {
        md2model_t *m = (md2model_t *)models[i];

        if (m->mdnum < 2)
            continue;

        for (int j = 0; j < m->numskins * (HICEFFECTMASK + 1); j++)
        {
            if (!m->texid[j])
                continue;
            bind_2d_texture(m->texid[j], -1);
        }

        for (mdskinmap_t *sk = m->skinmap; sk; sk = sk->next)
            for (int j = 0; j < (HICEFFECTMASK + 1); j++)
            {
                if (!sk->texid[j])
                    continue;
                bind_2d_texture(sk->texid[j], sk->flags & HICR_FORCEFILTER ? TEXFILTER_ON : -1);
            }
    }
}

//--------------------------------------------------------------------------------------------------

float glox1, gloy1, glox2, gloy2;

//Use this for both initialization and uninitialization of OpenGL.
static int32_t gltexcacnum = -1;

void polymost_glreset()
{
    for (int i=0; i<=MAXPALOOKUPS-1; i++)
    {
        fogtable[i].r = palookupfog[i].r * (1.f/255.f);
        fogtable[i].g = palookupfog[i].g * (1.f/255.f);
        fogtable[i].b = palookupfog[i].b * (1.f/255.f);
        fogtable[i].a = 0;
    }

    //Reset if this is -1 (meaning 1st texture call ever), or > 0 (textures in memory)
    if (gltexcacnum < 0)
    {
        gltexcacnum = 0;

        //Hack for polymost_dorotatesprite calls before 1st polymost_drawrooms()
        gcosang = gcosang2 = 16384.f/262144.f;
        gsinang = gsinang2 = 0.f;
    }
    else
    {
        for (int i = 0; i <= GLTEXCACHEADSIZ-1; i++)
        {
            for (pthtyp *pth = texcache.list[i]; pth;)
            {
                pthtyp *const next = pth->next;

                if (pth->flags & PTH_HASFULLBRIGHT)
                {
                    bglDeleteTextures(1, &pth->ofb->glpic);
                    Bfree(pth->ofb);
                }

                bglDeleteTextures(1, &pth->glpic);
                Bfree(pth);
                pth = next;
            }

            texcache.list[i] = NULL;
        }

        clearskins(INVALIDATE_ALL);
    }

    if (polymosttext)
        bglDeleteTextures(1,&polymosttext);
    polymosttext=0;

#ifdef USE_GLEXT
    md_freevbos();
#endif

    Bmemset(texcache.list,0,sizeof(texcache.list));
    glox1 = -1;

    texcache_freeptrs();
    texcache_syncmemcache();

#ifdef DEBUGGINGAIDS
    OSD_Printf("polymost_glreset()\n");
#endif
}


// one-time initialization of OpenGL for polymost
void polymost_glinit()
{
    bglHint(GL_FOG_HINT, GL_NICEST);
    bglFogi(GL_FOG_MODE, (r_usenewshading < 2) ? GL_EXP2 : GL_LINEAR);
    bglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

    bglPixelStorei(GL_PACK_ALIGNMENT, 1);
    bglPixelStorei(GL_UNPACK_ALIGNMENT, 1);

    //bglHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
    //bglEnable(GL_LINE_SMOOTH);

#ifdef USE_GLEXT
    if (glmultisample > 0 && glinfo.multisample)
    {
        if (glinfo.nvmultisamplehint)
            bglHint(GL_MULTISAMPLE_FILTER_HINT_NV, glnvmultisamplehint ? GL_NICEST:GL_FASTEST);
        bglEnable(GL_MULTISAMPLE_ARB);
    }

    if (!glinfo.multitex || !glinfo.envcombine)
    {
        if (r_detailmapping)
        {
            OSD_Printf("Your OpenGL implementation doesn't support detail mapping. Disabling...\n");
            r_detailmapping = 0;
        }

        if (r_glowmapping)
        {
            OSD_Printf("Your OpenGL implementation doesn't support glow mapping. Disabling...\n");
            r_glowmapping = 0;
        }
    }

    if (r_vbos && (!glinfo.vbos))
    {
        OSD_Printf("Your OpenGL implementation doesn't support Vertex Buffer Objects. Disabling...\n");
        r_vbos = 0;
    }
#endif

    bglEnableClientState(GL_VERTEX_ARRAY);
    bglEnableClientState(GL_TEXTURE_COORD_ARRAY);

    texcache_init();
    texcache_loadoffsets();
    texcache_openfiles();
    
    texcache_setupmemcache();
    texcache_checkgarbage();
}

////////// VISIBILITY FOG ROUTINES //////////
extern int32_t nofog;  // in windows/SDL layers

// only for r_usenewshading < 2 (not preferred)
static void fogcalc_old(int32_t shade, int32_t vis)
{
    float f;

    if (r_usenewshading==1)
    {
        f = 0.9f * shade;
        f = (vis > 239) ? (float)(gvisibility*((vis-240+f))) :
            (float)(gvisibility*(vis+16+f));
    }
    else
    {
        f = (shade < 0) ? shade * 3.5f : shade * .66f;
        f = (vis > 239) ? (float)(gvisibility*((vis-240+f)/(klabs(vis-256)))) :
            (float)(gvisibility*(vis+16+f));
    }

    if (f < 0.001f)
        f = 0.001f;
    else if (f > 100.0f)
        f = 100.0f;

    fogresult = f;
}

// For GL_LINEAR fog:
#define FOGDISTCONST 600
#define FULLVIS_BEGIN 2.9e30f
#define FULLVIS_END 3.0e30f

static inline void fogcalc(int32_t tile, int32_t shade, int32_t vis, int32_t pal)
{
    if (shade > 0 && getrendermode() == REND_POLYMOST && r_usetileshades == 1 &&
        !(globalflags & GLOBAL_NO_GL_TILESHADES) &&
        (!usehightile || !hicfindsubst(tile, pal)) &&
        (!usemodels || md_tilehasmodel(tile, pal) < 0))
        shade >>= 1;

    fogcol = fogtable[pal];

    if (r_usenewshading < 2)
    {
        fogcalc_old(shade, vis);
        return;
    }

    float combvis = (float) globalvisibility * (uint8_t) (vis+16);

    if (combvis == 0)
    {
        if (r_usenewshading == 2 && shade > 0)
        {
            // beg = -D*shade, end = D*(NUMSHADES-1-shade)
            //  => end/beg = -(NUMSHADES-1-shade)/shade
            fogresult = (float) -FULLVIS_BEGIN;
            fogresult2 = FULLVIS_BEGIN * (float) (numshades-1-shade)/shade;
        }
        else
        {
            fogresult = (float) FULLVIS_BEGIN;
            fogresult2 = (float) FULLVIS_END;
        }
    }
    else if (r_usenewshading == 3 && shade >= numshades-1)
    {
        fogresult = -1;
        fogresult2 = 0;
    }
    else
    {
        combvis = 1.f/combvis;
        fogresult = (r_usenewshading == 3 && shade > 0) ? 0 : -(FOGDISTCONST * shade) * combvis;
        fogresult2 = (FOGDISTCONST * (numshades-1-shade)) * combvis;
    }
}

void calc_and_apply_fog(int32_t tile, int32_t shade, int32_t vis, int32_t pal)
{
    fogcalc(tile, shade, vis, pal);
    bglFogfv(GL_FOG_COLOR, (GLfloat *)&fogcol);

    if (r_usenewshading < 2)
        bglFogf(GL_FOG_DENSITY, fogresult);
    else
    {
        bglFogf(GL_FOG_START, fogresult);
        bglFogf(GL_FOG_END, fogresult2);
    }
}

void calc_and_apply_fog_factor(int32_t tile, int32_t shade, int32_t vis, int32_t pal, float factor)
{
    // NOTE: for r_usenewshading >= 2, the fog beginning/ending distance results are
    // unused.
    fogcalc(tile, shade, vis, pal);
    bglFogfv(GL_FOG_COLOR, (GLfloat *)&fogcol);

    if (r_usenewshading < 2)
        bglFogf(GL_FOG_DENSITY, fogresult*factor);
    else
    {
        bglFogf(GL_FOG_START, (GLfloat) FULLVIS_BEGIN);
        bglFogf(GL_FOG_END, (GLfloat) FULLVIS_END);
    }
}
////////////////////


static float get_projhack_ratio(void)
{
    if (glprojectionhacks)
    {
        float const mul = (gshang * gshang);
        return 1.05f + mul * mul * mul * mul;
    }

    // No projection hacks (legacy or new-aspect)
    return 1.f;
}

static void resizeglcheck(void)
{
#ifdef REDBLUEMODE
    if (glredbluemode < lastglredbluemode)
    {
        glox1 = -1;
        bglColorMask(1,1,1,1);
    }
    else if (glredbluemode != lastglredbluemode)
    {
        redblueclearcnt = 0;
    }
    lastglredbluemode = glredbluemode;
#endif

#ifndef EDUKE32_GLES
    //FUK
    if (lastglpolygonmode != r_polygonmode)
    {
        lastglpolygonmode = r_polygonmode;
        switch (r_polygonmode)
        {
        default:
        case 0:
            bglPolygonMode(GL_FRONT_AND_BACK,GL_FILL); break;
        case 1:
            bglPolygonMode(GL_FRONT_AND_BACK,GL_LINE); break;
        case 2:
            bglPolygonMode(GL_FRONT_AND_BACK,GL_POINT); break;
        }
    }
    if (r_polygonmode) //FUK
    {
        bglClearColor(1.0,1.0,1.0,0.0);
        bglClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
        bglDisable(GL_TEXTURE_2D);
    }
#else
    bglPolygonMode(GL_FRONT_AND_BACK,GL_FILL);
#endif

    if ((glox1 != windowx1) || (gloy1 != windowy1) || (glox2 != windowx2) || (gloy2 != windowy2))
    {
        const int32_t ourxdimen = (windowx2-windowx1+1);
        float ratio = get_projhack_ratio();
        const int32_t fovcorrect = (int32_t)(ourxdimen*ratio - ourxdimen);

        ratio = 1.f/ratio;

        glox1 = (float)windowx1; gloy1 = (float)windowy1;
        glox2 = (float)windowx2; gloy2 = (float)windowy2;

        bglViewport(windowx1-(fovcorrect/2), yres-(windowy2+1),
                    ourxdimen+fovcorrect, windowy2-windowy1+1);

        bglMatrixMode(GL_PROJECTION);

        float m[4][4];
        Bmemset(m,0,sizeof(m));


        m[0][0] = fydimen * ratio; m[0][2] = 1.f;
        m[1][1] = fxdimen; m[1][2] = 1.f;
        m[2][2] = 1.f; m[2][3] = fydimen * ratio;
        m[3][2] =-1.f;
        bglLoadMatrixf(&m[0][0]);

        bglMatrixMode(GL_MODELVIEW);
        bglLoadIdentity();

        if (!nofog) bglEnable(GL_FOG);

        //bglEnable(GL_TEXTURE_2D);
    }
}

static void fixtransparency(coltype *dapic, vec2_t dasiz, vec2_t dasiz2, int32_t dameth)
{
    if (!(dameth & DAMETH_MASKPROPS))
        return;

    vec2_t doxy = { dasiz2.x-1, dasiz2.y-1 };

    if (dameth & DAMETH_CLAMPED) { doxy.x = min(doxy.x, dasiz.x); doxy.y = min(doxy.y, dasiz.y); }
    else { dasiz = dasiz2; } //Make repeating textures duplicate top/left parts

    dasiz.x--; dasiz.y--; //Hacks for optimization inside loop
    int32_t const naxsiz2 = -dasiz2.x;

    //Set transparent pixels to average color of neighboring opaque pixels
    //Doing this makes bilinear filtering look much better for masked textures (I.E. sprites)
    for (int y=doxy.y; y>=0; y--)
    {
        coltype * wpptr = &dapic[y*dasiz2.x+doxy.x];

        for (int x=doxy.x; x>=0; x--,wpptr--)
        {
            if (wpptr->a) continue;

            int r = 0, g = 0, b = 0, j = 0;

            if ((x>     0) && (wpptr[     -1].a)) { r += wpptr[     -1].r; g += wpptr[     -1].g; b += wpptr[     -1].b; j++; }
            if ((x<dasiz.x) && (wpptr[     +1].a)) { r += wpptr[     +1].r; g += wpptr[     +1].g; b += wpptr[     +1].b; j++; }
            if ((y>     0) && (wpptr[naxsiz2].a)) { r += wpptr[naxsiz2].r; g += wpptr[naxsiz2].g; b += wpptr[naxsiz2].b; j++; }
            if ((y<dasiz.y) && (wpptr[dasiz2.x].a)) { r += wpptr[dasiz2.x].r; g += wpptr[dasiz2.x].g; b += wpptr[dasiz2.x].b; j++; }

            switch (j)
            {
            case 1:
                wpptr->r =   r            ; wpptr->g =   g            ; wpptr->b =   b            ; break;
            case 2:
                wpptr->r = ((r   +  1)>>1); wpptr->g = ((g   +  1)>>1); wpptr->b = ((b   +  1)>>1); break;
            case 3:
                wpptr->r = ((r*85+128)>>8); wpptr->g = ((g*85+128)>>8); wpptr->b = ((b*85+128)>>8); break;
            case 4:
                wpptr->r = ((r   +  2)>>2); wpptr->g = ((g   +  2)>>2); wpptr->b = ((b   +  2)>>2); break;
            }
        }
    }
}

void uploadtexture(int32_t doalloc, vec2_t siz, int32_t intexfmt, int32_t texfmt,
                   coltype *pic, vec2_t tsiz, int32_t dameth)
{
    const int hi = !!(dameth & DAMETH_HI);
    const int nocompress = !!(dameth & DAMETH_NOCOMPRESS);
    const int nomiptransfix  = !!(dameth & DAMETH_NOFIX);

    dameth &= ~(DAMETH_HI|DAMETH_NOCOMPRESS|DAMETH_NOFIX);

    if (gltexmaxsize <= 0)
    {
        GLint i = 0;
        bglGetIntegerv(GL_MAX_TEXTURE_SIZE, &i);
        if (!i) gltexmaxsize = 6;   // 2^6 = 64 == default GL max texture size
        else
        {
            gltexmaxsize = 0;
            for (; i>1; i>>=1) gltexmaxsize++;
        }
    }

    gltexmiplevel = max(0, min(gltexmaxsize-1, gltexmiplevel));

    int miplevel = gltexmiplevel;

    while ((siz.x >> miplevel) > (1 << gltexmaxsize) || (siz.y >> miplevel) > (1 << gltexmaxsize))
        miplevel++;

    if (hi && !nocompress && r_downsize > miplevel)
        miplevel = r_downsize;

    if (!miplevel)
    {
        if (doalloc&1)
            bglTexImage2D(GL_TEXTURE_2D,0,intexfmt,siz.x,siz.y,0,texfmt,GL_UNSIGNED_BYTE,pic); //loading 1st time
        else
            bglTexSubImage2D(GL_TEXTURE_2D,0,0,0,siz.x,siz.y,texfmt,GL_UNSIGNED_BYTE,pic); //overwrite old texture
    }

#if 0
    gluBuild2DMipmaps(GL_TEXTURE_2D,GL_RGBA8,xsiz,ysiz,texfmt,GL_UNSIGNED_BYTE,pic); //Needs C++ to link?
#elif 1
    vec2_t siz2 = siz;

    for (int j=1; (siz2.x > 1) || (siz2.y > 1); j++)
    {
        vec2_t const siz3 = { max(1, siz2.x >> 1), max(1, siz2.y >> 1) };  // this came from the GL_ARB_texture_non_power_of_two spec
        //x3 = ((x2+1)>>1); y3 = ((y2+1)>>1);

        for (int y=0; y<siz3.y; y++)
        {
            coltype *wpptr = &pic[y*siz3.x];
            coltype const *rpptr = &pic[(y<<1)*siz2.x];

            for (int x=0; x<siz3.x; x++,wpptr++,rpptr+=2)
            {
                int32_t r=0, g=0, b=0, a=0, k=0;

                if (rpptr[0].a)                  { r += rpptr[0].r; g += rpptr[0].g; b += rpptr[0].b; a += rpptr[0].a; k++; }
                if ((x+x+1 < siz2.x) && (rpptr[1].a)) { r += rpptr[1].r; g += rpptr[1].g; b += rpptr[1].b; a += rpptr[1].a; k++; }
                if (y+y+1 < siz2.y)
                {
                    if ((rpptr[siz2.x].a)) { r += rpptr[siz2.x  ].r; g += rpptr[siz2.x  ].g; b += rpptr[siz2.x  ].b; a += rpptr[siz2.x  ].a; k++; }
                    if ((x+x+1 < siz2.x) && (rpptr[siz2.x+1].a)) { r += rpptr[siz2.x+1].r; g += rpptr[siz2.x+1].g; b += rpptr[siz2.x+1].b; a += rpptr[siz2.x+1].a; k++; }
                }
                switch (k)
                {
                case 0:
                case 1:
                    wpptr->r = r; wpptr->g = g; wpptr->b = b; wpptr->a = a; break;
                case 2:
                    wpptr->r = ((r+1)>>1); wpptr->g = ((g+1)>>1); wpptr->b = ((b+1)>>1); wpptr->a = ((a+1)>>1); break;
                case 3:
                    wpptr->r = ((r*85+128)>>8); wpptr->g = ((g*85+128)>>8); wpptr->b = ((b*85+128)>>8); wpptr->a = ((a*85+128)>>8); break;
                case 4:
                    wpptr->r = ((r+2)>>2); wpptr->g = ((g+2)>>2); wpptr->b = ((b+2)>>2); wpptr->a = ((a+2)>>2); break;
                default:
                    EDUKE32_UNREACHABLE_SECTION(break);
                }
                //if (wpptr->a) wpptr->a = 255;
            }
        }

        if (!nomiptransfix)
        {
            vec2_t const tsizzle = { (tsiz.x + (1 << j)-1) >> j, (tsiz.y + (1 << j)-1) >> j };
            vec2_t const mnizzle = { siz3.x, siz3.y };

            fixtransparency(pic, tsizzle, mnizzle, dameth);
        }

        if (j >= miplevel)
        {
            if (doalloc & 1) // loading 1st time
                bglTexImage2D(GL_TEXTURE_2D, j - miplevel, intexfmt, siz3.x, siz3.y, 0, texfmt, GL_UNSIGNED_BYTE, pic);  
            else             // overwrite old texture
                bglTexSubImage2D(GL_TEXTURE_2D, j - miplevel, 0, 0, siz3.x, siz3.y, texfmt, GL_UNSIGNED_BYTE, pic);  
        }

        siz2 = siz3;
    }
#endif
}


#if 0
// TODO: make configurable
static int32_t tile_is_sky(int32_t tilenum)
{
    return return (tilenum >= 78 /*CLOUDYOCEAN*/ && tilenum <= 99 /*REDSKY2*/);
}
#else
# define tile_is_sky(x) (0)
#endif

static void polymost_setuptexture(const int32_t dameth, int filter)
{
    const GLuint clamp_mode = glinfo.clamptoedge ? GL_CLAMP_TO_EDGE : GL_CLAMP;

    gltexfiltermode = clamp(gltexfiltermode, 0, NUMGLFILTERMODES-1);

    if (filter == -1)
        filter = gltexfiltermode;

    bglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, glfiltermodes[filter].mag);
    bglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, glfiltermodes[filter].min);

#ifdef USE_GLEXT
    if (glinfo.maxanisotropy > 1.f)
    {
        uint32_t i = (unsigned)Blrintf(glinfo.maxanisotropy);

        if ((unsigned)glanisotropy > i)
            glanisotropy = i;

        bglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, glanisotropy);
    }
#endif

    if (!(dameth & DAMETH_CLAMPED))
    {
        bglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, !tile_is_sky(dapic) ? GL_REPEAT : clamp_mode);
        bglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
    }
    else
    {
        // For sprite textures, clamping looks better than wrapping
        bglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, clamp_mode);
        bglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, clamp_mode);
    }
}

void gloadtile_art(int32_t dapic, int32_t dapal, int32_t tintpalnum, int32_t dashade, int32_t dameth, pthtyp *pth, int32_t doalloc)
{
    static int32_t fullbrightloadingpass = 0;

    vec2_t siz, tsiz = tilesiz[dapic];

    if (!glinfo.texnpot)
    {
        for (siz.x = 1; siz.x < tsiz.x; siz.x += siz.x) { }
        for (siz.y = 1; siz.y < tsiz.y; siz.y += siz.y) { }
    }
    else
    {
        if ((tsiz.x|tsiz.y) == 0)
            siz.x = siz.y = 1;
        else
            siz = tsiz;
    }

    coltype *pic = (coltype *)Xmalloc(siz.x*siz.y*sizeof(coltype));
    char hasalpha = 0, hasfullbright = 0;

    if (!waloff[dapic])
    {
        //Force invalid textures to draw something - an almost purely transparency texture
        //This allows the Z-buffer to be updated for mirrors (which are invalidated textures)
        pic[0].r = pic[0].g = pic[0].b = 0; pic[0].a = 1;
        tsiz.x = tsiz.y = 1; hasalpha = 1;
    }
    else
    {
        const int dofullbright = !(picanm[dapic].sf & PICANM_NOFULLBRIGHT_BIT) && !(globalflags & GLOBAL_NO_GL_FULLBRIGHT);

        for (int y = 0; y < siz.y; y++)
        {
            coltype *wpptr = &pic[y * siz.x];
            int32_t y2 = (y < tsiz.y) ? y : y - tsiz.y;

            for (int x = 0; x < siz.x; x++, wpptr++)
            {
                int32_t dacol;
                int32_t x2 = (x < tsiz.x) ? x : x-tsiz.x;

                if ((dameth & DAMETH_CLAMPED) && (x >= tsiz.x || y >= tsiz.y)) //Clamp texture
                {
                    wpptr->r = wpptr->g = wpptr->b = wpptr->a = 0;
                    continue;
                }

                dacol = *(char *)(waloff[dapic]+x2*tsiz.y+y2);

                if (dacol == 255)
                {
                    wpptr->a = 0;
                    hasalpha = 1;
                }
                else
                    wpptr->a = 255;

                {
                    char *p = (char *)(palookup[dapal])+(int32_t)(dashade<<8);
                    dacol = (uint8_t)p[dacol];
                }

                if (!fullbrightloadingpass)
                {
                    // regular texture
                    if (IsPaletteIndexFullbright(dacol) && dofullbright)
                        hasfullbright = 1;
                }
                else
                {
                    // texture with only fullbright areas
                    if (!IsPaletteIndexFullbright(dacol))    // regular colors
                    {
                        wpptr->a = 0;
                        hasalpha = 1;
                    }
                }

                bricolor((palette_t *)wpptr, dacol);

                if (!fullbrightloadingpass && tintpalnum >= 0)
                {
                    uint8_t const r = hictinting[tintpalnum].r;
                    uint8_t const g = hictinting[tintpalnum].g;
                    uint8_t const b = hictinting[tintpalnum].b;
                    uint8_t const effect = hictinting[tintpalnum].f;

                    if (effect & HICTINT_GRAYSCALE)
                    {
                        wpptr->g = wpptr->r = wpptr->b = (uint8_t) ((wpptr->r * GRAYSCALE_COEFF_RED) +
                                                              (wpptr->g * GRAYSCALE_COEFF_GREEN) +
                                                              (wpptr->b * GRAYSCALE_COEFF_BLUE));
                    }

                    if (effect & HICTINT_INVERT)
                    {
                        wpptr->b = 255 - wpptr->b;
                        wpptr->g = 255 - wpptr->g;
                        wpptr->r = 255 - wpptr->r;
                    }

                    if (effect & HICTINT_COLORIZE)
                    {
                        wpptr->b = min((int32_t)((wpptr->b) * b) >> 6, 255);
                        wpptr->g = min((int32_t)((wpptr->g) * g) >> 6, 255);
                        wpptr->r = min((int32_t)((wpptr->r) * r) >> 6, 255);
                    }

                    switch (effect & HICTINT_BLENDMASK)
                    {
                        case HICTINT_BLEND_SCREEN:
                            wpptr->b = 255 - (((255 - wpptr->b) * (255 - b)) >> 8);
                            wpptr->g = 255 - (((255 - wpptr->g) * (255 - g)) >> 8);
                            wpptr->r = 255 - (((255 - wpptr->r) * (255 - r)) >> 8);
                            break;
                        case HICTINT_BLEND_OVERLAY:
                            wpptr->b = wpptr->b < 128 ? (wpptr->b * b) >> 7 : 255 - (((255 - wpptr->b) * (255 - b)) >> 7);
                            wpptr->g = wpptr->g < 128 ? (wpptr->g * g) >> 7 : 255 - (((255 - wpptr->g) * (255 - g)) >> 7);
                            wpptr->r = wpptr->r < 128 ? (wpptr->r * r) >> 7 : 255 - (((255 - wpptr->r) * (255 - r)) >> 7);
                            break;
                        case HICTINT_BLEND_HARDLIGHT:
                            wpptr->b = b < 128 ? (wpptr->b * b) >> 7 : 255 - (((255 - wpptr->b) * (255 - b)) >> 7);
                            wpptr->g = g < 128 ? (wpptr->g * g) >> 7 : 255 - (((255 - wpptr->g) * (255 - g)) >> 7);
                            wpptr->r = r < 128 ? (wpptr->r * r) >> 7 : 255 - (((255 - wpptr->r) * (255 - r)) >> 7);
                            break;
                    }
                }
            }
        }
    }

    if (doalloc) bglGenTextures(1,(GLuint *)&pth->glpic); //# of textures (make OpenGL allocate structure)
    bglBindTexture(GL_TEXTURE_2D,pth->glpic);

    fixtransparency(pic,tsiz,siz,dameth);

    int32_t npoty = 0;

    if (polymost_want_npotytex(dameth, siz.y) && tsiz.x == siz.x && tsiz.y == siz.y)  // XXX
    {
        const int32_t nextpoty = 1 << ((picsiz[dapic] >> 4) + 1);
        const int32_t ydif = nextpoty - siz.y;
        coltype *paddedpic;

        Bassert(ydif < siz.y);

        paddedpic = (coltype *)Xrealloc(pic, siz.x * nextpoty * sizeof(coltype));

        pic = paddedpic;
        Bmemcpy(&pic[siz.x * siz.y], pic, siz.x * ydif * sizeof(coltype));
        siz.y = tsiz.y = nextpoty;

        npoty = PTH_NPOTWALL;
    }

    uploadtexture(doalloc, siz, hasalpha ? GL_RGBA : GL_RGB, GL_RGBA, pic, tsiz, dameth | DAMETH_NOFIX);

    Bfree(pic);

    polymost_setuptexture(dameth, -1);

    pth->picnum = dapic;
    pth->palnum = dapal;
    pth->shade = dashade;
    pth->effects = 0;
    pth->flags = TO_PTH_CLAMPED(dameth) | TO_PTH_NOTRANSFIX(dameth) | (hasalpha*PTH_HASALPHA) | npoty;
    pth->hicr = NULL;

    if (hasfullbright && !fullbrightloadingpass)
    {
        // Load the ONLY texture that'll be assembled with the regular one to
        // make the final texture with fullbright pixels.
        fullbrightloadingpass = 1;

        pth->ofb = (pthtyp *)Xcalloc(1,sizeof(pthtyp));
        pth->flags |= PTH_HASFULLBRIGHT;

        gloadtile_art(dapic, dapal, -1, 0, dameth, pth->ofb, 1);

        fullbrightloadingpass = 0;
    }
}

int32_t gloadtile_hi(int32_t dapic,int32_t dapalnum, int32_t facen, hicreplctyp *hicr,
                            int32_t dameth, pthtyp *pth, int32_t doalloc, char effect)
{
    if (!hicr) return -1;

    coltype *pic = NULL;

    char *fn;
    int32_t picfillen, intexfmt = GL_RGBA, filh;

    int32_t startticks=0, willprint=0;

    if (facen > 0)
    {
        if (!hicr->skybox || facen > 6 || !hicr->skybox->face[facen-1])
            return -1;

        fn = hicr->skybox->face[facen-1];
    }
    else
    {
        if (!hicr->filename)
            return -1;

        fn = hicr->filename;
    }

    if (EDUKE32_PREDICT_FALSE((filh = kopen4load(fn, 0)) < 0))
    {
        OSD_Printf("hightile: %s (pic %d) not found\n", fn, dapic);
        return -2;
    }

    picfillen = kfilelength(filh);

    kclose(filh);	// FIXME: shouldn't have to do this. bug in cache1d.c

    char hasalpha = 255;
    texcacheheader cachead;
    int32_t gotcache = texcache_readtexheader(fn, picfillen+(dapalnum<<8), dameth, effect, &cachead, 0);
    vec2_t siz = { 0, 0 }, tsiz = { 0, 0 };

    if (gotcache && !texcache_loadtile(&cachead, &doalloc, pth))
    {
        tsiz.x = cachead.xdim;
        tsiz.y = cachead.ydim;
        hasalpha = (cachead.flags & CACHEAD_HASALPHA) ? 0 : 255;
    }
    else
    {
        int32_t r, g, b;
        int32_t j, y;
        int32_t isart = 0;

        gotcache = 0;	// the compressed version will be saved to disk

        int32_t const length = kpzbufload(fn);
        if (length == 0)
            return -1;

        // tsizx/y = replacement texture's natural size
        // xsiz/y = 2^x size of replacement

#ifdef WITHKPLIB
        kpgetdim(kpzbuf,picfillen,&tsiz.x,&tsiz.y);
#endif

        if (tsiz.x == 0 || tsiz.y == 0)
        {
            if (E_CheckUnitArtFileHeader((uint8_t *)kpzbuf, picfillen))
                return -1;

            tsiz.x = B_LITTLE16(B_UNBUF16(&kpzbuf[16]));
            tsiz.y = B_LITTLE16(B_UNBUF16(&kpzbuf[18]));

            if (tsiz.x == 0 || tsiz.y == 0)
                return -1;

            isart = 1;
        }

        pth->siz = tsiz;

        if (!glinfo.texnpot)
        {
            for (siz.x=1; siz.x<tsiz.x; siz.x+=siz.x) { }
            for (siz.y=1; siz.y<tsiz.y; siz.y+=siz.y) { }
        }
        else
            siz = tsiz;

        if (isart)
        {
            if (tsiz.x * tsiz.y + ARTv1_UNITOFFSET > picfillen)
                return -2;
        }

        int32_t const bytesperline = siz.x * sizeof(coltype);
        pic = (coltype *)Xcalloc(siz.y, bytesperline);

        startticks = getticks();

        static coltype *lastpic = NULL;
        static char *lastfn = NULL;
        static int32_t lastsize = 0;

        if (lastpic && lastfn && !Bstrcmp(lastfn,fn))
        {
            willprint=1;
            Bmemcpy(pic, lastpic, siz.x*siz.y*sizeof(coltype));
        }
        else
        {
            if (isart)
            {
                E_RenderArtDataIntoBuffer((palette_t *)pic, (uint8_t *)&kpzbuf[ARTv1_UNITOFFSET], siz.x, tsiz.x, tsiz.y);
            }
#ifdef WITHKPLIB
            else
            {
                if (kprender(kpzbuf,picfillen,(intptr_t)pic,bytesperline,siz.x,siz.y))
                {
                    Bfree(pic);
                    return -2;
                }
            }
#endif

            willprint=2;

            if (hicprecaching)
            {
                lastfn = fn;  // careful...
                if (!lastpic)
                {
                    lastpic = (coltype *)Bmalloc(siz.x*siz.y*sizeof(coltype));
                    lastsize = siz.x*siz.y;
                }
                else if (lastsize < siz.x*siz.y)
                {
                    Bfree(lastpic);
                    lastpic = (coltype *)Bmalloc(siz.x*siz.y*sizeof(coltype));
                }
                if (lastpic)
                    Bmemcpy(lastpic, pic, siz.x*siz.y*sizeof(coltype));
            }
            else if (lastpic)
            {
                DO_FREE_AND_NULL(lastpic);
                lastfn = NULL;
                lastsize = 0;
            }
        }

        r = (glinfo.bgra) ? hictinting[dapalnum].r : hictinting[dapalnum].b;
        g = hictinting[dapalnum].g;
        b = (glinfo.bgra) ? hictinting[dapalnum].b : hictinting[dapalnum].r;

        for (y = 0, j = 0; y < tsiz.y; y++, j += siz.x)
        {
            coltype tcol;
            char *cptr = britable[gammabrightness ? 0 : curbrightness];
            coltype *rpptr = &pic[j];

            int32_t x;

            for (x=0; x<tsiz.x; x++)
            {
                tcol.b = cptr[rpptr[x].b];
                tcol.g = cptr[rpptr[x].g];
                tcol.r = cptr[rpptr[x].r];
                tcol.a = rpptr[x].a;
                hasalpha &= rpptr[x].a;

                if (effect & HICTINT_GRAYSCALE)
                {
                    tcol.g = tcol.r = tcol.b = (uint8_t) ((tcol.b * GRAYSCALE_COEFF_RED) +
                                                          (tcol.g * GRAYSCALE_COEFF_GREEN) +
                                                          (tcol.r * GRAYSCALE_COEFF_BLUE));
                }

                if (effect & HICTINT_INVERT)
                {
                    tcol.b = 255 - tcol.b;
                    tcol.g = 255 - tcol.g;
                    tcol.r = 255 - tcol.r;
                }

                if (effect & HICTINT_COLORIZE)
                {
                    tcol.b = min((int32_t)((tcol.b) * r) >> 6, 255);
                    tcol.g = min((int32_t)((tcol.g) * g) >> 6, 255);
                    tcol.r = min((int32_t)((tcol.r) * b) >> 6, 255);
                }

                switch (effect & HICTINT_BLENDMASK)
                {
                    case HICTINT_BLEND_SCREEN:
                        tcol.b = 255 - (((255 - tcol.b) * (255 - r)) >> 8);
                        tcol.g = 255 - (((255 - tcol.g) * (255 - g)) >> 8);
                        tcol.r = 255 - (((255 - tcol.r) * (255 - b)) >> 8);
                        break;
                    case HICTINT_BLEND_OVERLAY:
                        tcol.b = tcol.b < 128 ? (tcol.b * r) >> 7 : 255 - (((255 - tcol.b) * (255 - r)) >> 7);
                        tcol.g = tcol.g < 128 ? (tcol.g * g) >> 7 : 255 - (((255 - tcol.g) * (255 - g)) >> 7);
                        tcol.r = tcol.r < 128 ? (tcol.r * b) >> 7 : 255 - (((255 - tcol.r) * (255 - b)) >> 7);
                        break;
                    case HICTINT_BLEND_HARDLIGHT:
                        tcol.b = r < 128 ? (tcol.b * r) >> 7 : 255 - (((255 - tcol.b) * (255 - r)) >> 7);
                        tcol.g = g < 128 ? (tcol.g * g) >> 7 : 255 - (((255 - tcol.g) * (255 - g)) >> 7);
                        tcol.r = b < 128 ? (tcol.r * b) >> 7 : 255 - (((255 - tcol.r) * (255 - b)) >> 7);
                        break;
                }

                rpptr[x] = tcol;
            }
        }

        if ((!(dameth & DAMETH_CLAMPED)) || facen) //Duplicate texture pixels (wrapping tricks for non power of 2 texture sizes)
        {
            if (siz.x > tsiz.x)  // Copy left to right
            {
                int32_t *lptr = (int32_t *)pic;

                for (y = 0; y < tsiz.y; y++, lptr += siz.x)
                    Bmemcpy(&lptr[tsiz.x], lptr, (siz.x - tsiz.x) << 2);
            }

            if (siz.y > tsiz.y)  // Copy top to bottom
                Bmemcpy(&pic[siz.x * tsiz.y], pic, (siz.y - tsiz.y) * siz.x << 2);
        }

        int32_t texfmt;

        if (!glinfo.bgra)
        {
            texfmt = GL_RGBA;

            for (j=siz.x*siz.y-1; j>=0; j--)
                swapchar(&pic[j].r, &pic[j].b);
        }
        else texfmt = GL_BGRA;

        if (tsiz.x>>r_downsize <= tilesiz[dapic].x || tsiz.y>>r_downsize <= tilesiz[dapic].y)
            hicr->flags |= (HICR_NOCOMPRESS + HICR_NOSAVE);

#if !defined EDUKE32_GLES
        if (glinfo.texcompr && glusetexcompr && !(hicr->flags & HICR_NOSAVE))
            intexfmt = (hasalpha == 255) ? GL_COMPRESSED_RGB_ARB : GL_COMPRESSED_RGBA_ARB;
        else
#endif
            if (hasalpha == 255) intexfmt = GL_RGB;

        if ((doalloc&3)==1)
            bglGenTextures(1, &pth->glpic); //# of textures (make OpenGL allocate structure)
        bglBindTexture(GL_TEXTURE_2D,pth->glpic);

        fixtransparency(pic,tsiz,siz,dameth);
        uploadtexture(doalloc,siz,intexfmt,texfmt,pic,tsiz,
                      dameth | DAMETH_HI | DAMETH_NOFIX | (hicr->flags & HICR_NOCOMPRESS ? DAMETH_NOCOMPRESS : 0));
    }

    // precalculate scaling parameters for replacement
    if (facen > 0)
    {
        pth->scale.x = (float)tsiz.x * (1.0f/64.f);
        pth->scale.y = (float)tsiz.y * (1.0f/64.f);
    }
    else
    {
        pth->scale.x = (float)tsiz.x / (float)tilesiz[dapic].x;
        pth->scale.y = (float)tsiz.y / (float)tilesiz[dapic].y;
    }

    polymost_setuptexture(dameth, hicr->flags & HICR_FORCEFILTER ? TEXFILTER_ON : -1);

    DO_FREE_AND_NULL(pic);

    if (tsiz.x>>r_downsize <= tilesiz[dapic].x || tsiz.y>>r_downsize <= tilesiz[dapic].y)
        hicr->flags |= HICR_NOCOMPRESS | HICR_NOSAVE;

    pth->picnum = dapic;
    pth->effects = effect;
    pth->flags = TO_PTH_CLAMPED(dameth) | TO_PTH_NOTRANSFIX(dameth) |
                 PTH_HIGHTILE | ((facen>0) * PTH_SKYBOX) |
                 ((hasalpha != 255) ? PTH_HASALPHA : 0) |
                 (hicr->flags & HICR_FORCEFILTER ? PTH_FORCEFILTER : 0);
    pth->skyface = facen;
    pth->hicr = hicr;

    if (!gotcache && glinfo.texcompr && glusetexcompr && glusetexcache && !(hicr->flags & HICR_NOSAVE))
    {
        const int32_t nonpow2 = check_nonpow2(siz.x) || check_nonpow2(siz.y);

        // save off the compressed version
        cachead.quality = (hicr->flags & HICR_NOCOMPRESS) ? 0 : r_downsize;
        cachead.xdim = tsiz.x >> cachead.quality;
        cachead.ydim = tsiz.y >> cachead.quality;

        // handle nocompress:
        cachead.flags = nonpow2 * CACHEAD_NONPOW2 | (hasalpha != 255 ? CACHEAD_HASALPHA : 0) |
                        (hicr->flags & HICR_NOCOMPRESS ? CACHEAD_NOCOMPRESS : 0);

        ///            OSD_Printf("Caching \"%s\"\n", fn);
        texcache_writetex(fn, picfillen + (dapalnum << 8), dameth, effect, &cachead);

        if (willprint)
        {
            int32_t etime = getticks() - startticks;
            if (etime >= MIN_CACHETIME_PRINT)
                OSD_Printf("Load tile %4d: p%d-m%d-e%d %s... cached... %d ms\n", dapic, dapalnum, dameth, effect,
                           willprint == 2 ? fn : "", etime);
            willprint = 0;
        }
        else
            OSD_Printf("Cached \"%s\"\n", fn);
    }

    if (willprint)
    {
        int32_t etime = getticks()-startticks;
        if (etime>=MIN_CACHETIME_PRINT)
            OSD_Printf("Load tile %4d: p%d-m%d-e%d %s... %d ms\n", dapic, dapalnum, dameth, effect,
                       willprint==2 ? fn : "", etime);
    }

    return 0;
}

#ifdef USE_GLEXT
void polymost_setupdetailtexture(const int32_t texunits, const int32_t tex)
{
    bglActiveTextureARB(texunits);

    bglEnable(GL_TEXTURE_2D);
    bglBindTexture(GL_TEXTURE_2D, tex);

    bglTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB);
    bglTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_MODULATE);

    bglTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_PREVIOUS_ARB);
    bglTexEnvf(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR);

    bglTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_TEXTURE);
    bglTexEnvf(GL_TEXTURE_ENV, GL_OPERAND1_RGB_ARB, GL_SRC_COLOR);

    bglTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_ARB, GL_REPLACE);
    bglTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_PREVIOUS_ARB);
    bglTexEnvf(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA_ARB, GL_SRC_ALPHA);

    bglTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, 2.0f);

    bglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
    bglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
}

void polymost_setupglowtexture(const int32_t texunits, const int32_t tex)
{
    bglActiveTextureARB(texunits);

    bglEnable(GL_TEXTURE_2D);
    bglBindTexture(GL_TEXTURE_2D, tex);

    bglTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB);
    bglTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_INTERPOLATE_ARB);

    bglTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_PREVIOUS_ARB);
    bglTexEnvf(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR);

    bglTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_TEXTURE);
    bglTexEnvf(GL_TEXTURE_ENV, GL_OPERAND1_RGB_ARB, GL_SRC_COLOR);

    bglTexEnvf(GL_TEXTURE_ENV, GL_SOURCE2_RGB_ARB, GL_TEXTURE);
    bglTexEnvf(GL_TEXTURE_ENV, GL_OPERAND2_RGB_ARB, GL_ONE_MINUS_SRC_ALPHA);

    bglTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_ARB, GL_REPLACE);
    bglTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_PREVIOUS_ARB);
    bglTexEnvf(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA_ARB, GL_SRC_ALPHA);

    bglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
    bglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
}
#endif


//(dpx,dpy) specifies an n-sided polygon. The polygon must be a convex clockwise loop.
//    n must be <= 8 (assume clipping can double number of vertices)
//method: 0:solid, 1:masked(255 is transparent), 2:transluscent #1, 3:transluscent #2
//    +4 means it's a sprite, so wraparound isn't needed

// drawpoly's hack globals
static int32_t pow2xsplit = 0, skyclamphack = 0;
static float drawpoly_alpha = 0.f;

static inline pthtyp *our_texcache_fetch(int32_t dameth)
{
    // r_usetileshades 1 is TX's method.
    return texcache_fetch(globalpicnum, globalpal, getpalookup((r_usetileshades == 1 && !(globalflags & GLOBAL_NO_GL_TILESHADES)) ? globvis>>3 : 0, globalshade), dameth);
}

static void polymost_drawpoly(vec2f_t const * const dpxy, int32_t const n, int32_t method)
{
#ifdef YAX_ENABLE
    if (g_nodraw) return;
#endif

    if (method == DAMETH_BACKFACECULL || (uint32_t)globalpicnum >= MAXTILES) return;

    const int32_t method_ = method;

    if (n == 3)
    {
        if ((dpxy[0].x-dpxy[1].x) * (dpxy[2].y-dpxy[1].y) >=
            (dpxy[2].x-dpxy[1].x) * (dpxy[0].y-dpxy[1].y)) return; //for triangle
    }
    else
    {
        float f = 0; //f is area of polygon / 2

        for (int i=n-2, j=n-1,k=0; k<n; i=j,j=k,k++)
            f += (dpxy[i].x-dpxy[k].x)*dpxy[j].y;

        if (f <= 0) return;
    }

    if (palookup[globalpal] == NULL)
        globalpal = 0;

    //Load texture (globalpicnum)
    setgotpic(globalpicnum);
    vec2_t tsiz = tilesiz[globalpicnum];

    if (!waloff[globalpicnum])
    {
        loadtile(globalpicnum);

        if (!waloff[globalpicnum])
        {
            tsiz.x = tsiz.y = 1;
            method = DAMETH_MASK; //Hack to update Z-buffer for invalid mirror textures
        }
    }

    Bassert(n <= 8);

    int j = 0;
    float px[8], py[8], dd[8], uu[8], vv[8];
    float const ozgs = ghalfx * gshang,
                ozgc = ghalfx * gchang;

    for (int i=0; i<n; ++i)
    {
        //Up/down rotation
        vec3f_t const orot = {   dpxy[i].x - ghalfx, 
                                (dpxy[i].y - ghoriz) * gchang - ozgs,
                                (dpxy[i].y - ghoriz) * gshang + ozgc };

        // Tilt rotation
        float const r = ghalfx / orot.z;

        px[j] = ghalfx + (((orot.x * gctang) - (orot.y * gstang)) * r);
        py[j] = ghoriz + (((orot.x * gstang) + (orot.y * gctang)) * r);

        dd[j] = (dpxy[i].x * xtex.d + dpxy[i].y * ytex.d + otex.d) * r;
        uu[j] = (dpxy[i].x * xtex.u + dpxy[i].y * ytex.u + otex.u) * r;
        vv[j] = (dpxy[i].x * xtex.v + dpxy[i].y * ytex.v + otex.v) * r;

        if ((!j) || (px[j] != px[j-1]) || (py[j] != py[j-1]))
            j++;
    }

    while ((j >= 3) && (px[j-1] == px[0]) && (py[j-1] == py[0])) j--;

    if (j < 3)
        return;

    int const npoints = j;

    if (skyclamphack) method |= DAMETH_CLAMPED;

    pthtyp *pth = our_texcache_fetch(method);

    if (!pth)
    {
        if (editstatus)
        {
            Bsprintf(ptempbuf, "pth==NULL! (bad pal?) pic=%d pal=%d", globalpicnum, globalpal);
            polymost_printext256(8,8, editorcolors[15],editorcolors[5], ptempbuf, 0);
        }
        return;
    }

    static int32_t fullbright_pass = 0;

    if (pth->flags & PTH_HASFULLBRIGHT && r_fullbrights)
    {
        if (!fullbright_pass)
            fullbright_pass = 1;
        else if (fullbright_pass == 2)
            pth = pth->ofb;
    }

    // If we aren't rendmode 3, we're in Polymer, which means this code is
    // used for rotatesprite only. Polymer handles all the material stuff,
    // just submit the geometry and don't mess with textures.
    if (getrendermode() == REND_POLYMOST)
    {
        bglBindTexture(GL_TEXTURE_2D, pth ? pth->glpic : 0);

        if (drawpoly_srepeat)
            bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT);
        if (drawpoly_trepeat)
            bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
    }

    // texture scale by parkar request
    if (pth && pth->hicr && !drawingskybox && ((pth->hicr->scale.x != 1.0f) || (pth->hicr->scale.y != 1.0f)))
    {
        bglMatrixMode(GL_TEXTURE);
        bglLoadIdentity();
        bglScalef(pth->hicr->scale.x, pth->hicr->scale.y, 1.0f);
        bglMatrixMode(GL_MODELVIEW);
    }

#ifdef USE_GLEXT
    int32_t texunits = GL_TEXTURE0_ARB;

    // detail texture
    pthtyp *detailpth = NULL;

    if (r_detailmapping)
    {
        if (usehightile && !drawingskybox && hicfindsubst(globalpicnum, DETAILPAL) &&
            (detailpth = texcache_fetch(globalpicnum, DETAILPAL, 0, method & ~DAMETH_MASKPROPS)) &&
            detailpth->hicr && detailpth->hicr->palnum == DETAILPAL)
        {
            polymost_setupdetailtexture(++texunits, detailpth ? detailpth->glpic : 0);

            bglMatrixMode(GL_TEXTURE);
            bglLoadIdentity();

            if (pth && pth->hicr && ((pth->hicr->scale.x != 1.0f) || (pth->hicr->scale.y != 1.0f)))
                bglScalef(pth->hicr->scale.x, pth->hicr->scale.y, 1.0f);

            if (detailpth && detailpth->hicr && ((detailpth->hicr->scale.x != 1.0f) || (detailpth->hicr->scale.y != 1.0f)))
                bglScalef(detailpth->hicr->scale.x, detailpth->hicr->scale.y, 1.0f);

            bglMatrixMode(GL_MODELVIEW);
        }
    }

    // glow texture
    pthtyp *glowpth = NULL;

    if (r_glowmapping)
    {
        if (usehightile && !drawingskybox && hicfindsubst(globalpicnum, GLOWPAL) &&
            (glowpth = texcache_fetch(globalpicnum, GLOWPAL, 0, method | DAMETH_MASK)) &&
            glowpth->hicr && (glowpth->hicr->palnum == GLOWPAL))
            polymost_setupglowtexture(++texunits, glowpth ? glowpth->glpic : 0);
    }
#endif

    vec2f_t hacksc = { 1.f, 1.f };

    if (pth && (pth->flags & PTH_HIGHTILE))
    {
        hacksc = pth->scale;
        tsiz = pth->siz;
    }

    vec2_t tsiz2 = tsiz;

    if (!glinfo.texnpot)
    {
        for (tsiz2.x = 1; tsiz2.x < tsiz.x; tsiz2.x += tsiz2.x)
            ; /* do nothing */
        for (tsiz2.y = 1; tsiz2.y < tsiz.y; tsiz2.y += tsiz2.y)
            ; /* do nothing */
    }

    if (!(method & DAMETH_MASKPROPS) && fullbright_pass < 2)
    {
        bglDisable(GL_BLEND);
        bglDisable(GL_ALPHA_TEST);
    }
    else
    {
        float const al = waloff[globalpicnum] ? alphahackarray[globalpicnum] * (1.f/255.f) ? alphahackarray[globalpicnum] * (1.f/255.f):
                         (pth && pth->hicr && pth->hicr->alphacut >= 0.f ? pth->hicr->alphacut : 0.f) : 0.f;

        bglAlphaFunc(GL_GREATER, al);
        bglEnable(GL_BLEND);
        bglEnable(GL_ALPHA_TEST);
    }

    float pc[4];

#ifdef POLYMER
    if (getrendermode() == REND_POLYMER && pr_artmapping && !(globalflags & GLOBAL_NO_GL_TILESHADES) && polymer_eligible_for_artmap(globalpicnum, pth))
        pc[0] = pc[1] = pc[2] = 1.0f;
    else
#endif
        pc[0] = pc[1] = pc[2] = getshadefactor(globalshade);

    // spriteext full alpha control
    pc[3] = float_trans[method & DAMETH_MASKPROPS] * (1.f - drawpoly_alpha);

    if (pth)
    {
        // tinting
        if (!(hictinting[globalpal].f & HICTINT_PRECOMPUTED))
        {
            if (pth->flags & PTH_HIGHTILE)
            {
                if (pth->palnum != globalpal || (pth->effects & HICTINT_IN_MEMORY) || (hictinting[globalpal].f & HICTINT_APPLYOVERALTPAL))
                    hictinting_apply(pc, globalpal);
            }
            else if (hictinting[globalpal].f & HICTINT_USEONART)
                hictinting_apply(pc, globalpal);
        }

        // global tinting
        if ((pth->flags & PTH_HIGHTILE) && have_basepal_tint())
            hictinting_apply(pc, MAXPALOOKUPS-1);
    }

    bglColor4f(pc[0], pc[1], pc[2], pc[3]);

    //Hack for walls&masked walls which use textures that are not a power of 2
    if ((pow2xsplit) && (tsiz.x != tsiz2.x))
    {
        vec3f_t const opxy[3] = { { py[1] - py[2], py[2] - py[0], py[0] - py[1] },
                                  { px[2] - px[1], px[0] - px[2], px[1] - px[0] },
                                  { px[0] - .5f, py[0] - .5f, 0 } };

        float const r = 1.f / (opxy[0].x*px[0] + opxy[0].y*px[1] + opxy[0].z*px[2]);

        float ngdx = (opxy[0].x*dd[0] + opxy[0].y*dd[1] + opxy[0].z*dd[2])*r,
              ngux = (opxy[0].x*uu[0] + opxy[0].y*uu[1] + opxy[0].z*uu[2])*r,
              ngvx = (opxy[0].x*vv[0] + opxy[0].y*vv[1] + opxy[0].z*vv[2])*r;

        float ngdy = (opxy[1].x*dd[0] + opxy[1].y*dd[1] + opxy[1].z*dd[2])*r,
              nguy = (opxy[1].x*uu[0] + opxy[1].y*uu[1] + opxy[1].z*uu[2])*r,
              ngvy = (opxy[1].x*vv[0] + opxy[1].y*vv[1] + opxy[1].z*vv[2])*r;

        float ngdo = dd[0] - opxy[2].x * ngdx - opxy[2].y * ngdy,
              nguo = uu[0] - opxy[2].x * ngux - opxy[2].y * nguy,
              ngvo = vv[0] - opxy[2].x * ngvx - opxy[2].y * ngvy;

        ngux *= hacksc.x; nguy *= hacksc.x; nguo *= hacksc.x;
        ngvx *= hacksc.y; ngvy *= hacksc.y; ngvo *= hacksc.y;

        float const uoffs = ((float)(tsiz2.x - tsiz.x) * 0.5f);

        ngux -= ngdx * uoffs;
        nguy -= ngdy * uoffs;
        nguo -= ngdo * uoffs;

        float du0, du1;

        //Find min&max u coordinates (du0...du1)
        for (int i=0; i<npoints; ++i)
        {
            vec2f_t const o = { px[i], py[i] };
            float const f = (o.x*ngux + o.y*nguy + nguo) / (o.x*ngdx + o.y*ngdy + ngdo);
            if (!i) { du0 = du1 = f; continue; }
            if (f < du0) du0 = f;
            else if (f > du1) du1 = f;
        }

        float const rf = 1.0f / tsiz.x;

        int32_t ix0 = (int)floorf(du0 * rf);
        int32_t const ix1 = (int)floorf(du1 * rf);

        for (; ix0<=ix1; ++ix0)
        {
            du0 = (float)(ix0 * tsiz.x);        // + uoffs;
            du1 = (float)((ix0 + 1) * tsiz.x);  // + uoffs;

            float duj = (px[0]*ngux + py[0]*nguy + nguo) / (px[0]*ngdx + py[0]*ngdy + ngdo);
            int i = 0, nn = 0;

            do
            {
                j = i + 1;

                if (j == npoints)
                    j = 0;

                float const dui = duj;

                duj = (px[j]*ngux + py[j]*nguy + nguo) / (px[j]*ngdx + py[j]*ngdy + ngdo);

                if ((du0 <= dui) && (dui <= du1))
                {
                    uu[nn] = px[i];
                    vv[nn] = py[i];
                    nn++;
                }

                //ox*(ngux-ngdx*du1) + oy*(nguy-ngdy*du1) + (nguo-ngdo*du1) = 0
                //(px[j]-px[i])*f + px[i] = ox
                //(py[j]-py[i])*f + py[i] = oy

                ///Solve for f
                //((px[j]-px[i])*f + px[i])*(ngux-ngdx*du1) +
                //((py[j]-py[i])*f + py[i])*(nguy-ngdy*du1) + (nguo-ngdo*du1) = 0

#define DRAWPOLY_MATH_BULLSHIT(XXX)                                                                                \
do                                                                                                                 \
{                                                                                                                  \
    float const f = -(px[i] * (ngux - ngdx * XXX) + py[i] * (nguy - ngdy * XXX) + (nguo - ngdo * XXX)) /           \
        ((px[j] - px[i]) * (ngux - ngdx * XXX) + (py[j] - py[i]) * (nguy - ngdy * XXX));                           \
    uu[nn] = (px[j] - px[i]) * f + px[i];                                                                          \
    vv[nn] = (py[j] - py[i]) * f + py[i];                                                                          \
    nn++;                                                                                                          \
} while (0)

                if (duj <= dui)
                {
                    if ((du1 < duj) != (du1 < dui)) DRAWPOLY_MATH_BULLSHIT(du1);
                    if ((du0 < duj) != (du0 < dui)) DRAWPOLY_MATH_BULLSHIT(du0);
                }
                else
                {
                    if ((du0 < duj) != (du0 < dui)) DRAWPOLY_MATH_BULLSHIT(du0);
                    if ((du1 < duj) != (du1 < dui)) DRAWPOLY_MATH_BULLSHIT(du1);
                }

#undef DRAWPOLY_MATH_BULLSHIT

                i = j;
            }
            while (i);

            if (nn < 3) continue;

            vec2f_t const invtsiz2 ={ 1.f / tsiz2.x, 1.f / tsiz2.y };

            bglBegin(GL_TRIANGLE_FAN);

            for (i=0; i<nn; i++)
            {
                vec2f_t const o = { uu[i], vv[i] };

                float const dp = o.x*ngdx + o.y*ngdy + ngdo,
                            up = o.x*ngux + o.y*nguy + nguo,
                            vp = o.x*ngvx + o.y*ngvy + ngvo;

                float const r = 1.f/dp;

#ifdef USE_GLEXT
                if (texunits > GL_TEXTURE0_ARB)
                {
                    j = GL_TEXTURE0_ARB;
                    while (j <= texunits)
                        bglMultiTexCoord2fARB(j++, (up * r - du0 + uoffs) * invtsiz2.x, vp * r * invtsiz2.y);
                }
                else
#endif
                    bglTexCoord2f((up * r - du0 + uoffs) * invtsiz2.x, vp * r * invtsiz2.y);

                bglVertex3f((o.x - ghalfx) * r * grhalfxdown10x,
                            (ghoriz - o.y) * r * grhalfxdown10,
                            r * (1.f / 1024.f));
            }
            bglEnd();
        }
    }
    else
    {
        vec2f_t const scale ={ 1.f / tsiz2.x * hacksc.x, 1.f / tsiz2.y * hacksc.y };

        bglBegin(GL_TRIANGLE_FAN);

        for (int i = 0; i < npoints; i++)
        {
            float const r = 1.f / dd[i];

#ifdef USE_GLEXT
            if (texunits > GL_TEXTURE0_ARB)
            {
                j = GL_TEXTURE0_ARB;
                while (j <= texunits) bglMultiTexCoord2fARB(j++, uu[i] * r * scale.x, vv[i] * r * scale.y);
            }
            else
#endif
                bglTexCoord2f(uu[i] * r * scale.x, vv[i] * r * scale.y);

            bglVertex3f((px[i] - ghalfx) * r * grhalfxdown10x,
                        (ghoriz - py[i]) * r * grhalfxdown10,
                        r * (1.f / 1024.f));
        }
        bglEnd();
    }

#ifdef USE_GLEXT
    while (texunits > GL_TEXTURE0_ARB)
    {
        bglActiveTextureARB(texunits);
        bglMatrixMode(GL_TEXTURE);
        bglLoadIdentity();
        bglMatrixMode(GL_MODELVIEW);

        bglTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, 1.0f);
        bglDisable(GL_TEXTURE_2D);

        --texunits;
    }

    bglActiveTextureARB(GL_TEXTURE0_ARB);
#endif
    bglMatrixMode(GL_TEXTURE);
    bglLoadIdentity();
    bglMatrixMode(GL_MODELVIEW);

    if (getrendermode() == REND_POLYMOST)
    {
        int const clamp_mode = glinfo.clamptoedge ? GL_CLAMP_TO_EDGE : GL_CLAMP;

        if (drawpoly_srepeat)
            bglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, clamp_mode);

        if (drawpoly_trepeat)
            bglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, clamp_mode);
    }

    if (fullbright_pass == 1)
    {
        int32_t const shade = globalshade;

        globalshade = -128;
        fullbright_pass = 2;

        bglDisable(GL_FOG);

        bglDepthFunc(GL_EQUAL);

        polymost_drawpoly(dpxy, n, method_);

        bglDepthFunc(GL_LEQUAL);

        if (!nofog)
            bglEnable(GL_FOG);

        globalshade = shade;
        fullbright_pass = 0;
    }
}


static inline void vsp_finalize_init(int32_t const vcnt)
{
    for (int i=0; i<vcnt; i++)
    {
        vsp[i].cy[1] = vsp[i+1].cy[0]; vsp[i].ctag = i;
        vsp[i].fy[1] = vsp[i+1].fy[0]; vsp[i].ftag = i;
        vsp[i].n = i+1; vsp[i].p = i-1;
//        vsp[i].tag = -1;
    }
    vsp[vcnt-1].n = 0; vsp[0].p = vcnt-1;

    //VSPMAX-1 is dummy empty node
    for (int i=vcnt; i<VSPMAX; i++) { vsp[i].n = i+1; vsp[i].p = i-1; }
    vsp[VSPMAX-1].n = vcnt; vsp[vcnt].p = VSPMAX-1;
}

#define COMBINE_STRIPS

#ifdef COMBINE_STRIPS
static inline void vsdel(int32_t const i)
{
    //Delete i
    int const pi = vsp[i].p;
    int const ni = vsp[i].n;

    vsp[ni].p = pi;
    vsp[pi].n = ni;

    //Add i to empty list
    vsp[i].n = vsp[VSPMAX-1].n;
    vsp[i].p = VSPMAX-1;
    vsp[vsp[VSPMAX-1].n].p = i;
    vsp[VSPMAX-1].n = i;
}
#endif

static inline int32_t vsinsaft(int32_t const i)
{
    //i = next element from empty list
    int32_t const r = vsp[VSPMAX-1].n;
    vsp[vsp[r].n].p = VSPMAX-1;
    vsp[VSPMAX-1].n = vsp[r].n;

    vsp[r] = vsp[i]; //copy i to r

    //insert r after i
    vsp[r].p = i; vsp[r].n = vsp[i].n;
    vsp[vsp[i].n].p = r; vsp[i].n = r;

    return r;
}

static int32_t domostpolymethod = DAMETH_NOMASK;

#define DOMOST_OFFSET .01f

static void polymost_domost(float x0, float y0, float x1, float y1)
{
    int32_t const dir = (x0 < x1);

    if (dir) //clip dmost (floor)
    {
        y0 -= DOMOST_OFFSET;
        y1 -= DOMOST_OFFSET;
    }
    else //clip umost (ceiling)
    {
        if (x0 == x1) return;
        swapfloat(&x0, &x1);
        swapfloat(&y0, &y1);
        y0 += DOMOST_OFFSET;
        y1 += DOMOST_OFFSET; //necessary?
    }

    vec2f_t const dm0 = { x0, y0 };
    vec2f_t const dm1 = { x1, y1 };

    float const slop = (dm1.y - dm0.y) / (dm1.x - dm0.x);

    drawpoly_alpha = 0.f;

    vec2f_t n0, n1;
    float spx[4];
    int32_t  spt[4];

    for (int newi, i=vsp[0].n; i; i=newi)
    {
        newi = vsp[i].n; n0.x = vsp[i].x; n1.x = vsp[newi].x;

        if ((dm0.x >= n1.x) || (n0.x >= dm1.x) || (vsp[i].ctag <= 0)) continue;

        float const dx = n1.x-n0.x;
        float const cy[2] = { vsp[i].cy[0], vsp[i].fy[0] },
                    cv[2] = { vsp[i].cy[1]-cy[0], vsp[i].fy[1]-cy[1] };

        int scnt = 0;

        //Test if left edge requires split (dm0.x,dm0.y) (nx0,cy(0)),<dx,cv(0)>
        if ((dm0.x > n0.x) && (dm0.x < n1.x))
        {
            float const t = (dm0.x-n0.x)*cv[dir] - (dm0.y-cy[dir])*dx;
            if (((!dir) && (t < 0.f)) || ((dir) && (t > 0.f)))
                { spx[scnt] = dm0.x; spt[scnt] = -1; scnt++; }
        }

        //Test for intersection on umost (0) and dmost (1)

        float const d[2] = { ((dm0.y - dm1.y) * dx) - ((dm0.x - dm1.x) * cv[0]), 
                             ((dm0.y - dm1.y) * dx) - ((dm0.x - dm1.x) * cv[1]) };

        float const n[2] = { ((dm0.y - cy[0]) * dx) - ((dm0.x - n0.x) * cv[0]),
                             ((dm0.y - cy[1]) * dx) - ((dm0.x - n0.x) * cv[1]) };

        float const fnx[2] = { dm0.x + ((n[0] / d[0]) * (dm1.x - dm0.x)),
                               dm0.x + ((n[1] / d[1]) * (dm1.x - dm0.x)) };

        if ((Bfabsf(d[0]) > Bfabsf(n[0])) && (d[0] * n[0] >= 0.f) && (fnx[0] > n0.x) && (fnx[0] < n1.x))
            spx[scnt] = fnx[0], spt[scnt++] = 0;

        if ((Bfabsf(d[1]) > Bfabsf(n[1])) && (d[1] * n[1] >= 0.f) && (fnx[1] > n0.x) && (fnx[1] < n1.x))
            spx[scnt] = fnx[1], spt[scnt++] = 1;

        //Nice hack to avoid full sort later :)
        if ((scnt >= 2) && (spx[scnt-1] < spx[scnt-2]))
        {
            swapfloat(&spx[scnt-1], &spx[scnt-2]);
            swaplong(&spt[scnt-1], &spt[scnt-2]);
        }

        //Test if right edge requires split
        if ((dm1.x > n0.x) && (dm1.x < n1.x))
        {
            const float t = (dm1.x-n0.x)*cv[dir] - (dm1.y-cy[dir])*dx;
            if (((!dir) && (t < 0)) || ((dir) && (t > 0)))
                { spx[scnt] = dm1.x; spt[scnt] = -1; scnt++; }
        }

        vsp[i].tag = vsp[newi].tag = -1;

        float const rdx = 1.f/dx;

        for (int z=0, vcnt=0; z<=scnt; z++,i=vcnt)
        {
            float t;

            if (z == scnt)
                goto skip;

            t = (spx[z]-n0.x)*rdx;
            vcnt = vsinsaft(i);
            vsp[i].cy[1] = t*cv[0] + cy[0];
            vsp[i].fy[1] = t*cv[1] + cy[1];
            vsp[vcnt].x = spx[z];
            vsp[vcnt].cy[0] = vsp[i].cy[1];
            vsp[vcnt].fy[0] = vsp[i].fy[1];
            vsp[vcnt].tag = spt[z];

skip: ;
            int32_t const ni = vsp[i].n; if (!ni) continue; //this 'if' fixes many bugs!
            float const dx0 = vsp[i].x; if (dm0.x > dx0) continue;
            float const dx1 = vsp[ni].x; if (dm1.x < dx1) continue;
            n0.y = (dx0-dm0.x)*slop + dm0.y;
            n1.y = (dx1-dm0.x)*slop + dm0.y;

            //      dx0           dx1
            //       ~             ~
            //----------------------------
            //     t0+=0         t1+=0
            //   vsp[i].cy[0]  vsp[i].cy[1]
            //============================
            //     t0+=1         t1+=3
            //============================
            //   vsp[i].fy[0]    vsp[i].fy[1]
            //     t0+=2         t1+=6
            //
            //     ny0 ?         ny1 ?

            int k = 4;

            if ((vsp[i].tag == 0) || (n0.y <= vsp[i].cy[0]+DOMOST_OFFSET)) k--;
            if ((vsp[i].tag == 1) || (n0.y >= vsp[i].fy[0]-DOMOST_OFFSET)) k++;
            if ((vsp[ni].tag == 0) || (n1.y <= vsp[i].cy[1]+DOMOST_OFFSET)) k -= 3;
            if ((vsp[ni].tag == 1) || (n1.y >= vsp[i].fy[1]-DOMOST_OFFSET)) k += 3;

            if (!dir)
            {
                switch (k)
                {
                    case 4:
                    case 5:
                    case 7:
                    {
                        vec2f_t const dpxy[4] = {
                            { dx0, vsp[i].cy[0] }, { dx1, vsp[i].cy[1] }, { dx1, n1.y }, { dx0, n0.y }
                        };

                        vsp[i].cy[0] = n0.y;
                        vsp[i].cy[1] = n1.y;
                        vsp[i].ctag = gtag;
                        polymost_drawpoly(dpxy, 4, domostpolymethod);
                    }
                    break;
                    case 1:
                    case 2:
                    {
                        vec2f_t const dpxy[3] = { { dx0, vsp[i].cy[0] }, { dx1, vsp[i].cy[1] }, { dx0, n0.y } };

                        vsp[i].cy[0] = n0.y;
                        vsp[i].ctag = gtag;
                        polymost_drawpoly(dpxy, 3, domostpolymethod);
                    }
                    break;
                    case 3:
                    case 6:
                    {
                        vec2f_t const dpxy[3] = { { dx0, vsp[i].cy[0] }, { dx1, vsp[i].cy[1] }, { dx1, n1.y } };

                        vsp[i].cy[1] = n1.y;
                        vsp[i].ctag = gtag;
                        polymost_drawpoly(dpxy, 3, domostpolymethod);
                    }
                    break;
                    case 8:
                    {
                        vec2f_t const dpxy[4] = {
                            { dx0, vsp[i].cy[0] }, { dx1, vsp[i].cy[1] }, { dx1, vsp[i].fy[1] }, { dx0, vsp[i].fy[0] }
                        };

                        vsp[i].ctag = vsp[i].ftag = -1;
                        polymost_drawpoly(dpxy, 4, domostpolymethod);
                    }
                    default: break;
                }
            }
            else
            {
                switch (k)
                {
                case 4:
                case 3:
                case 1:
                {
                    vec2f_t const dpxy[4] ={
                        { dx0, n0.y }, { dx1, n1.y }, { dx1, vsp[i].fy[1] }, { dx0, vsp[i].fy[0] }
                    };

                    vsp[i].fy[0] = n0.y;
                    vsp[i].fy[1] = n1.y;
                    vsp[i].ftag = gtag;
                    polymost_drawpoly(dpxy, 4, domostpolymethod);
                }
                    break;
                case 7:
                case 6:
                {
                    vec2f_t const dpxy[3] = { { dx0, n0.y }, { dx1, vsp[i].fy[1] }, { dx0, vsp[i].fy[0] } };

                    vsp[i].fy[0] = n0.y;
                    vsp[i].ftag = gtag;
                    polymost_drawpoly(dpxy, 3, domostpolymethod);
                }
                    break;
                case 5:
                case 2:
                {
                    vec2f_t const dpxy[3] ={ { dx0, vsp[i].fy[0] }, { dx1, n1.y }, { dx1, vsp[i].fy[1] } };

                    vsp[i].fy[1] = n1.y;
                    vsp[i].ftag = gtag;
                    polymost_drawpoly(dpxy, 3, domostpolymethod);
                }
                    break;
                case 0:
                {
                    vec2f_t const dpxy[4] ={ { dx0, vsp[i].cy[0] }, { dx1, vsp[i].cy[1] }, { dx1, vsp[i].fy[1] }, { dx0, vsp[i].fy[0] } };
                    vsp[i].ctag = vsp[i].ftag = -1;
                    polymost_drawpoly(dpxy, 4, domostpolymethod);
                }
                default:
                    break;
                }
            }
        }
    }

    gtag++;

    //Combine neighboring vertical strips with matching collinear top&bottom edges
    //This prevents x-splits from propagating through the entire scan
#ifdef COMBINE_STRIPS
    int i = vsp[0].n;

    while (i)
    {
        if ((vsp[i].cy[0] >= vsp[i].fy[0]) && (vsp[i].cy[1] >= vsp[i].fy[1]))
            vsp[i].ctag = vsp[i].ftag = -1;

        int const ni = vsp[i].n;

        if ((vsp[i].ctag == vsp[ni].ctag) && (vsp[i].ftag == vsp[ni].ftag))
        {
            vsp[i].cy[1] = vsp[ni].cy[1];
            vsp[i].fy[1] = vsp[ni].fy[1];
            vsdel(ni);
        }
        else i = ni;
    }
#endif
}

#define POINT2(i) (wall[wall[i].point2])

void polymost_editorfunc(void)
{
    const float ratio = (r_usenewaspect ? (fxdim / fydim) / (320.f / 240.f) : 1.f)  * (1.f / get_projhack_ratio());

    vec3f_t tvect = { (searchx - ghalfx) * ratio, (searchy - ghoriz) * ratio, ghalfx };

    //Tilt rotation
    vec3f_t o = { tvect.x * gctang + tvect.y * gstang, tvect.y * gctang - tvect.x * gstang, tvect.z };

    //Up/down rotation
    tvect.x = o.z*gchang - o.y*gshang;
    tvect.y = o.x;
    tvect.z = o.y*gchang + o.z*gshang;

    //Standard Left/right rotation
    vec3_t v = { Blrintf(tvect.x * fcosglobalang - tvect.y * fsinglobalang),
                 Blrintf(tvect.x * fsinglobalang + tvect.y * fcosglobalang), Blrintf(tvect.z * 16384.f) };

    vec3_t vect = { globalposx, globalposy, globalposz };

    hitdata_t *hit = &polymost_hitdata;

    hitallsprites = 1;

    hitscan((const vec3_t *) &vect, globalcursectnum, //Start position
        v.x>>10, v.y>>10, v.z>>6, hit, 0xffff0030);

    if (hit->sect != -1) // if hitsect is -1, hitscan overflowed somewhere
    {
        int32_t cz, fz;
        getzsofslope(hit->sect, hit->pos.x, hit->pos.y, &cz, &fz);
        hitallsprites = 0;

        searchsector = hit->sect;
        if (hit->pos.z<cz) searchstat = 1;
        else if (hit->pos.z>fz) searchstat = 2;
        else if (hit->wall >= 0)
        {
            searchbottomwall = searchwall = hit->wall; searchstat = 0;
            if (wall[hit->wall].nextwall >= 0)
            {
                getzsofslope(wall[hit->wall].nextsector, hit->pos.x, hit->pos.y, &cz, &fz);
                if (hit->pos.z > fz)
                {
                    searchisbottom = 1;
                    if (wall[hit->wall].cstat&2) //'2' bottoms of walls
                        searchbottomwall = wall[hit->wall].nextwall;
                }
                else
                {
                    searchisbottom = 0;
                    if ((hit->pos.z > cz) && (wall[hit->wall].cstat&(16+32))) //masking or 1-way
                        searchstat = 4;
                }
            }
        }
        else if (hit->sprite >= 0) { searchwall = hit->sprite; searchstat = 3; }
        else
        {
            getzsofslope(hit->sect, hit->pos.x, hit->pos.y, &cz, &fz);
            if ((hit->pos.z<<1) < cz+fz) searchstat = 1; else searchstat = 2;
            //if (vz < 0) searchstat = 1; else searchstat = 2; //Won't work for slopes :/
        }

        if (preview_mouseaim)
        {
            if (spritesortcnt == MAXSPRITESONSCREEN)
                spritesortcnt--;

            tspritetype *tsp = &tsprite[spritesortcnt];
            double dadist, x, y, z;
            Bmemcpy(tsp, &hit->pos, sizeof(vec3_t));
            x = tsp->x-globalposx; y=tsp->y-globalposy; z=(tsp->z-globalposz)/16.0;
            dadist = Bsqrt(x*x + y*y + z*z);
            tsp->sectnum = hit->sect;
            tsp->picnum = 2523;  // CROSSHAIR
            tsp->cstat = 128;

            if (hit->wall != -1)
            {
                tsp->cstat |= 16;
                int const ang = getangle(wall[hit->wall].x - POINT2(hit->wall).x, wall[hit->wall].y - POINT2(hit->wall).y);
                tsp->ang = ang + 512;

                vec2_t const offs ={ sintable[(ang + 1024) & 2047] >> 11,
                    sintable[(ang + 512) & 2047] >> 11};

                tsp->x -= offs.x;
                tsp->y -= offs.y;

            }
            else if (hit->sprite == -1 && (hit->pos.z == sector[hit->sect].floorz || hit->pos.z == sector[hit->sect].ceilingz))
            {
                tsp->cstat = 32;
                tsp->ang = getangle(hit->pos.x - globalposx, hit->pos.y - globalposy);
            }
            else if (hit->sprite >= 0)
            {
                if (sprite[hit->sprite].cstat & 16)
                {
                    tsp->cstat |= 16;
                    tsp->ang = sprite[hit->sprite].ang;
                }

                else tsp->ang = (globalang + 1024) & 2047;

                vec2_t const offs = { sintable[(tsp->ang + 1536) & 2047] >> 11,
                                      sintable[(tsp->ang + 1024) & 2047] >> 11 };

                tsp->x -= offs.x;
                tsp->y -= offs.y;
            }
            static int lastupdate = 0;
            static int shd = 30;
            static int shdinc = 1;

            if (totalclock > lastupdate)
            {
                shd += shdinc;
                if (shd >= 30 || shd <= 0)
                {
                    shdinc = -shdinc;
                    shd += shdinc;
                }
                lastupdate = totalclock + 3;
            }

            tsp->shade = 30-shd;
            tsp->owner = MAXSPRITES-1;
            tsp->xrepeat = tsp->yrepeat = min(max(1, (int32_t) (dadist*((double)(shd*3)/3200.0))), 255);
            sprite[tsp->owner].xoffset = sprite[tsp->owner].yoffset = 0;
            tspriteptr[spritesortcnt++] = tsp;
        }

        if ((searchstat == 1 || searchstat == 2) && searchsector >= 0)
        {
            vec2_t const scrv = { (v.x >> 12), (v.y >> 12) };
            vec2_t const scrv_r = { scrv.y, -scrv.x };
            walltype const * const wal = &wall[sector[searchsector].wallptr];
            uint64_t bestwdistsq = 0x7fffffff;
            int32_t bestk = -1;

            for (int32_t k = 0; k < sector[searchsector].wallnum; k++)
            {
                vec2_t const w1 = { wal[k].x, wal[k].y };
                vec2_t const w2 = { wall[wal[k].point2].x, wall[wal[k].point2].y };
                vec2_t const w21 = { w1.x - w2.x, w1.y - w2.y };
                vec2_t const pw1 = { w1.x - hit->pos.x, w1.y - hit->pos.y };
                vec2_t const pw2 = { w2.x - hit->pos.x, w2.y - hit->pos.y };
                float w1d = (float)(scrv_r.x * pw1.x + scrv_r.y * pw1.y);
                float w2d = (float)-(scrv_r.x * pw2.x + scrv_r.y * pw2.y);

                if ((w1d == 0 && w2d == 0) || (w1d < 0 || w2d < 0))
                    continue;

                vec2_t const ptonline = { (int32_t)(w2.x + (w2d / (w1d + w2d)) * w21.x),
                                          (int32_t)(w2.y + (w2d / (w1d + w2d)) * w21.y) };

                vec2_t const scrp = { ptonline.x - vect.x, ptonline.y - vect.y };

                if (scrv.x * scrp.x + scrv.y * scrp.y <= 0)
                    continue;

                int64_t const t1 = scrp.x;
                int64_t const t2 = scrp.y;

                uint64_t const wdistsq = t1 * t1 + t2 * t2;

                if (wdistsq < bestwdistsq)
                {
                    bestk = k;
                    bestwdistsq = wdistsq;
                }
            }

            if (bestk >= 0)
                searchwall = sector[searchsector].wallptr + bestk;
        }
    }
    searchit = 0;
}

void polymost_scansector(int32_t sectnum);

// variables that are set to ceiling- or floor-members, depending
// on which one is processed right now
static int32_t global_cf_z;
static float global_cf_xpanning, global_cf_ypanning, global_cf_heinum;
static int32_t global_cf_shade, global_cf_pal, global_cf_fogpal;
static int32_t (*global_getzofslope_func)(int16_t, int32_t, int32_t);

static void polymost_internal_nonparallaxed(vec2f_t n0, vec2f_t n1, float ryp0, float ryp1, float x0, float x1,
                                            float y0, float y1, int32_t sectnum)
{
    int const have_floor = sectnum & MAXSECTORS;
    sectnum &= ~MAXSECTORS;
    tsectortype const * const sec = (tsectortype *)&sector[sectnum];

    // comments from floor code:
            //(singlobalang/-16384*(sx-ghalfx) + 0*(sy-ghoriz) + (cosviewingrangeglobalang/16384)*ghalfx)*d + globalposx    = u*16
            //(cosglobalang/ 16384*(sx-ghalfx) + 0*(sy-ghoriz) + (sinviewingrangeglobalang/16384)*ghalfx)*d + globalposy    = v*16
            //(                  0*(sx-ghalfx) + 1*(sy-ghoriz) + (                             0)*ghalfx)*d + globalposz/16 = (sec->floorz/16)

    float ft[4] = { fglobalposx, fglobalposy, fcosglobalang, fsinglobalang };

    if (globalorientation & 64)
    {
        //relative alignment
        vec2f_t fxy = { (float)(wall[wall[sec->wallptr].point2].x - wall[sec->wallptr].x),
                        (float)(wall[wall[sec->wallptr].point2].y - wall[sec->wallptr].y) };

        float r = polymost_invsqrt_approximation(fxy.x * fxy.x + fxy.y * fxy.y);

        fxy.x *= r;
        fxy.y *= r;

        ft[0] = ((float)(globalposx - wall[sec->wallptr].x)) * fxy.x + ((float)(globalposy - wall[sec->wallptr].y)) * fxy.y;
        ft[1] = ((float)(globalposy - wall[sec->wallptr].y)) * fxy.x - ((float)(globalposx - wall[sec->wallptr].x)) * fxy.y;
        ft[2] = fcosglobalang * fxy.x + fsinglobalang * fxy.y;
        ft[3] = fsinglobalang * fxy.x - fcosglobalang * fxy.y;

        globalorientation ^= (!(globalorientation & 4)) ? 32 : 16;
    }

    xtex.d = 0;
    ytex.d = gxyaspect;

    if (!(globalorientation&2) && global_cf_z-globalposz)  // PK 2012: don't allow div by zero
            ytex.d /= (double)(global_cf_z-globalposz);

    otex.d = -ghoriz * ytex.d;

    if (globalorientation & 8)
    {
        ft[0] *=  (1.f / 8.f);
        ft[1] *= -(1.f / 8.f);
        ft[2] *=  (1.f / 2097152.f);
        ft[3] *=  (1.f / 2097152.f);
    }
    else
    {
        ft[0] *=  (1.f / 16.f);
        ft[1] *= -(1.f / 16.f);
        ft[2] *=  (1.f / 4194304.f);
        ft[3] *=  (1.f / 4194304.f);
    }

    xtex.u = ft[3] * -(1.f / 65536.f) * (double)viewingrange;
    xtex.v = ft[2] * -(1.f / 65536.f) * (double)viewingrange;
    ytex.u = ft[0] * ytex.d;
    ytex.v = ft[1] * ytex.d;
    otex.u = ft[0] * otex.d;
    otex.v = ft[1] * otex.d;
    otex.u += (ft[2] - xtex.u) * ghalfx;
    otex.v -= (ft[3] + xtex.v) * ghalfx;

    //Texture flipping
    if (globalorientation&4)
    {
        swap64bit(&xtex.u, &xtex.v);
        swap64bit(&ytex.u, &ytex.v);
        swap64bit(&otex.u, &otex.v);
    }

    if (globalorientation&16) { xtex.u = -xtex.u; ytex.u = -ytex.u; otex.u = -otex.u; }
    if (globalorientation&32) { xtex.v = -xtex.v; ytex.v = -ytex.v; otex.v = -otex.v; }

    //Texture panning
    vec2f_t fxy = { global_cf_xpanning * ((float)(1 << (picsiz[globalpicnum] & 15))) * (1.0f / 256.f),
                    global_cf_ypanning * ((float)(1 << (picsiz[globalpicnum] >> 4))) * (1.0f / 256.f) };

    if ((globalorientation&(2+64)) == (2+64)) //Hack for panning for slopes w/ relative alignment
    {
        float r = global_cf_heinum * (1.0f / 4096.f);
        r = polymost_invsqrt_approximation(r * r + 1);

        if (!(globalorientation & 4))
            fxy.y *= r;
        else
            fxy.x *= r;
    }
    ytex.u += ytex.d*fxy.x; otex.u += otex.d*fxy.x;
    ytex.v += ytex.d*fxy.y; otex.v += otex.d*fxy.y;

    if (globalorientation&2) //slopes
    {
        //Pick some point guaranteed to be not collinear to the 1st two points
        vec2f_t const oxy = { n0.x + (n1.y - n0.y), n0.y + (n0.x - n1.x) };

        float const ox2 = (oxy.y - fglobalposy) * gcosang - (oxy.x - fglobalposx) * gsinang;
        float oy2 = 1.f / ((oxy.x - fglobalposx) * gcosang2 + (oxy.y - fglobalposy) * gsinang2);

        double const px[3] = { x0, x1, ghalfx * ox2 * oy2 + ghalfx };

        oy2 *= gyxscale;

        double py[3] = { ryp0 + (double)ghoriz, ryp1 + (double)ghoriz, oy2 + (double)ghoriz };

        vec3f_t const duv[3] = {
            { (float)(px[0] * xtex.d + py[0] * ytex.d + otex.d),
              (float)(px[0] * xtex.u + py[0] * ytex.u + otex.u),
              (float)(px[0] * xtex.v + py[0] * ytex.v + otex.v)
            },
            { (float)(px[1] * xtex.d + py[1] * ytex.d + otex.d),
              (float)(px[1] * xtex.u + py[1] * ytex.u + otex.u),
              (float)(px[1] * xtex.v + py[1] * ytex.v + otex.v)
            },
            { (float)(px[2] * xtex.d + py[2] * ytex.d + otex.d),
              (float)(px[2] * xtex.u + py[2] * ytex.u + otex.u),
              (float)(px[2] * xtex.v + py[2] * ytex.v + otex.v)
            }
        };

        py[0] = y0;
        py[1] = y1;
        py[2] = (double)((float)(global_getzofslope_func(sectnum, (int)oxy.x, (int)oxy.y) - globalposz) * oy2 + ghoriz);

        vec3f_t oxyz[2] = { { (float)(py[1] - py[2]), (float)(py[2] - py[0]), (float)(py[0] - py[1]) },
                            { (float)(px[2] - px[1]), (float)(px[0] - px[2]), (float)(px[1] - px[0]) } };

        float const r = 1.f / (oxyz[0].x * px[0] + oxyz[0].y * px[1] + oxyz[0].z * px[2]);

        xtex.d = (oxyz[0].x * duv[0].d + oxyz[0].y * duv[1].d + oxyz[0].z * duv[2].d) * r;
        xtex.u = (oxyz[0].x * duv[0].u + oxyz[0].y * duv[1].u + oxyz[0].z * duv[2].u) * r;
        xtex.v = (oxyz[0].x * duv[0].v + oxyz[0].y * duv[1].v + oxyz[0].z * duv[2].v) * r;

        ytex.d = (oxyz[1].x * duv[0].d + oxyz[1].y * duv[1].d + oxyz[1].z * duv[2].d) * r;
        ytex.u = (oxyz[1].x * duv[0].u + oxyz[1].y * duv[1].u + oxyz[1].z * duv[2].u) * r;
        ytex.v = (oxyz[1].x * duv[0].v + oxyz[1].y * duv[1].v + oxyz[1].z * duv[2].v) * r;

        otex.d = duv[0].d - px[0] * xtex.d - py[0] * ytex.d;
        otex.u = duv[0].u - px[0] * xtex.u - py[0] * ytex.u;
        otex.v = duv[0].v - px[0] * xtex.v - py[0] * ytex.v;

        if (globalorientation&64) //Hack for relative alignment on slopes
        {
            float r = global_cf_heinum * (1.0f / 4096.f);
            r = Bsqrtf(r*r+1);
            if (!(globalorientation&4)) { xtex.v *= r; ytex.v *= r; otex.v *= r; }
            else { xtex.u *= r; ytex.u *= r; otex.u *= r; }
        }
    }

    domostpolymethod = (globalorientation>>7) & DAMETH_MASKPROPS;

    pow2xsplit = 0;
    drawpoly_alpha = 0.f;

    if (!nofog) calc_and_apply_fog(globalpicnum, fogpal_shade(sec, global_cf_shade), sec->visibility,
        POLYMOST_CHOOSE_FOG_PAL(global_cf_fogpal, global_cf_pal));

    if (have_floor)
    {
        if (globalposz > getflorzofslope(sectnum, globalposx, globalposy))
            domostpolymethod = DAMETH_BACKFACECULL; //Back-face culling

        polymost_domost(x0, y0, x1, y1); //flor
    }
    else
    {
        if (globalposz < getceilzofslope(sectnum, globalposx, globalposy))
            domostpolymethod = DAMETH_BACKFACECULL; //Back-face culling

        polymost_domost(x1, y1, x0, y0); //ceil
    }

    domostpolymethod = DAMETH_NOMASK;
}

static void calc_ypanning(int32_t refposz, float ryp0, float ryp1,
                          float x0, float x1, uint8_t ypan, uint8_t yrepeat,
                          int32_t dopancor)
{
    float const t0 = ((float)(refposz-globalposz))*ryp0 + ghoriz;
    float const t1 = ((float)(refposz-globalposz))*ryp1 + ghoriz;
    float t = ((xtex.d*x0 + otex.d) * (float)yrepeat) / ((x1-x0) * ryp0 * 2048.f);
    int i = (1<<(picsiz[globalpicnum]>>4));
    if (i < tilesiz[globalpicnum].y) i <<= 1;

#ifdef NEW_MAP_FORMAT
    if (g_loadedMapVersion >= 10)
        i = tilesiz[globalpicnum].y;
    else
#endif
    if (polymost_is_npotmode())
    {
        t *= (float)tilesiz[globalpicnum].y / i;
        i = tilesiz[globalpicnum].y;
    }
    else if (dopancor)
    {
        // Carry out panning "correction" to make it look like classic in some
        // cases, but failing in the general case.
        int32_t yoffs = Blrintf((i-tilesiz[globalpicnum].y)*(255.f/i));

        if (ypan > 256-yoffs)
            ypan -= yoffs;
    }

    float const fy = (float) (ypan * i) * (1.f/256.f);
    xtex.v = (t0-t1)*t;
    ytex.v = (x1-x0)*t;
    otex.v = -xtex.v*x0 - ytex.v*t0 + fy*otex.d; xtex.v += fy*xtex.d; ytex.v += fy*ytex.d;
}

static inline int32_t testvisiblemost(float const x0, float const x1)
{
    for (int i=vsp[0].n, newi; i; i=newi)
    {
        newi = vsp[i].n;
        if ((x0 < vsp[newi].x) && (vsp[i].x < x1) && (vsp[i].ctag >= 0))
            return 1;
    }
    return 0;
}

static inline int polymost_getclosestpointonwall(vec2_t const * const pos, int32_t dawall, vec2_t * const n)
{
    vec2_t const w = { wall[dawall].x, wall[dawall].y };
    vec2_t const d = { POINT2(dawall).x - w.x, POINT2(dawall).y - w.y };
    int64_t i = d.x * (pos->x - w.x) + d.y * (pos->y - w.y);

    if (i < 0)
        return 1;

    int64_t const j = d.x * d.x + d.y * d.y;

    if (i > j)
        return 1;

    i = tabledivide64((i << 15), j) << 15;

    n->x = w.x + ((d.x * i) >> 30);
    n->y = w.y + ((d.y * i) >> 30);

    return 0;
}

static void polymost_drawalls(int32_t const bunch)
{
    drawpoly_alpha = 0.f;

    int32_t const sectnum = thesector[bunchfirst[bunch]];
    tsectortype const * const sec = (tsectortype *)&sector[sectnum];

    //DRAW WALLS SECTION!
    for (int z=bunchfirst[bunch]; z>=0; z=bunchp2[z])
    {
        int32_t const wallnum = thewall[z];

#ifdef YAX_ENABLE
        if (yax_nomaskpass==1 && yax_isislandwall(wallnum, !yax_globalcf) && (yax_nomaskdidit=1))
            continue;
#endif

        twalltype * const wal = (twalltype *)&wall[wallnum], *wal2 = (twalltype *)&wall[wal->point2];
        int32_t const nextsectnum = wal->nextsector;
        tsectortype * const nextsec = nextsectnum>=0 ? (tsectortype *)&sector[nextsectnum] : NULL;

        //Offset&Rotate 3D coordinates to screen 3D space
        vec2f_t walpos = { (float)(wal->x-globalposx), (float)(wal->y-globalposy) };

        vec2f_t p0 = { walpos.y * gcosang - walpos.x * gsinang, walpos.x * gcosang2 + walpos.y * gsinang2 };
        vec2f_t const op0 = p0;

        walpos.x = (float)(wal2->x-globalposx); walpos.y = (float)(wal2->y-globalposy);

        vec2f_t p1 = { walpos.y * gcosang - walpos.x * gsinang, walpos.x * gcosang2 + walpos.y * gsinang2 };

        //Clip to close parallel-screen plane

        vec2f_t n0, n1;
        float t0, t1;

        if (p0.y < SCISDIST)
        {
            if (p1.y < SCISDIST) continue;
            t0 = (SCISDIST-p0.y)/(p1.y-p0.y); p0.x = (p1.x-p0.x)*t0+p0.x; p0.y = SCISDIST;
            n0.x = (wal2->x-wal->x)*t0+wal->x;
            n0.y = (wal2->y-wal->y)*t0+wal->y;
        }
        else { t0 = 0.f; n0.x = (float)wal->x; n0.y = (float)wal->y; }
        if (p1.y < SCISDIST)
        {
            t1 = (SCISDIST-op0.y)/(p1.y-op0.y); p1.x = (p1.x-op0.x)*t1+op0.x; p1.y = SCISDIST;
            n1.x = (wal2->x-wal->x)*t1+wal->x;
            n1.y = (wal2->y-wal->y)*t1+wal->y;
        }
        else { t1 = 1.f; n1.x = (float)wal2->x; n1.y = (float)wal2->y; }

        float ryp0 = 1.f/p0.y, ryp1 = 1.f/p1.y;

        //Generate screen coordinates for front side of wall
        float const x0 = ghalfx*p0.x*ryp0 + ghalfx, x1 = ghalfx*p1.x*ryp1 + ghalfx;

        if (x1 <= x0) continue;

        ryp0 *= gyxscale; ryp1 *= gyxscale;

        int32_t cz, fz;

        getzsofslope(sectnum,/*Blrintf(nx0)*/(int)n0.x,/*Blrintf(ny0)*/(int)n0.y,&cz,&fz);
        float const cy0 = ((float)(cz-globalposz))*ryp0 + ghoriz, fy0 = ((float)(fz-globalposz))*ryp0 + ghoriz;

        getzsofslope(sectnum,/*Blrintf(nx1)*/(int)n1.x,/*Blrintf(ny1)*/(int)n1.y,&cz,&fz);
        float const cy1 = ((float)(cz-globalposz))*ryp1 + ghoriz, fy1 = ((float)(fz-globalposz))*ryp1 + ghoriz;

        // Floor

        globalpicnum = sec->floorpicnum;
        globalshade = sec->floorshade;
        globalpal = sec->floorpal;
        globalorientation = sec->floorstat;
        globvis = (sector[sectnum].visibility != 0) ?
                  mulscale4(globalcisibility, (uint8_t)(sector[sectnum].visibility + 16)) :
                  globalcisibility;

        DO_TILE_ANIM(globalpicnum, sectnum);

        int32_t dapskybits;
        int8_t const * dapskyoff = getpsky(globalpicnum, NULL, &dapskybits);

        global_cf_fogpal = sec->fogpal;
        global_cf_shade = sec->floorshade, global_cf_pal = sec->floorpal; global_cf_z = sec->floorz;  // REFACT
        global_cf_xpanning = sec->floorxpanning; global_cf_ypanning = sec->floorypanning, global_cf_heinum = sec->floorheinum;
        global_getzofslope_func = &getflorzofslope;

        if (!(globalorientation&1))
        {
#ifdef YAX_ENABLE
            if (globalposz <= sec->floorz || yax_getbunch(sectnum, YAX_FLOOR) < 0 || yax_getnextwall(wallnum, YAX_FLOOR) >= 0)
#endif
                polymost_internal_nonparallaxed(n0, n1, ryp0, ryp1, x0, x1, fy0, fy1, sectnum | MAXSECTORS);
        }
        else if ((nextsectnum < 0) || (!(sector[nextsectnum].floorstat&1)))
        {
            //Parallaxing sky... hacked for Ken's mountain texture
            if (!nofog) calc_and_apply_fog_factor(sec->floorpicnum, sec->floorshade, sec->visibility, sec->floorpal, 0.005f);

            //Use clamping for tiled sky textures
            for (int i=(1<<dapskybits)-1; i>0; i--)
                if (dapskyoff[i] != dapskyoff[i-1])
                    { skyclamphack = r_parallaxskyclamping; break; }

            if (!usehightile || !hicfindskybox(globalpicnum, globalpal))
            {
                float const dd = fxdimen*.0000001f; //Adjust sky depth based on screen size!
                float vv[2];
                float t = (float)((1<<(picsiz[globalpicnum]&15))<<dapskybits);
                vv[1] = dd*((float)xdimscale*fviewingrange) * (1.f/(65536.f*65536.f));
                vv[0] = dd*((float)((tilesiz[globalpicnum].y>>1)+parallaxyoffs_override/*+g_psky.yoffs*/)) - vv[1]*ghoriz;
                int i = (1<<(picsiz[globalpicnum]>>4)); if (i != tilesiz[globalpicnum].y) i += i;
                vec3f_t o;

                //Hack to draw black rectangle below sky when looking down...
                xtex.d = xtex.u = xtex.v = 0;

                ytex.d = gxyaspect * (1.f / 262144.f);
                ytex.u = 0;
                ytex.v = (float)(tilesiz[globalpicnum].y - 1) * ytex.d;

                otex.d = -ghoriz * ytex.d;
                otex.u = 0;
                otex.v = (float)(tilesiz[globalpicnum].y - 1) * otex.d;

                o.y = ((float)tilesiz[globalpicnum].y*dd-vv[0])/vv[1];

                if ((o.y > fy0) && (o.y > fy1))
                    polymost_domost(x0,o.y,x1,o.y);
                else if ((o.y > fy0) != (o.y > fy1))
                {
                    //  fy0                      fy1
                    //     \                    /
                    //oy----------      oy----------
                    //        \              /
                    //         fy1        fy0
                    o.x = (o.y-fy0)*(x1-x0)/(fy1-fy0) + x0;
                    if (o.y > fy0)
                    {
                        polymost_domost(x0,o.y,o.x,o.y);
                        polymost_domost(o.x,o.y,x1,fy1);
                    }
                    else
                    {
                        polymost_domost(x0,fy0,o.x,o.y);
                        polymost_domost(o.x,o.y,x1,o.y);
                    }
                }
                else
                    polymost_domost(x0,fy0,x1,fy1);

                xtex.d = xtex.v = 0;
                ytex.d = ytex.u = 0;
                otex.d = dd;
                xtex.u = otex.d * (t * (float)((uint64_t)(xdimscale * yxaspect) * viewingrange)) *
                         (1.f / (16384.f * 65536.f * 65536.f * 5.f * 1024.f));
                ytex.v = vv[1];
                otex.v = r_parallaxskypanning ? vv[0] + dd*(float)sec->floorypanning*(float)i*(1.f/256.f) : vv[0];

                i = globalpicnum;
                float const r = (fy1-fy0)/(x1-x0); //slope of line
                o.y = fviewingrange/(ghalfx*256.f); o.z = 1.f/o.y;

                int y = ((((int32_t)((x0-ghalfx)*o.y))+globalang)>>(11-dapskybits));
                float fx = x0;
                do
                {
                    globalpicnum = dapskyoff[y&((1<<dapskybits)-1)]+i;
                    otex.u = otex.d*(t*((float)(globalang-(y<<(11-dapskybits)))) * (1.f/2048.f) + (float)((r_parallaxskypanning)?sec->floorxpanning:0)) - xtex.u*ghalfx;
                    y++;
                    o.x = fx; fx = ((float)((y<<(11-dapskybits))-globalang))*o.z+ghalfx;
                    if (fx > x1) { fx = x1; i = -1; }

                    pow2xsplit = 0; polymost_domost(o.x,(o.x-x0)*r+fy0,fx,(fx-x0)*r+fy0); //flor
                }
                while (i >= 0);
            }
            else  //NOTE: code copied from ceiling code... lots of duplicated stuff :/
            {
                //Skybox code for parallax floor!
                float sky_t0, sky_t1; // _nx0, _ny0, _nx1, _ny1;
                float sky_ryp0, sky_ryp1, sky_x0, sky_x1, sky_cy0, sky_fy0, sky_cy1, sky_fy1, sky_ox0, sky_ox1;
                static vec2f_t const skywal[4] = { { -512, -512 }, { 512, -512 }, { 512, 512 }, { -512, 512 } };

                pow2xsplit = 0;
                skyclamphack = 1;

                for (int i=0; i<4; i++)
                {
                    walpos = skywal[i&3];
                    vec2f_t skyp0 = { walpos.y * gcosang - walpos.x * gsinang,
                                      walpos.x * gcosang2 + walpos.y * gsinang2 };

                    walpos = skywal[(i + 1) & 3];
                    vec2f_t skyp1 = { walpos.y * gcosang - walpos.x * gsinang,
                                      walpos.x * gcosang2 + walpos.y * gsinang2 };

                    vec2f_t const oskyp0 = skyp0;

                    //Clip to close parallel-screen plane
                    if (skyp0.y < SCISDIST)
                    {
                        if (skyp1.y < SCISDIST) continue;
                        sky_t0 = (SCISDIST-skyp0.y)/(skyp1.y-skyp0.y); skyp0.x = (skyp1.x-skyp0.x)*sky_t0+skyp0.x; skyp0.y = SCISDIST;
                    }
                    else { sky_t0 = 0.f; }

                    if (skyp1.y < SCISDIST)
                    {
                        sky_t1 = (SCISDIST-oskyp0.y)/(skyp1.y-oskyp0.y); skyp1.x = (skyp1.x-oskyp0.x)*sky_t1+oskyp0.x; skyp1.y = SCISDIST;
                    }
                    else { sky_t1 = 1.f; }

                    sky_ryp0 = 1.f/skyp0.y; sky_ryp1 = 1.f/skyp1.y;

                    //Generate screen coordinates for front side of wall
                    sky_x0 = ghalfx*skyp0.x*sky_ryp0 + ghalfx;
                    sky_x1 = ghalfx*skyp1.x*sky_ryp1 + ghalfx;
                    if ((sky_x1 <= sky_x0) || (sky_x0 >= x1) || (x0 >= sky_x1)) continue;

                    sky_ryp0 *= gyxscale; sky_ryp1 *= gyxscale;

                    sky_cy0 = -8192.f*sky_ryp0 + ghoriz;
                    sky_fy0 =  8192.f*sky_ryp0 + ghoriz;
                    sky_cy1 = -8192.f*sky_ryp1 + ghoriz;
                    sky_fy1 =  8192.f*sky_ryp1 + ghoriz;

                    sky_ox0 = sky_x0; sky_ox1 = sky_x1;

                    //Make sure: x0<=_x0<_x1<=x1
                    float nfy[2] = { fy0, fy1 };

                    if (sky_x0 < x0)
                    {
                        float const t = (x0-sky_x0)/(sky_x1-sky_x0);
                        sky_cy0 += (sky_cy1-sky_cy0)*t;
                        sky_fy0 += (sky_fy1-sky_fy0)*t;
                        sky_x0 = x0;
                    }
                    else if (sky_x0 > x0) nfy[0] += (sky_x0-x0)*(fy1-fy0)/(x1-x0);

                    if (sky_x1 > x1)
                    {
                        float const t = (x1-sky_x1)/(sky_x1-sky_x0);
                        sky_cy1 += (sky_cy1-sky_cy0)*t;
                        sky_fy1 += (sky_fy1-sky_fy0)*t;
                        sky_x1 = x1;
                    }
                    else if (sky_x1 < x1) nfy[1] += (sky_x1-x1)*(fy1-fy0)/(x1-x0);

                    //   (skybox floor)
                    //(_x0,_fy0)-(_x1,_fy1)
                    //   (skybox wall)
                    //(_x0,_cy0)-(_x1,_cy1)
                    //   (skybox ceiling)
                    //(_x0,nfy0)-(_x1,nfy1)

                    //floor of skybox
                    drawingskybox = 6; //floor/6th texture/index 5 of skybox
                    float const ft[4] = { 512 / 16, 512 / -16, fcosglobalang * (1.f / 2147483648.f),
                                          fsinglobalang * (1.f / 2147483648.f) };

                    xtex.d = 0;
                    ytex.d = gxyaspect*(1.f/4194304.f);
                    otex.d = -ghoriz*ytex.d;
                    xtex.u = ft[3]*fviewingrange*(-1.0/65536.0);
                    xtex.v = ft[2]*fviewingrange*(-1.0/65536.0);
                    ytex.u = ft[0]*ytex.d; ytex.v = ft[1]*ytex.d;
                    otex.u = ft[0]*otex.d; otex.v = ft[1]*otex.d;
                    otex.u += (ft[2]-xtex.u)*ghalfx;
                    otex.v -= (ft[3]+xtex.v)*ghalfx;
                    xtex.v = -xtex.v; ytex.v = -ytex.v; otex.v = -otex.v; //y-flip skybox floor

                    if ((sky_fy0 > nfy[0]) && (sky_fy1 > nfy[1]))
                        polymost_domost(sky_x0,sky_fy0,sky_x1,sky_fy1);
                    else if ((sky_fy0 > nfy[0]) != (sky_fy1 > nfy[1]))
                    {
                        //(ox,oy) is intersection of: (_x0,_fy0)-(_x1,_fy1)
                        //                            (_x0,nfy0)-(_x1,nfy1)
                        float const t = (sky_fy0-nfy[0])/(nfy[1]-nfy[0]-sky_fy1+sky_fy0);
                        vec2f_t const o = { sky_x0 + (sky_x1-sky_x0)*t, sky_fy0 + (sky_fy1-sky_fy0)*t };
                        if (nfy[0] > sky_fy0)
                        {
                            polymost_domost(sky_x0,nfy[0],o.x,o.y);
                            polymost_domost(o.x,o.y,sky_x1,sky_fy1);
                        }
                        else
                        {
                            polymost_domost(sky_x0,sky_fy0,o.x,o.y);
                            polymost_domost(o.x,o.y,sky_x1,nfy[1]);
                        }
                    }
                    else
                        polymost_domost(sky_x0,nfy[0],sky_x1,nfy[1]);

                    //wall of skybox
                    drawingskybox = i+1; //i+1th texture/index i of skybox
                    xtex.d = (sky_ryp0-sky_ryp1)*gxyaspect*(1.f/512.f) / (sky_ox0-sky_ox1);
                    ytex.d = 0;
                    otex.d = sky_ryp0*gxyaspect*(1.f/512.f) - xtex.d*sky_ox0;
                    xtex.u = (sky_t0*sky_ryp0 - sky_t1*sky_ryp1)*gxyaspect*(64.f/512.f) / (sky_ox0-sky_ox1);
                    otex.u = sky_t0*sky_ryp0*gxyaspect*(64.f/512.f) - xtex.u*sky_ox0;
                    ytex.u = 0;
                    sky_t0 = -8192.f*sky_ryp0 + ghoriz;
                    sky_t1 = -8192.f*sky_ryp1 + ghoriz;
                    float const t = ((xtex.d*sky_ox0 + otex.d)*8.f) / ((sky_ox1-sky_ox0) * sky_ryp0 * 2048.f);
                    xtex.v = (sky_t0-sky_t1)*t;
                    ytex.v = (sky_ox1-sky_ox0)*t;
                    otex.v = -xtex.v*sky_ox0 - ytex.v*sky_t0;

                    if ((sky_cy0 > nfy[0]) && (sky_cy1 > nfy[1]))
                        polymost_domost(sky_x0,sky_cy0,sky_x1,sky_cy1);
                    else if ((sky_cy0 > nfy[0]) != (sky_cy1 > nfy[1]))
                    {
                        //(ox,oy) is intersection of: (_x0,_fy0)-(_x1,_fy1)
                        //                            (_x0,nfy0)-(_x1,nfy1)
                        float const t = (sky_cy0-nfy[0])/(nfy[1]-nfy[0]-sky_cy1+sky_cy0);
                        vec2f_t const o = { sky_x0 + (sky_x1 - sky_x0) * t, sky_cy0 + (sky_cy1 - sky_cy0) * t };
                        if (nfy[0] > sky_cy0)
                        {
                            polymost_domost(sky_x0,nfy[0],o.x,o.y);
                            polymost_domost(o.x,o.y,sky_x1,sky_cy1);
                        }
                        else
                        {
                            polymost_domost(sky_x0,sky_cy0,o.x,o.y);
                            polymost_domost(o.x,o.y,sky_x1,nfy[1]);
                        }
                    }
                    else
                        polymost_domost(sky_x0,nfy[0],sky_x1,nfy[1]);
                }

                //Ceiling of skybox
                drawingskybox = 5; //ceiling/5th texture/index 4 of skybox
                float const ft[4] = { 512 / 16, -512 / -16, fcosglobalang * (1.f / 2147483648.f),
                                      fsinglobalang * (1.f / 2147483648.f) };

                xtex.d = 0;
                ytex.d = gxyaspect*(-1.f/4194304.f);
                otex.d = -ghoriz*ytex.d;
                xtex.u = ft[3]*fviewingrange*(-1.0/65536.0);
                xtex.v = ft[2]*fviewingrange*(-1.0/65536.0);
                ytex.u = ft[0]*ytex.d; ytex.v = ft[1]*ytex.d;
                otex.u = ft[0]*otex.d; otex.v = ft[1]*otex.d;
                otex.u += (ft[2]-xtex.u)*ghalfx;
                otex.v -= (ft[3]+xtex.v)*ghalfx;

                polymost_domost(x0,fy0,x1,fy1);

                skyclamphack = 0;
                drawingskybox = 0;
            }

            skyclamphack = 0;
            if (!nofog)
                bglEnable(GL_FOG);
        }

        // Ceiling

        globalpicnum = sec->ceilingpicnum;
        globalshade = sec->ceilingshade;
        globalpal = sec->ceilingpal;
        globalorientation = sec->ceilingstat;
        globvis = (sector[sectnum].visibility != 0) ?
                  mulscale4(globalcisibility, (uint8_t)(sector[sectnum].visibility + 16)) :
                  globalcisibility;

        DO_TILE_ANIM(globalpicnum, sectnum);


        dapskyoff = getpsky(globalpicnum, NULL, &dapskybits);

        global_cf_fogpal = sec->fogpal;
        global_cf_shade = sec->ceilingshade, global_cf_pal = sec->ceilingpal; global_cf_z = sec->ceilingz;  // REFACT
        global_cf_xpanning = sec->ceilingxpanning; global_cf_ypanning = sec->ceilingypanning, global_cf_heinum = sec->ceilingheinum;
        global_getzofslope_func = &getceilzofslope;

        if (!(globalorientation&1))
        {
#ifdef YAX_ENABLE
            if (globalposz >= sec->ceilingz || yax_getbunch(sectnum, YAX_CEILING) < 0 || yax_getnextwall(wallnum, YAX_CEILING) >= 0)
#endif
                polymost_internal_nonparallaxed(n0, n1, ryp0, ryp1, x0, x1, cy0, cy1, sectnum);
        }
        else if ((nextsectnum < 0) || (!(sector[nextsectnum].ceilingstat&1)))
        {
            //Parallaxing sky... hacked for Ken's mountain texture
            if (!nofog) calc_and_apply_fog_factor(sec->ceilingpicnum, sec->ceilingshade, sec->visibility, sec->ceilingpal, 0.005f);

            //Use clamping for tiled sky textures
            for (int i=(1<<dapskybits)-1; i>0; i--)
                if (dapskyoff[i] != dapskyoff[i-1])
                    { skyclamphack = r_parallaxskyclamping; break; }

            if (!usehightile || !hicfindskybox(globalpicnum, globalpal))
            {
                float const dd = fxdimen*.0000001f; //Adjust sky depth based on screen size!
                float vv[2];
                float t = (float)((1<<(picsiz[globalpicnum]&15))<<dapskybits);
                vv[1] = dd*((float)xdimscale*fviewingrange) * (1.f/(65536.f*65536.f));
                vv[0] = dd*((float)((tilesiz[globalpicnum].y>>1)+parallaxyoffs_override/*+g_psky.yoffs*/)) - vv[1]*ghoriz;
                int i = (1<<(picsiz[globalpicnum]>>4)); if (i != tilesiz[globalpicnum].y) i += i;
                vec3f_t o;

                //Hack to draw color rectangle above sky when looking up...
                xtex.d = xtex.u = xtex.v = 0;

                ytex.d = gxyaspect * (1.f / -262144.f);
                ytex.u = 0;
                ytex.v = 0;

                otex.d = -ghoriz * ytex.d;
                otex.u = 0;
                otex.v = 0;

                o.y = -vv[0]/vv[1];

                if ((o.y < cy0) && (o.y < cy1))
                    polymost_domost(x1,o.y,x0,o.y);
                else if ((o.y < cy0) != (o.y < cy1))
                {
                    /*         cy1        cy0
                    //        /              \
                    //oy----------      oy---------
                    //    /                   \
                    //  cy0                     cy1 */
                    o.x = (o.y-cy0)*(x1-x0)/(cy1-cy0) + x0;
                    if (o.y < cy0)
                    {
                        polymost_domost(o.x,o.y,x0,o.y);
                        polymost_domost(x1,cy1,o.x,o.y);
                    }
                    else
                    {
                        polymost_domost(o.x,o.y,x0,cy0);
                        polymost_domost(x1,o.y,o.x,o.y);
                    }
                }
                else
                    polymost_domost(x1,cy1,x0,cy0);

                xtex.d = xtex.v = 0;
                ytex.d = ytex.u = 0;
                otex.d = dd;
                xtex.u = otex.d * (t * (float)((uint64_t)(xdimscale * yxaspect) * viewingrange)) *
                         (1.f / (16384.f * 65536.f * 65536.f * 5.f * 1024.f));
                ytex.v = vv[1];
                otex.v = r_parallaxskypanning ? vv[0] + dd*(float)sec->ceilingypanning*(float)i*(1.f/256.f) : vv[0];

                i = globalpicnum; 
                float const r = (cy1-cy0)/(x1-x0); //slope of line
                o.y = fviewingrange/(ghalfx*256.f); o.z = 1.f/o.y;

                int y = ((((int32_t)((x0-ghalfx)*o.y))+globalang)>>(11-dapskybits));
                float fx = x0;
                do
                {
                    globalpicnum = dapskyoff[y&((1<<dapskybits)-1)]+i;
                    otex.u = otex.d*(t*((float)(globalang-(y<<(11-dapskybits)))) * (1.f/2048.f) + (float)((r_parallaxskypanning)?sec->ceilingxpanning:0)) - xtex.u*ghalfx;
                    y++;
                    o.x = fx; fx = ((float)((y<<(11-dapskybits))-globalang))*o.z+ghalfx;
                    if (fx > x1) { fx = x1; i = -1; }

                    pow2xsplit = 0; polymost_domost(fx,(fx-x0)*r+cy0,o.x,(o.x-x0)*r+cy0); //ceil
                }
                while (i >= 0);
            }
            else
            {
                //Skybox code for parallax ceiling!
                float sky_t0, sky_t1; // _nx0, _ny0, _nx1, _ny1;
                float sky_ryp0, sky_ryp1, sky_x0, sky_x1, sky_cy0, sky_fy0, sky_cy1, sky_fy1, sky_ox0, sky_ox1;
                static vec2f_t const skywal[4] = { { -512, -512 }, { 512, -512 }, { 512, 512 }, { -512, 512 } };

                pow2xsplit = 0;
                skyclamphack = 1;

                for (int i=0; i<4; i++)
                {
                    walpos = skywal[i&3];
                    vec2f_t skyp0 = { walpos.y * gcosang - walpos.x * gsinang,
                                      walpos.x * gcosang2 + walpos.y * gsinang2 };

                    walpos = skywal[(i + 1) & 3];
                    vec2f_t skyp1 = { walpos.y * gcosang - walpos.x * gsinang,
                                      walpos.x * gcosang2 + walpos.y * gsinang2 };

                    vec2f_t const oskyp0 = skyp0;

                    //Clip to close parallel-screen plane
                    if (skyp0.y < SCISDIST)
                    {
                        if (skyp1.y < SCISDIST) continue;
                        sky_t0 = (SCISDIST-skyp0.y)/(skyp1.y-skyp0.y); skyp0.x = (skyp1.x-skyp0.x)*sky_t0+skyp0.x; skyp0.y = SCISDIST;
                    }
                    else { sky_t0 = 0.f; }

                    if (skyp1.y < SCISDIST)
                    {
                        sky_t1 = (SCISDIST-oskyp0.y)/(skyp1.y-oskyp0.y); skyp1.x = (skyp1.x-oskyp0.x)*sky_t1+oskyp0.x; skyp1.y = SCISDIST;
                    }
                    else { sky_t1 = 1.f; }

                    sky_ryp0 = 1.f/skyp0.y; sky_ryp1 = 1.f/skyp1.y;

                    //Generate screen coordinates for front side of wall
                    sky_x0 = ghalfx*skyp0.x*sky_ryp0 + ghalfx;
                    sky_x1 = ghalfx*skyp1.x*sky_ryp1 + ghalfx;
                    if ((sky_x1 <= sky_x0) || (sky_x0 >= x1) || (x0 >= sky_x1)) continue;

                    sky_ryp0 *= gyxscale; sky_ryp1 *= gyxscale;

                    sky_cy0 = -8192.f*sky_ryp0 + ghoriz;
                    sky_fy0 =  8192.f*sky_ryp0 + ghoriz;
                    sky_cy1 = -8192.f*sky_ryp1 + ghoriz;
                    sky_fy1 =  8192.f*sky_ryp1 + ghoriz;

                    sky_ox0 = sky_x0; sky_ox1 = sky_x1;

                    //Make sure: x0<=_x0<_x1<=x1
                    float ncy[2] = { cy0, cy1 };

                    if (sky_x0 < x0)
                    {
                        float const t = (x0-sky_x0)/(sky_x1-sky_x0);
                        sky_cy0 += (sky_cy1-sky_cy0)*t;
                        sky_fy0 += (sky_fy1-sky_fy0)*t;
                        sky_x0 = x0;
                    }
                    else if (sky_x0 > x0) ncy[0] += (sky_x0-x0)*(cy1-cy0)/(x1-x0);

                    if (sky_x1 > x1)
                    {
                        float const t = (x1-sky_x1)/(sky_x1-sky_x0);
                        sky_cy1 += (sky_cy1-sky_cy0)*t;
                        sky_fy1 += (sky_fy1-sky_fy0)*t;
                        sky_x1 = x1;
                    }
                    else if (sky_x1 < x1) ncy[1] += (sky_x1-x1)*(cy1-cy0)/(x1-x0);

                    //   (skybox ceiling)
                    //(_x0,_cy0)-(_x1,_cy1)
                    //   (skybox wall)
                    //(_x0,_fy0)-(_x1,_fy1)
                    //   (skybox floor)
                    //(_x0,ncy0)-(_x1,ncy1)

                    //ceiling of skybox
                    drawingskybox = 5; //ceiling/5th texture/index 4 of skybox
                    float const ft[4] = { 512 / 16, -512 / -16, fcosglobalang * (1.f / 2147483648.f),
                                          fsinglobalang * (1.f / 2147483648.f) };

                    xtex.d = 0;
                    ytex.d = gxyaspect*(-1.f/4194304.f);
                    otex.d = -ghoriz*ytex.d;
                    xtex.u = ft[3]*fviewingrange*(-1.0/65536.0);
                    xtex.v = ft[2]*fviewingrange*(-1.0/65536.0);
                    ytex.u = ft[0]*ytex.d; ytex.v = ft[1]*ytex.d;
                    otex.u = ft[0]*otex.d; otex.v = ft[1]*otex.d;
                    otex.u += (ft[2]-xtex.u)*ghalfx;
                    otex.v -= (ft[3]+xtex.v)*ghalfx;


                    if ((sky_cy0 < ncy[0]) && (sky_cy1 < ncy[1]))
                        polymost_domost(sky_x1,sky_cy1,sky_x0,sky_cy0);
                    else if ((sky_cy0 < ncy[0]) != (sky_cy1 < ncy[1]))
                    {
                        //(ox,oy) is intersection of: (_x0,_cy0)-(_x1,_cy1)
                        //                            (_x0,ncy0)-(_x1,ncy1)
                        float const t = (sky_cy0-ncy[0])/(ncy[1]-ncy[0]-sky_cy1+sky_cy0);
                        vec2f_t const o = { sky_x0 + (sky_x1-sky_x0)*t, sky_cy0 + (sky_cy1-sky_cy0)*t };
                        if (ncy[0] < sky_cy0)
                        {
                            polymost_domost(o.x,o.y,sky_x0,ncy[0]);
                            polymost_domost(sky_x1,sky_cy1,o.x,o.y);
                        }
                        else
                        {
                            polymost_domost(o.x,o.y,sky_x0,sky_cy0);
                            polymost_domost(sky_x1,ncy[1],o.x,o.y);
                        }
                    }
                    else
                        polymost_domost(sky_x1,ncy[1],sky_x0,ncy[0]);

                    //wall of skybox
                    drawingskybox = i+1; //i+1th texture/index i of skybox
                    xtex.d = (sky_ryp0-sky_ryp1)*gxyaspect*(1.f/512.f) / (sky_ox0-sky_ox1);
                    ytex.d = 0;
                    otex.d = sky_ryp0*gxyaspect*(1.f/512.f) - xtex.d*sky_ox0;
                    xtex.u = (sky_t0*sky_ryp0 - sky_t1*sky_ryp1)*gxyaspect*(64.f/512.f) / (sky_ox0-sky_ox1);
                    otex.u = sky_t0*sky_ryp0*gxyaspect*(64.f/512.f) - xtex.u*sky_ox0;
                    ytex.u = 0;
                    sky_t0 = -8192.f*sky_ryp0 + ghoriz;
                    sky_t1 = -8192.f*sky_ryp1 + ghoriz;
                    float const t = ((xtex.d*sky_ox0 + otex.d)*8.f) / ((sky_ox1-sky_ox0) * sky_ryp0 * 2048.f);
                    xtex.v = (sky_t0-sky_t1)*t;
                    ytex.v = (sky_ox1-sky_ox0)*t;
                    otex.v = -xtex.v*sky_ox0 - ytex.v*sky_t0;

                    if ((sky_fy0 < ncy[0]) && (sky_fy1 < ncy[1]))
                        polymost_domost(sky_x1,sky_fy1,sky_x0,sky_fy0);
                    else if ((sky_fy0 < ncy[0]) != (sky_fy1 < ncy[1]))
                    {
                        //(ox,oy) is intersection of: (_x0,_fy0)-(_x1,_fy1)
                        //                            (_x0,ncy0)-(_x1,ncy1)
                        float const t = (sky_fy0-ncy[0])/(ncy[1]-ncy[0]-sky_fy1+sky_fy0);
                        vec2f_t const o = { sky_x0 + (sky_x1 - sky_x0) * t, sky_fy0 + (sky_fy1 - sky_fy0) * t };
                        if (ncy[0] < sky_fy0)
                        {
                            polymost_domost(o.x,o.y,sky_x0,ncy[0]);
                            polymost_domost(sky_x1,sky_fy1,o.x,o.y);
                        }
                        else
                        {
                            polymost_domost(o.x,o.y,sky_x0,sky_fy0);
                            polymost_domost(sky_x1,ncy[1],o.x,o.y);
                        }
                    }
                    else
                        polymost_domost(sky_x1,ncy[1],sky_x0,ncy[0]);
                }

                //Floor of skybox
                drawingskybox = 6; //floor/6th texture/index 5 of skybox
                float const ft[4] = { 512 / 16, 512 / -16, fcosglobalang * (1.f / 2147483648.f),
                                      fsinglobalang * (1.f / 2147483648.f) };

                xtex.d = 0;
                ytex.d = gxyaspect*(1.f/4194304.f);
                otex.d = -ghoriz*ytex.d;
                xtex.u = ft[3]*fviewingrange*(-1.0/65536.0);
                xtex.v = ft[2]*fviewingrange*(-1.0/65536.0);
                ytex.u = ft[0]*ytex.d; ytex.v = ft[1]*ytex.d;
                otex.u = ft[0]*otex.d; otex.v = ft[1]*otex.d;
                otex.u += (ft[2]-xtex.u)*ghalfx;
                otex.v -= (ft[3]+xtex.v)*ghalfx;
                xtex.v = -xtex.v; ytex.v = -ytex.v; otex.v = -otex.v; //y-flip skybox floor
                polymost_domost(x1,cy1,x0,cy0);

                skyclamphack = 0;
                drawingskybox = 0;
            }

            skyclamphack = 0;
            if (!nofog)
                bglEnable(GL_FOG);
        }

        // Wall

        xtex.d = (ryp0-ryp1)*gxyaspect / (x0-x1);
        ytex.d = 0;
        otex.d = ryp0*gxyaspect - xtex.d*x0;

        xtex.u = (t0*ryp0 - t1*ryp1)*gxyaspect*(float)wal->xrepeat*8.f / (x0-x1);
        otex.u = t0*ryp0*gxyaspect*(float)wal->xrepeat*8.f - xtex.u*x0;
        otex.u += (float)wal->xpanning*otex.d;
        xtex.u += (float)wal->xpanning*xtex.d;
        ytex.u = 0;

        float const ogux = xtex.u, oguy = ytex.u, oguo = otex.u;

        Bassert(domostpolymethod == DAMETH_NOMASK);
        domostpolymethod = DAMETH_WALL;

        if (nextsectnum >= 0)
        {
            getzsofslope(nextsectnum,/*Blrintf(nx0)*/(int)n0.x,/*Blrintf(ny0)*/(int)n0.y,&cz,&fz);
            float const ocy0 = ((float)(cz-globalposz))*ryp0 + ghoriz;
            float const ofy0 = ((float)(fz-globalposz))*ryp0 + ghoriz;
            getzsofslope(nextsectnum,/*Blrintf(nx1)*/(int)n1.x,/*Blrintf(ny1)*/(int)n1.y,&cz,&fz);
            float const ocy1 = ((float)(cz-globalposz))*ryp1 + ghoriz;
            float const ofy1 = ((float)(fz-globalposz))*ryp1 + ghoriz;

            if ((wal->cstat&48) == 16) maskwall[maskwallcnt++] = z;

            if (((cy0 < ocy0) || (cy1 < ocy1)) && (!((sec->ceilingstat&sector[nextsectnum].ceilingstat)&1)))
            {
                globalpicnum = wal->picnum; globalshade = wal->shade; globalpal = (int32_t)((uint8_t)wal->pal);
                globvis = globalvisibility;
                if (sector[sectnum].visibility != 0) globvis = mulscale4(globvis, (uint8_t)(sector[sectnum].visibility+16));

                DO_TILE_ANIM(globalpicnum, wallnum+16384);

                int i = (!(wal->cstat&4)) ? sector[nextsectnum].ceilingz : sec->ceilingz;

                // over
                calc_ypanning(i, ryp0, ryp1, x0, x1, wal->ypanning, wal->yrepeat, wal->cstat&4);

                if (wal->cstat&8) //xflip
                {
                    float const t = (float)(wal->xrepeat*8 + wal->xpanning*2);
                    xtex.u = xtex.d*t - xtex.u;
                    ytex.u = ytex.d*t - ytex.u;
                    otex.u = otex.d*t - otex.u;
                }
                if (wal->cstat&256) { xtex.v = -xtex.v; ytex.v = -ytex.v; otex.v = -otex.v; } //yflip

                if (!nofog) calc_and_apply_fog(wal->picnum, fogpal_shade(sec, wal->shade), sec->visibility, get_floor_fogpal(sec));

                pow2xsplit = 1; polymost_domost(x1,ocy1,x0,ocy0);
                if (wal->cstat&8) { xtex.u = ogux; ytex.u = oguy; otex.u = oguo; }
            }
            if (((ofy0 < fy0) || (ofy1 < fy1)) && (!((sec->floorstat&sector[nextsectnum].floorstat)&1)))
            {
                twalltype *nwal;

                if (!(wal->cstat&2)) nwal = wal;
                else
                {
                    nwal = (twalltype *)&wall[wal->nextwall];
                    otex.u += (float)(nwal->xpanning - wal->xpanning) * otex.d;
                    xtex.u += (float)(nwal->xpanning - wal->xpanning) * xtex.d;
                    ytex.u += (float)(nwal->xpanning - wal->xpanning) * ytex.d;
                }
                globalpicnum = nwal->picnum; globalshade = nwal->shade; globalpal = (int32_t)((uint8_t)nwal->pal);
                globvis = globalvisibility;
                if (sector[sectnum].visibility != 0) globvis = mulscale4(globvis, (uint8_t)(sector[sectnum].visibility+16));

                DO_TILE_ANIM(globalpicnum, wallnum+16384);

                int i = (!(nwal->cstat&4)) ? sector[nextsectnum].floorz : sec->ceilingz;

                // under
                calc_ypanning(i, ryp0, ryp1, x0, x1, nwal->ypanning, wal->yrepeat, !(nwal->cstat&4));

                if (wal->cstat&8) //xflip
                {
                    float const t = (float)(wal->xrepeat*8 + nwal->xpanning*2);
                    xtex.u = xtex.d*t - xtex.u;
                    ytex.u = ytex.d*t - ytex.u;
                    otex.u = otex.d*t - otex.u;
                }
                if (nwal->cstat&256) { xtex.v = -xtex.v; ytex.v = -ytex.v; otex.v = -otex.v; } //yflip

                if (!nofog) calc_and_apply_fog(nwal->picnum, fogpal_shade(sec, nwal->shade), sec->visibility, get_floor_fogpal(sec));

                pow2xsplit = 1; polymost_domost(x0,ofy0,x1,ofy1);
                if (wal->cstat&(2+8)) { otex.u = oguo; xtex.u = ogux; ytex.u = oguy; }
            }
        }

        if ((nextsectnum < 0) || (wal->cstat&32))   //White/1-way wall
        {
            do
            {
                const int maskingOneWay = (nextsectnum >= 0 && (wal->cstat&32));

                if (maskingOneWay)
                {
                    vec2_t n, pos = { globalposx, globalposy };
                    if (!polymost_getclosestpointonwall(&pos, wallnum, &n) && klabs(pos.x - n.x) + klabs(pos.y - n.y) <= 128)
                        break;
                }

                globalpicnum = (nextsectnum < 0) ? wal->picnum : wal->overpicnum;

                globalshade = wal->shade;
                globalpal = wal->pal;
                globvis = (sector[sectnum].visibility != 0) ?
                          mulscale4(globalvisibility, (uint8_t)(sector[sectnum].visibility + 16)) :
                          globalvisibility;

                DO_TILE_ANIM(globalpicnum, wallnum+16384);

                int i;
                int const nwcs4 = !(wal->cstat & 4);

                if (nextsectnum >= 0) { i = nwcs4 ? nextsec->ceilingz : sec->ceilingz; }
                else { i = nwcs4 ? sec->ceilingz : sec->floorz; }

                // white / 1-way
                calc_ypanning(i, ryp0, ryp1, x0, x1, wal->ypanning, wal->yrepeat, nwcs4 && !maskingOneWay);

                if (wal->cstat&8) //xflip
                {
                    float const t = (float) (wal->xrepeat*8 + wal->xpanning*2);
                    xtex.u = xtex.d*t - xtex.u;
                    ytex.u = ytex.d*t - ytex.u;
                    otex.u = otex.d*t - otex.u;
                }
                if (wal->cstat&256) { xtex.v = -xtex.v; ytex.v = -ytex.v; otex.v = -otex.v; } //yflip

                if (!nofog) calc_and_apply_fog(wal->picnum, fogpal_shade(sec, wal->shade), sec->visibility, get_floor_fogpal(sec));
                pow2xsplit = 1; polymost_domost(x0, cy0, x1, cy1);
            } while (0);
        }

        domostpolymethod = DAMETH_NOMASK;

        if (nextsectnum >= 0)
            if ((!(gotsector[nextsectnum>>3]&pow2char[nextsectnum&7])) && testvisiblemost(x0,x1))
                polymost_scansector(nextsectnum);
    }
}

static int32_t polymost_bunchfront(const int32_t b1, const int32_t b2)
{
    int b1f = bunchfirst[b1];
    const float x2b2 = dxb2[bunchlast[b2]];
    const float x1b1 = dxb1[b1f];

    if (x1b1 >= x2b2)
        return -1;

    int b2f = bunchfirst[b2];
    const float x1b2 = dxb1[b2f];

    if (x1b2 >= dxb2[bunchlast[b1]])
        return -1;

    if (x1b1 >= x1b2)
    {
        for (; dxb2[b2f]<=x1b1; b2f=bunchp2[b2f]) { }
        return wallfront(b1f, b2f);
    }

    for (; dxb2[b1f]<=x1b2; b1f=bunchp2[b1f]) { }
    return wallfront(b1f, b2f);
}

void polymost_scansector(int32_t sectnum)
{
    if (sectnum < 0) return;

    sectorborder[0] = sectnum;
    int sectorbordercnt = 1;
    do
    {
        sectnum = sectorborder[--sectorbordercnt];

        for (int z=headspritesect[sectnum]; z>=0; z=nextspritesect[z])
        {
            tspritetype const * const spr = (tspritetype *)&sprite[z];

            if ((spr->cstat & 0x8000 && !showinvisibility) || spr->xrepeat == 0 || spr->yrepeat == 0)
                continue;

            vec2_t const s = { spr->x-globalposx, spr->y-globalposy };

            if ((spr->cstat&48) || (usemodels && tile2model[spr->picnum].modelid>=0) || ((s.x * gcosang) + (s.y * gsinang) > 0))
            {
                if ((spr->cstat&(64+48))!=(64+16) || dmulscale6(sintable[(spr->ang+512)&2047],-s.x, sintable[spr->ang&2047],-s.y) > 0)
                    if (engine_addtsprite(z, sectnum))
                        break;
            }
        }

        gotsector[sectnum>>3] |= pow2char[sectnum&7];

        int const bunchfrst = numbunches;
        int const numscansbefore = numscans;

        int const startwall = sector[sectnum].wallptr;
        int const endwall = sector[sectnum].wallnum+startwall;
        int scanfirst = numscans;
        vec2f_t p2 = { 0, 0 };

        twalltype *wal;
        int z;

        for (z=startwall,wal=(twalltype *)&wall[z]; z<endwall; z++,wal++)
        {
            twalltype const * const wal2 = (twalltype *)&wall[wal->point2];
            vec2f_t const fp1 = { (float)(wal->x-globalposx), (float)(wal->y-globalposy) };
            vec2f_t const fp2 = { (float)(wal2->x-globalposx), (float)(wal2->y-globalposy) };

            int const nextsectnum = wal->nextsector; //Scan close sectors

            vec2f_t p1;

            if (nextsectnum >= 0 /*&& !(wal->cstat&32)*/ && sectorbordercnt < ARRAY_SSIZE(sectorborder))
#ifdef YAX_ENABLE
            if (yax_nomaskpass==0 || !yax_isislandwall(z, !yax_globalcf) || (yax_nomaskdidit=1, 0))
#endif
            if ((gotsector[nextsectnum>>3]&pow2char[nextsectnum&7]) == 0)
            {
                float const d = fp1.x*fp2.y - fp2.x*fp1.y;
                p1.x = fp2.x-fp1.x;
                p1.y = fp2.y-fp1.y;

                if (d*d <= (p1.x*p1.x + p1.y*p1.y) * (SCISDIST*SCISDIST*260.f))
                {
                    sectorborder[sectorbordercnt++] = nextsectnum;
                    gotsector[nextsectnum>>3] |= pow2char[nextsectnum&7];
                }
            }

            if ((z == startwall) || (wall[z-1].point2 != z))
            {
                p1.x = ((fp1.y * fcosglobalang) - (fp1.x * fsinglobalang)) * (1.0f/64.f);
                p1.y = ((fp1.x * (float)cosviewingrangeglobalang) + (fp1.y * (float)sinviewingrangeglobalang)) * (1.0f/64.f);
            }
            else { p1 = p2; }

            p2.x = ((fp2.y * fcosglobalang) - (fp2.x * fsinglobalang)) * (1.0f/64.f);
            p2.y = ((fp2.x * (float) cosviewingrangeglobalang) + (fp2.y * (float) sinviewingrangeglobalang)) * (1.0f/64.f);

            if ((p1.y >= SCISDIST) || (p2.y >= SCISDIST))
                if (p1.x*p2.y < p2.x*p1.y) //if wall is facing you...
                {
                    if (p1.y >= SCISDIST)
                        dxb1[numscans] = p1.x*ghalfx/p1.y + ghalfx;
                    else dxb1[numscans] = -1e32f;

                    if (p2.y >= SCISDIST)
                        dxb2[numscans] = p2.x*ghalfx/p2.y + ghalfx;
                    else dxb2[numscans] = 1e32f;

                    if (dxb1[numscans] < dxb2[numscans])
                        { thesector[numscans] = sectnum; thewall[numscans] = z; bunchp2[numscans] = numscans+1; numscans++; }
                }

            if ((wall[z].point2 < z) && (scanfirst < numscans))
                { bunchp2[numscans-1] = scanfirst; scanfirst = numscans; }
        }

        for (int z=numscansbefore; z<numscans; z++)
            if ((wall[thewall[z]].point2 != thewall[bunchp2[z]]) || (dxb2[z] > dxb1[bunchp2[z]]))
            {
                bunchfirst[numbunches++] = bunchp2[z]; bunchp2[z] = -1;
#ifdef YAX_ENABLE
                if (scansector_retfast)
                    return;
#endif
            }

        for (int z=bunchfrst; z<numbunches; z++)
        {
            int zz;
            for (zz=bunchfirst[z]; bunchp2[zz]>=0; zz=bunchp2[zz]) { }
            bunchlast[z] = zz;
        }
    }
    while (sectorbordercnt > 0);
}

/*Init viewport boundary (must be 4 point convex loop):
//      (px[0],py[0]).----.(px[1],py[1])
//                  /      \
//                /          \
// (px[3],py[3]).--------------.(px[2],py[2])
*/

static void polymost_initmosts(const float * px, const float * py, int const n)
{
    if (n < 3) return;

    int32_t imin = (px[1] < px[0]);

    for (int i=n-1; i>=2; i--) if (px[i] < px[imin]) imin = i;

    int32_t vcnt = 1; //0 is dummy solid node

    vsp[vcnt].x = px[imin];
    vsp[vcnt].cy[0] = vsp[vcnt].fy[0] = py[imin];
    vcnt++;

    int i = imin+1, j = imin-1; 
    if (i >= n) i = 0;
    if (j < 0) j = n-1;

    do
    {
        if (px[i] < px[j])
        {
            if ((vcnt > 1) && (px[i] <= vsp[vcnt-1].x)) vcnt--;
            vsp[vcnt].x = px[i];
            vsp[vcnt].cy[0] = py[i];
            int k = j+1; if (k >= n) k = 0;
            //(px[k],py[k])
            //(px[i],?)
            //(px[j],py[j])
            vsp[vcnt].fy[0] = (px[i]-px[k])*(py[j]-py[k])/(px[j]-px[k]) + py[k];
            vcnt++;
            i++; if (i >= n) i = 0;
        }
        else if (px[j] < px[i])
        {
            if ((vcnt > 1) && (px[j] <= vsp[vcnt-1].x)) vcnt--;
            vsp[vcnt].x = px[j];
            vsp[vcnt].fy[0] = py[j];
            int k = i-1; if (k < 0) k = n-1;
            //(px[k],py[k])
            //(px[j],?)
            //(px[i],py[i])
            vsp[vcnt].cy[0] = (px[j]-px[k])*(py[i]-py[k])/(px[i]-px[k]) + py[k];
            vcnt++;
            j--; if (j < 0) j = n-1;
        }
        else
        {
            if ((vcnt > 1) && (px[i] <= vsp[vcnt-1].x)) vcnt--;
            vsp[vcnt].x = px[i];
            vsp[vcnt].cy[0] = py[i];
            vsp[vcnt].fy[0] = py[j];
            vcnt++;
            i++; if (i >= n) i = 0; if (i == j) break;
            j--; if (j < 0) j = n-1;
        }
    } while (i != j);

    if (px[i] > vsp[vcnt-1].x)
    {
        vsp[vcnt].x = px[i];
        vsp[vcnt].cy[0] = vsp[vcnt].fy[0] = py[i];
        vcnt++;
    }

    vsp_finalize_init(vcnt);
    gtag = vcnt;
}

void polymost_drawrooms()
{
    if (getrendermode() == REND_CLASSIC) return;

    begindrawing();
    frameoffset = frameplace + windowy1*bytesperline + windowx1;

    resizeglcheck();
#ifdef YAX_ENABLE
    if (numyaxbunches==0)
#endif
    if (editstatus)
        bglClear(GL_COLOR_BUFFER_BIT);

    bglClear(GL_DEPTH_BUFFER_BIT);

    bglDisable(GL_BLEND);
    bglEnable(GL_TEXTURE_2D);
    bglEnable(GL_DEPTH_TEST);
    bglDepthFunc(GL_LEQUAL); //NEVER,LESS,(,L)EQUAL,GREATER,(NOT,G)EQUAL,ALWAYS
//        bglDepthRange(0.0, 1.0); //<- this is more widely supported than glPolygonOffset

    //Enable this for OpenGL red-blue glasses mode :)
#ifdef REDBLUEMODE
    if (glredbluemode)
    {
        static int32_t grbfcnt = 0; grbfcnt++;
        if (redblueclearcnt < numpages) { redblueclearcnt++; bglColorMask(1,1,1,1); bglClear(GL_COLOR_BUFFER_BIT); }
        if (grbfcnt&1)
        {
            bglViewport(windowx1-16,yres-(windowy2+1),windowx2-(windowx1-16)+1,windowy2-windowy1+1);
            bglColorMask(1,0,0,1);
            globalposx += singlobalang>>10;
            globalposy -= cosglobalang>>10;
        }
        else
        {
            bglViewport(windowx1,yres-(windowy2+1),windowx2+16-windowx1+1,windowy2-windowy1+1);
            bglColorMask(0,1,1,1);
            globalposx -= singlobalang>>10;
            globalposy += cosglobalang>>10;
        }
    }
#endif
    
    //Polymost supports true look up/down :) Here, we convert horizon to angle.
    //gchang&gshang are cos&sin of this angle (respectively)
    fviewingrange = (float) viewingrange;
    gyxscale = ((float)xdimenscale)*(1.0f/131072.f);
    gxyaspect = ((float)xyaspect*fviewingrange)*(5.f/(65536.f*262144.f));
    gviewxrange = fviewingrange * fxdimen * (1.f/(32768.f*1024.f));
    fcosglobalang = (float) cosglobalang;
    gcosang = fcosglobalang*(1.0f/262144.f);
    fsinglobalang = (float) singlobalang;
    gsinang = fsinglobalang*(1.0f/262144.f);
    gcosang2 = gcosang * (fviewingrange * (1.0f/65536.f));
    gsinang2 = gsinang * (fviewingrange * (1.0f/65536.f));
    ghalfx = (float)(xdimen>>1);
    grhalfxdown10 = 1.f/(ghalfx*1024.f);
    ghoriz = (float)globalhoriz;

    gvisibility = ((float)globalvisibility)*FOGSCALE;

    //global cos/sin height angle
    float r = (float)(ydimen>>1) - ghoriz;
    gshang = r/Bsqrtf(r*r+ghalfx*ghalfx);
    gchang = Bsqrtf(1.f-gshang*gshang);
    ghoriz = (float)(ydimen>>1);

    //global cos/sin tilt angle
    gctang = cosf(gtang);
    gstang = sinf(gtang);

    if (Bfabsf(gstang) < .001f)  // This hack avoids nasty precision bugs in domost()
    {
        gstang = 0.f;
        gctang = (gctang > 0.f) ? 1.f : -1.f;
    }

    if (inpreparemirror)
        gstang = -gstang;

    //Generate viewport trapezoid (for handling screen up/down)
    vec3f_t p[4] = {  { 0-1,                                  0-1,                                  0 },
                      { (float)(windowx2 + 1 - windowx1 + 2), 0-1,                                  0 },
                      { (float)(windowx2 + 1 - windowx1 + 2), (float)(windowy2 + 1 - windowy1 + 2), 0 },
                      { 0-1,                                  (float)(windowy2 + 1 - windowy1 + 2), 0 } };

    for (int i=0; i<4; i++)
    {
        //Tilt rotation (backwards)
        vec2f_t const o = { p[i].x-ghalfx, p[i].y-ghoriz };
        vec3f_t const o2 = { o.x*gctang + o.y*gstang, o.y*gctang - o.x*gstang, ghalfx };

        //Up/down rotation (backwards)
        p[i].x = o2.x;
        p[i].y = o2.y*gchang + o2.z*gshang;
        p[i].z = o2.z*gchang - o2.y*gshang;
    }

    //Clip to SCISDIST plane
    int n = 0;

    vec3f_t p2[6];

    for (int i=0; i<4; i++)
    {
        int const j = i < 3 ? i + 1 : 0;

        if (p[i].z >= SCISDIST)
            p2[n++] = p[i];

        if ((p[i].z >= SCISDIST) != (p[j].z >= SCISDIST))
        {
            float const r = (SCISDIST - p[i].z) / (p[j].z - p[i].z);
            p2[n].x = (p[j].x - p[i].x) * r + p[i].x;
            p2[n].y = (p[j].y - p[i].y) * r + p[i].y;
            p2[n].z = SCISDIST; n++;
        }
    }

    if (n < 3) { enddrawing(); return; }

    float sx[4], sy[4];

    for (int i = 0; i < n; i++)
    {
        float const r = ghalfx / p2[i].z;
        sx[i] = p2[i].x * r + ghalfx;
        sy[i] = p2[i].y * r + ghoriz;
    }

    polymost_initmosts(sx, sy, n);

    if (searchit == 2)
        polymost_editorfunc();

    numscans = numbunches = 0;

    // MASKWALL_BAD_ACCESS
    // Fixes access of stale maskwall[maskwallcnt] (a "scan" index, in BUILD lingo):
    maskwallcnt = 0;

    // NOTE: globalcursectnum has been already adjusted in ADJUST_GLOBALCURSECTNUM.
    Bassert((unsigned)globalcursectnum < MAXSECTORS);
    polymost_scansector(globalcursectnum);

    grhalfxdown10x = grhalfxdown10;

    if (inpreparemirror)
    {
        grhalfxdown10x = -grhalfxdown10;
        inpreparemirror = 0;

        // see engine.c: INPREPAREMIRROR_NO_BUNCHES
        if (numbunches > 0)
        {
            polymost_drawalls(0);
            numbunches--;
            bunchfirst[0] = bunchfirst[numbunches];
            bunchlast[0] = bunchlast[numbunches];
        }
    }

    while (numbunches > 0)
    {
        Bmemset(ptempbuf,0,numbunches+3); ptempbuf[0] = 1;

        int32_t closest = 0;              //Almost works, but not quite :(

        for (int i=1; i<numbunches; ++i)
        {
            int const bnch = polymost_bunchfront(i,closest); if (bnch < 0) continue;
            ptempbuf[i] = 1;
            if (!bnch) { ptempbuf[closest] = 1; closest = i; }
        }
        for (int i=0; i<numbunches; ++i) //Double-check
        {
            if (ptempbuf[i]) continue;
            int const bnch = polymost_bunchfront(i,closest); if (bnch < 0) continue;
            ptempbuf[i] = 1;
            if (!bnch) { ptempbuf[closest] = 1; closest = i; i = 0; }
        }

        polymost_drawalls(closest);

        numbunches--;
        bunchfirst[closest] = bunchfirst[numbunches];
        bunchlast[closest] = bunchlast[numbunches];
    }

    bglDepthFunc(GL_LEQUAL); //NEVER,LESS,(,L)EQUAL,GREATER,(NOT,G)EQUAL,ALWAYS
//        bglDepthRange(0.0, 1.0); //<- this is more widely supported than glPolygonOffset

    enddrawing();
}

void polymost_drawmaskwall(int32_t damaskwallcnt)
{
    int const z = maskwall[damaskwallcnt];
    twalltype const * const wal = (twalltype *)&wall[thewall[z]], *wal2 = (twalltype *)&wall[wal->point2];
    int32_t const sectnum = thesector[z];
    tsectortype const * const sec = (tsectortype *)&sector[sectnum];

//    if (wal->nextsector < 0) return;
    // Without MASKWALL_BAD_ACCESS fix:
    // wal->nextsector is -1, WGR2 SVN Lochwood Hollow (Til' Death L1)  (or trueror1.map)

    tsectortype const * const nsec = (tsectortype *)&sector[wal->nextsector];

    globalpicnum = wal->overpicnum;
    if ((uint32_t)globalpicnum >= MAXTILES)
        globalpicnum = 0;

    DO_TILE_ANIM(globalpicnum, (int16_t)thewall[z]+16384);

    globvis = (sector[sectnum].visibility != 0) ? mulscale4(globvis, (uint8_t)(sector[sectnum].visibility + 16)) : globalvisibility;

    globalshade = (int32_t)wal->shade;
    globalpal = (int32_t)((uint8_t)wal->pal);
    globalorientation = (int32_t)wal->cstat;

    vec2f_t s0 = { (float)(wal->x-globalposx), (float)(wal->y-globalposy) };
    vec2f_t p0 = { s0.y*gcosang - s0.x*gsinang, s0.x*gcosang2 + s0.y*gsinang2 };

    vec2f_t s1 = { (float)(wal2->x-globalposx), (float)(wal2->y-globalposy) };
    vec2f_t p1 = { s1.y*gcosang - s1.x*gsinang, s1.x*gcosang2 + s1.y*gsinang2 };

    if ((p0.y < SCISDIST) && (p1.y < SCISDIST)) return;

    //Clip to close parallel-screen plane
    vec2f_t const op0 = p0;

    float t0 = 0.f;

    if (p0.y < SCISDIST)
    {
        t0 = (SCISDIST - p0.y) / (p1.y - p0.y);
        p0.x = (p1.x - p0.x) * t0 + p0.x;
        p0.y = SCISDIST;
    }

    float t1 = 1.f;

    if (p1.y < SCISDIST)
    {
        t1 = (SCISDIST - op0.y) / (p1.y - op0.y);
        p1.x = (p1.x - op0.x) * t1 + op0.x;
        p1.y = SCISDIST;
    }

    int32_t m0 = (int32_t)((wal2->x - wal->x) * t0 + wal->x);
    int32_t m1 = (int32_t)((wal2->y - wal->y) * t0 + wal->y);
    int32_t cz[4], fz[4];
    getzsofslope(sectnum, m0, m1, &cz[0], &fz[0]);
    getzsofslope(wal->nextsector, m0, m1, &cz[1], &fz[1]);
    m0 = (int32_t)((wal2->x - wal->x) * t1 + wal->x);
    m1 = (int32_t)((wal2->y - wal->y) * t1 + wal->y);
    getzsofslope(sectnum, m0, m1, &cz[2], &fz[2]);
    getzsofslope(wal->nextsector, m0, m1, &cz[3], &fz[3]);

    float ryp0 = 1.f/p0.y;
    float ryp1 = 1.f/p1.y;

    //Generate screen coordinates for front side of wall
    float const x0 = ghalfx*p0.x*ryp0 + ghalfx;
    float const x1 = ghalfx*p1.x*ryp1 + ghalfx;
    if (x1 <= x0) return;

    ryp0 *= gyxscale; ryp1 *= gyxscale;

    xtex.d = (ryp0-ryp1)*gxyaspect / (x0-x1);
    ytex.d = 0;
    otex.d = ryp0*gxyaspect - xtex.d*x0;

    //gux*x0 + guo = t0*wal->xrepeat*8*yp0
    //gux*x1 + guo = t1*wal->xrepeat*8*yp1
    xtex.u = (t0*ryp0 - t1*ryp1)*gxyaspect*(float)wal->xrepeat*8.f / (x0-x1);
    otex.u = t0*ryp0*gxyaspect*(float)wal->xrepeat*8.f - xtex.u*x0;
    otex.u += (float)wal->xpanning*otex.d;
    xtex.u += (float)wal->xpanning*xtex.d;
    ytex.u = 0;

    // mask
    calc_ypanning((!(wal->cstat & 4)) ? max(nsec->ceilingz, sec->ceilingz) : min(nsec->floorz, sec->floorz), ryp0, ryp1,
                  x0, x1, wal->ypanning, wal->yrepeat, 0);

    if (wal->cstat&8) //xflip
    {
        float const t = (float)(wal->xrepeat*8 + wal->xpanning*2);
        xtex.u = xtex.d*t - xtex.u;
        ytex.u = ytex.d*t - ytex.u;
        otex.u = otex.d*t - otex.u;
    }
    if (wal->cstat&256) { xtex.v = -xtex.v; ytex.v = -ytex.v; otex.v = -otex.v; } //yflip

    int method = DAMETH_MASK | DAMETH_WALL;

    if (wal->cstat & 128)
    {
        if (!(wal->cstat & 512))
            method = DAMETH_TRANS1 | DAMETH_WALL;
        else
            method = DAMETH_TRANS2 | DAMETH_WALL;
    }

    if (!nofog)
        calc_and_apply_fog(wal->picnum, fogpal_shade(sec, wal->shade), sec->visibility, get_floor_fogpal(sec));

    float const csy[4] = { ((float)(cz[0] - globalposz)) * ryp0 + ghoriz,
                           ((float)(cz[1] - globalposz)) * ryp0 + ghoriz,
                           ((float)(cz[2] - globalposz)) * ryp1 + ghoriz,
                           ((float)(cz[3] - globalposz)) * ryp1 + ghoriz };

    float const fsy[4] = { ((float)(fz[0] - globalposz)) * ryp0 + ghoriz,
                           ((float)(fz[1] - globalposz)) * ryp0 + ghoriz,
                           ((float)(fz[2] - globalposz)) * ryp1 + ghoriz,
                           ((float)(fz[3] - globalposz)) * ryp1 + ghoriz };

    //Clip 2 quadrilaterals
    //               /csy3
    //             /   |
    // csy0------/----csy2
    //   |     /xxxxxxx|
    //   |   /xxxxxxxxx|
    // csy1/xxxxxxxxxxx|
    //   |xxxxxxxxxxx/fsy3
    //   |xxxxxxxxx/   |
    //   |xxxxxxx/     |
    // fsy0----/------fsy2
    //   |   /
    // fsy1/

    vec2f_t dpxy[4] = { { x0, csy[1] }, { x1, csy[3] }, { x1, fsy[3] }, { x0, fsy[1] } };

    //Clip to (x0,csy[0])-(x1,csy[2])

    vec2f_t dp2[4];

    int n2 = 0;
    t1 = -((dpxy[0].x - x0) * (csy[2] - csy[0]) - (dpxy[0].y - csy[0]) * (x1 - x0));

    for (int i=0; i<4; i++)
    {
        int j = i + 1;

        if (j >= 4)
            j = 0;

        t0 = t1;
        t1 = -((dpxy[j].x - x0) * (csy[2] - csy[0]) - (dpxy[j].y - csy[0]) * (x1 - x0));

        if (t0 >= 0)
            dp2[n2++] = dpxy[i];

        if ((t0 >= 0) != (t1 >= 0))
        {
            float const r = t0 / (t0 - t1);
            dp2[n2].x = (dpxy[j].x - dpxy[i].x) * r + dpxy[i].x;
            dp2[n2].y = (dpxy[j].y - dpxy[i].y) * r + dpxy[i].y;
            n2++;
        }
    }

    if (n2 < 3)
        return;

    //Clip to (x1,fsy[2])-(x0,fsy[0])
    t1 = -((dp2[0].x - x1) * (fsy[0] - fsy[2]) - (dp2[0].y - fsy[2]) * (x0 - x1));
    int n = 0;

    for (int i = 0, j = 1; i < n2; j = ++i + 1)
    {
        if (j >= n2)
            j = 0;

        t0 = t1;
        t1 = -((dp2[j].x - x1) * (fsy[0] - fsy[2]) - (dp2[j].y - fsy[2]) * (x0 - x1));

        if (t0 >= 0)
            dpxy[n++] = dp2[i];

        if ((t0 >= 0) != (t1 >= 0))
        {
            float const r = t0 / (t0 - t1);
            dpxy[n].x = (dp2[j].x - dp2[i].x) * r + dp2[i].x;
            dpxy[n].y = (dp2[j].y - dp2[i].y) * r + dp2[i].y;
            n++;
        }
    }

    if (n < 3)
        return;

    pow2xsplit = 0;
    skyclamphack = 0;
    drawpoly_alpha = 0.f;
    polymost_drawpoly(dpxy, n, method);
}

typedef struct
{
    uint32_t wrev;
    uint32_t srev;
    int16_t wall;
    int8_t wdist;
    int8_t filler;
} wallspriteinfo_t;

wallspriteinfo_t wsprinfo[MAXSPRITES];

static inline int32_t polymost_findwall(tspritetype const * const tspr, int32_t * rd)
{
    int32_t dist = 4, closest = -1;
    tsectortype const * const sect = (tsectortype  * )&sector[tspr->sectnum];
    vec2_t n;

    for (int i=sect->wallptr; i<sect->wallptr + sect->wallnum; i++)
    {
        if (!polymost_getclosestpointonwall((const vec2_t *)tspr, i, &n))
        {
            int const dst = klabs(tspr->x - n.x) + klabs(tspr->y - n.y);

            if (dst <= dist)
            {
                dist = dst;
                closest = i;
            }
        }
    }

    *rd = dist;

    return closest;
}

int32_t polymost_lintersect(int32_t x1, int32_t y1, int32_t x2, int32_t y2,
                            int32_t x3, int32_t y3, int32_t x4, int32_t y4)
{
    // p1 to p2 is a line segment
    int32_t const x21 = x2 - x1, x34 = x3 - x4;
    int32_t const y21 = y2 - y1, y34 = y3 - y4;
    int32_t const bot = x21 * y34 - y21 * x34;

    if (!bot)
        return 0;

    int32_t const x31 = x3 - x1, y31 = y3 - y1;
    int32_t const topt = x31 * y34 - y31 * x34;

    int rv = 1;

    if (bot > 0)
    {
        if ((unsigned)topt >= (unsigned)bot)
            rv = 0;

        int32_t topu = x21 * y31 - y21 * x31;

        if ((unsigned)topu >= (unsigned)bot)
            rv = 0;
    }
    else
    {
        if ((unsigned)topt <= (unsigned)bot)
            rv = 0;

        int32_t topu = x21 * y31 - y21 * x31;

        if ((unsigned)topu <= (unsigned)bot)
            rv = 0;
    }

    return rv;
}

#define TSPR_OFFSET(tspr)                                                                                              \
    (((FindDistance2D((tspr->x - globalposx), (tspr->y - globalposy)) >> 3) * .0002f) +                                \
     ((tspr->owner != -1 ? tspr->owner & 63 : 0) * .0002f))

void polymost_drawsprite(int32_t snum)
{
    tspritetype *const tspr = tspriteptr[snum];

    if (EDUKE32_PREDICT_FALSE(bad_tspr(tspr)))
        return;

    const tsectortype *sec;

    int32_t spritenum = tspr->owner;

    DO_TILE_ANIM(tspr->picnum, spritenum + 32768);

    globalpicnum = tspr->picnum;
    globalshade = tspr->shade;
    globalpal = tspr->pal;
    globalorientation = tspr->cstat;
    globvis = globalvisibility;

    if (sector[tspr->sectnum].visibility != 0)
        globvis = mulscale4(globvis, (uint8_t)(sector[tspr->sectnum].visibility + 16));

    vec2_t off = { 0, 0 };

    if ((globalorientation & 48) != 48)  // only non-voxel sprites should do this
    {
        int const flag = usehightile && h_xsize[globalpicnum];
        off.x = (int32_t)tspr->xoffset + (flag ? h_xoffs[globalpicnum] : picanm[globalpicnum].xofs);
        off.y = (int32_t)tspr->yoffset + (flag ? h_yoffs[globalpicnum] : picanm[globalpicnum].yofs);
    }

    int32_t method = DAMETH_MASK | DAMETH_CLAMPED;

    if (tspr->cstat & 2)
    {
        if (!(tspr->cstat & 512))
            method = DAMETH_TRANS1 | DAMETH_CLAMPED;
        else
            method = DAMETH_TRANS2 | DAMETH_CLAMPED;
    }

    drawpoly_alpha = spriteext[spritenum].alpha;

    sec = (tsectortype *)&sector[tspr->sectnum];

    if (!nofog)
        calc_and_apply_fog(tspr->picnum, fogpal_shade(sec, globalshade), sec->visibility, get_floor_fogpal(sec));

    while (!(spriteext[spritenum].flags & SPREXT_NOTMD))
    {
        if (usemodels && tile2model[Ptile2tile(tspr->picnum, tspr->pal)].modelid >= 0 &&
            tile2model[Ptile2tile(tspr->picnum, tspr->pal)].framenum >= 0)
        {
            if (polymost_mddraw(tspr))
                return;

            break;  // else, render as flat sprite
        }

        if (usevoxels && (tspr->cstat & 48) != 48 && tiletovox[tspr->picnum] >= 0 && voxmodels[tiletovox[tspr->picnum]])
        {
            if (polymost_voxdraw(voxmodels[tiletovox[tspr->picnum]], tspr))
                return;
            break;  // else, render as flat sprite
        }

        if ((tspr->cstat & 48) == 48 && voxmodels[tspr->picnum])
        {
            polymost_voxdraw(voxmodels[tspr->picnum], tspr);
            return;
        }

        break;
    }

    vec2_t pos = *(vec2_t *)tspr;

    if (spriteext[spritenum].flags & SPREXT_AWAY1)
    {
        pos.x += (sintable[(tspr->ang + 512) & 2047] >> 13);
        pos.y += (sintable[(tspr->ang) & 2047] >> 13);
    }
    else if (spriteext[spritenum].flags & SPREXT_AWAY2)
    {
        pos.x -= (sintable[(tspr->ang + 512) & 2047] >> 13);
        pos.y -= (sintable[(tspr->ang) & 2047] >> 13);
    }

    vec2_t tsiz = tilesiz[globalpicnum], oldsiz = tsiz;

    if (usehightile && h_xsize[globalpicnum])
    {
        tsiz.x = h_xsize[globalpicnum];
        tsiz.y = h_ysize[globalpicnum];
    }

    if (tsiz.x <= 0 || tsiz.y <= 0)
        return;

    vec2f_t const ftsiz = { (float) tsiz.x, (float) tsiz.y };

    switch ((globalorientation >> 4) & 3)
    {
        case 0:  // Face sprite
        {
            // Project 3D to 2D
            if (globalorientation & 4)
                off.x = -off.x;
            // NOTE: yoff not negated not for y flipping, unlike wall and floor
            // aligned sprites.

            int const ang = (getangle(tspr->x - globalposx, tspr->y - globalposy) + 1024) & 2047;

            float const foffs = TSPR_OFFSET(tspr);

            vec2f_t const offs ={ (float) (sintable[(ang + 512) & 2047] >> 6) * foffs,
                (float) (sintable[(ang) & 2047] >> 6) * foffs };

            vec2f_t s0 = { (float)(tspr->x - globalposx) + offs.x,
                           (float)(tspr->y - globalposy) + offs.y };

            vec2f_t p0 = { s0.y * gcosang - s0.x * gsinang, s0.x * gcosang2 + s0.y * gsinang2 };

            if (p0.y <= SCISDIST)
                return;

            float const ryp0 = 1.f / p0.y;
            s0.x = ghalfx * p0.x * ryp0 + ghalfx;
            s0.y = ((float) (tspr->z - globalposz)) * gyxscale * ryp0 + ghoriz;

            float const f = ryp0 * fxdimen * (1.0f / 160.f);

            vec2f_t ff = { ((float)tspr->xrepeat) * f,
                           ((float)tspr->yrepeat) * f * ((float)yxaspect * (1.0f / 65536.f)) };

            if (tsiz.x & 1)
                s0.x += ff.x * 0.5f;

            s0.x -= ff.x * (float) off.x;
            s0.y -= ff.y * (float) off.y;

            ff.x *= ftsiz.x;
            ff.y *= ftsiz.y;

            vec2f_t pxy[4];

            pxy[0].x = pxy[3].x = s0.x - ff.x * 0.5f;
            pxy[1].x = pxy[2].x = s0.x + ff.x * 0.5f;
            if (!(globalorientation & 128))
            {
                pxy[0].y = pxy[1].y = s0.y - ff.y;
                pxy[2].y = pxy[3].y = s0.y;
            }
            else
            {
                pxy[0].y = pxy[1].y = s0.y - ff.y * 0.5f;
                pxy[2].y = pxy[3].y = s0.y + ff.y * 0.5f;
            }

            xtex.d = ytex.d = ytex.u = xtex.v = 0;
            otex.d = ryp0 * gviewxrange;

            if (!(globalorientation & 4))
            {
                xtex.u = ftsiz.x * otex.d / (pxy[1].x - pxy[0].x + .002f);
                otex.u = -xtex.u * (pxy[0].x - .001f);
            }
            else
            {
                xtex.u = ftsiz.x * otex.d / (pxy[0].x - pxy[1].x - .002f);
                otex.u = -xtex.u * (pxy[1].x + .001f);
            }

            if (!(globalorientation & 8))
            {
                ytex.v = ftsiz.y * otex.d / (pxy[3].y - pxy[0].y + .002f);
                otex.v = -ytex.v * (pxy[0].y - .001f);
            }
            else
            {
                ytex.v = ftsiz.y * otex.d / (pxy[0].y - pxy[3].y - .002f);
                otex.v = -ytex.v * (pxy[3].y + .001f);
            }

            // sprite panning
            if (spriteext[spritenum].xpanning)
            {
                ytex.u -= ytex.d * ((float) (spriteext[spritenum].xpanning) * (1.0f / 255.f)) * ftsiz.x;
                otex.u -= otex.d * ((float) (spriteext[spritenum].xpanning) * (1.0f / 255.f)) * ftsiz.x;
                drawpoly_srepeat = 1;
            }

            if (spriteext[spritenum].ypanning)
            {
                ytex.v -= ytex.d * ((float) (spriteext[spritenum].ypanning) * (1.0f / 255.f)) * ftsiz.y;
                otex.v -= otex.d * ((float) (spriteext[spritenum].ypanning) * (1.0f / 255.f)) * ftsiz.y;
                drawpoly_trepeat = 1;
            }

            // Clip sprites to ceilings/floors when no parallaxing and not sloped
            if (!(sector[tspr->sectnum].ceilingstat & 3))
            {
                s0.y = ((float) (sector[tspr->sectnum].ceilingz - globalposz)) * gyxscale * ryp0 + ghoriz;
                if (pxy[0].y < s0.y)
                    pxy[0].y = pxy[1].y = s0.y;
            }

            if (!(sector[tspr->sectnum].floorstat & 3))
            {
                s0.y = ((float) (sector[tspr->sectnum].floorz - globalposz)) * gyxscale * ryp0 + ghoriz;
                if (pxy[2].y > s0.y)
                    pxy[2].y = pxy[3].y = s0.y;
            }

            tilesiz[globalpicnum] = tsiz;
            pow2xsplit = 0;
            polymost_drawpoly(pxy, 4, method);

            drawpoly_srepeat = 0;
            drawpoly_trepeat = 0;
        }
        break;

        case 1:  // Wall sprite
        {
            // Project 3D to 2D
            if (globalorientation & 4)
                off.x = -off.x;

            if (globalorientation & 8)
                off.y = -off.y;

            vec2f_t const extent = { (float)tspr->xrepeat * (float)sintable[(tspr->ang) & 2047] * (1.0f / 65536.f),
                                     (float)tspr->xrepeat * (float)sintable[(tspr->ang + 1536) & 2047] * (1.0f / 65536.f) };

            float f = (float)(tsiz.x >> 1) + (float)off.x;

            vec2f_t const vf = { extent.x * f, extent.y * f };
            
            vec2f_t vec0 = { (float)(pos.x - globalposx) - vf.x, 
                             (float)(pos.y - globalposy) - vf.y };

            int32_t const s = tspr->owner;
            int32_t walldist = 1;
            int32_t w = (s == -1) ? -1 : wsprinfo[s].wall;

            // find the wall most likely to be what the sprite is supposed to be ornamented against
            // this is really slow, so cache the result
            if (s == -1 || !wsprinfo[s].wall || (spritechanged[s] != wsprinfo[s].srev) ||
                (w != -1 && wallchanged[w] != wsprinfo[s].wrev))
            {
                w = polymost_findwall(tspr, &walldist);

                if (s != -1 && w != -1)
                {
                    wallspriteinfo_t *ws = &wsprinfo[s];

                    ws->wall = w;
                    ws->wdist = walldist;
                    ws->wrev = wallchanged[w];
                    ws->srev = spritechanged[s];
                }
            }
            else if (s != -1)
                walldist = wsprinfo[s].wdist;

            // detect if the sprite is either on the wall line or the wall line and sprite intersect
            if (w != -1)
            {
                vec2_t v = { /*Blrintf(vf.x)*/(int)vf.x, /*Blrintf(vf.y)*/(int)vf.y };

                if (walldist <= 2 || ((pos.x - v.x) + (pos.x + v.x)) == (wall[w].x + POINT2(w).x) ||
                    ((pos.y - v.y) + (pos.y + v.y)) == (wall[w].y + POINT2(w).y) ||
                    polymost_lintersect(pos.x - v.x, pos.y - v.y, pos.x + v.x, pos.y + v.y, wall[w].x, wall[w].y,
                                        POINT2(w).x, POINT2(w).y))
                {
                    int32_t const ang = getangle(wall[w].x - POINT2(w).x, wall[w].y - POINT2(w).y);
                    float const foffs = TSPR_OFFSET(tspr);
                    vec2f_t const offs = { (float)(sintable[(ang + 1024) & 2047] >> 6) * foffs,
                                     (float)(sintable[(ang + 512) & 2047] >> 6) * foffs};

                    vec0.x -= offs.x;
                    vec0.y -= offs.y;
                }
            }

            vec2f_t p0 = { vec0.y * gcosang - vec0.x * gsinang,
                           vec0.x * gcosang2 + vec0.y * gsinang2 };

            vec2f_t const pp = { extent.x * ftsiz.x + vec0.x,
                                 extent.y * ftsiz.x + vec0.y };

            vec2f_t p1 = { pp.y * gcosang - pp.x * gsinang,
                           pp.x * gcosang2 + pp.y * gsinang2 };

            if ((p0.y <= SCISDIST) && (p1.y <= SCISDIST))
                return;

            // Clip to close parallel-screen plane
            vec2f_t const op0 = p0;

            float t0 = 0.f, t1 = 1.f;

            if (p0.y < SCISDIST)
            {
                t0 = (SCISDIST - p0.y) / (p1.y - p0.y);
                p0.x = (p1.x - p0.x) * t0 + p0.x;
                p0.y = SCISDIST;
            }

            if (p1.y < SCISDIST)
            {
                t1 = (SCISDIST - op0.y) / (p1.y - op0.y);
                p1.x = (p1.x - op0.x) * t1 + op0.x;
                p1.y = SCISDIST;
            }

            f = 1.f / p0.y;
            const float ryp0 = f * gyxscale;
            float sx0 = ghalfx * p0.x * f + ghalfx;

            f = 1.f / p1.y;
            const float ryp1 = f * gyxscale;
            float sx1 = ghalfx * p1.x * f + ghalfx;

            tspr->z -= ((off.y * tspr->yrepeat) << 2);

            if (globalorientation & 128)
            {
                tspr->z += ((tsiz.y * tspr->yrepeat) << 1);

                if (tsiz.y & 1)
                    tspr->z += (tspr->yrepeat << 1);  // Odd yspans
            }

            xtex.d = (ryp0 - ryp1) * gxyaspect / (sx0 - sx1);
            ytex.d = 0;
            otex.d = ryp0 * gxyaspect - xtex.d * sx0;

            if (globalorientation & 4)
            {
                t0 = 1.f - t0;
                t1 = 1.f - t1;
            }

            // sprite panning
            if (spriteext[spritenum].xpanning)
            {
                float const xpan = ((float)(spriteext[spritenum].xpanning) * (1.0f / 255.f));
                t0 -= xpan;
                t1 -= xpan;
                drawpoly_srepeat = 1;
            }

            xtex.u = (t0 * ryp0 - t1 * ryp1) * gxyaspect * ftsiz.x / (sx0 - sx1);
            ytex.u = 0;
            otex.u = t0 * ryp0 * gxyaspect * ftsiz.x - xtex.u * sx0;

            f = ((float) tspr->yrepeat) * ftsiz.y * 4;

            float sc0 = ((float) (tspr->z - globalposz - f)) * ryp0 + ghoriz;
            float sc1 = ((float) (tspr->z - globalposz - f)) * ryp1 + ghoriz;
            float sf0 = ((float) (tspr->z - globalposz)) * ryp0 + ghoriz;
            float sf1 = ((float) (tspr->z - globalposz)) * ryp1 + ghoriz;

            // gvx*sx0 + gvy*sc0 + gvo = 0
            // gvx*sx1 + gvy*sc1 + gvo = 0
            // gvx*sx0 + gvy*sf0 + gvo = tsizy*(gdx*sx0 + gdo)
            f = ftsiz.y * (xtex.d * sx0 + otex.d) / ((sx0 - sx1) * (sc0 - sf0));

            if (!(globalorientation & 8))
            {
                xtex.v = (sc0 - sc1) * f;
                ytex.v = (sx1 - sx0) * f;
                otex.v = -xtex.v * sx0 - ytex.v * sc0;
            }
            else
            {
                xtex.v = (sf1 - sf0) * f;
                ytex.v = (sx0 - sx1) * f;
                otex.v = -xtex.v * sx0 - ytex.v * sf0;
            }

            // sprite panning
            if (spriteext[spritenum].ypanning)
            {
                float const ypan = ((float)(spriteext[spritenum].ypanning) * (1.0f / 255.f)) * ftsiz.y;
                xtex.v -= xtex.d * ypan;
                ytex.v -= ytex.d * ypan;
                otex.v -= otex.d * ypan;
                drawpoly_trepeat = 1;
            }

            // Clip sprites to ceilings/floors when no parallaxing
            if (!(sector[tspr->sectnum].ceilingstat & 1))
            {
                if (sector[tspr->sectnum].ceilingz > tspr->z - (float)((tspr->yrepeat * tsiz.y) << 2))
                {
                    sc0 = (float)(sector[tspr->sectnum].ceilingz - globalposz) * ryp0 + ghoriz;
                    sc1 = (float)(sector[tspr->sectnum].ceilingz - globalposz) * ryp1 + ghoriz;
                }
            }
            if (!(sector[tspr->sectnum].floorstat & 1))
            {
                if (sector[tspr->sectnum].floorz < tspr->z)
                {
                    sf0 = (float)(sector[tspr->sectnum].floorz - globalposz) * ryp0 + ghoriz;
                    sf1 = (float)(sector[tspr->sectnum].floorz - globalposz) * ryp1 + ghoriz;
                }
            }

            if (sx0 > sx1)
            {
                if (globalorientation & 64)
                    return;  // 1-sided sprite

                swapfloat(&sx0, &sx1);
                swapfloat(&sc0, &sc1);
                swapfloat(&sf0, &sf1);
            }

            vec2f_t const pxy[4] = { { sx0, sc0 }, { sx1, sc1 }, { sx1, sf1 }, { sx0, sf0 } };

            tilesiz[globalpicnum] = tsiz;
            pow2xsplit = 0;
            polymost_drawpoly(pxy, 4, method);

            drawpoly_srepeat = 0;
            drawpoly_trepeat = 0;
        }
        break;

        case 2:  // Floor sprite
            if ((globalorientation & 64) != 0 && (globalposz > tspr->z) == (!(globalorientation & 8)))
                return;
            else
            {
                if ((globalorientation & 4) > 0)
                    off.x = -off.x;
                if ((globalorientation & 8) > 0)
                    off.y = -off.y;

                vec2f_t pxy[6];

                vec2f_t const p0 = { (float)((tsiz.x >> 1) - off.x) * tspr->xrepeat,
                                     (float)((tsiz.y >> 1) - off.y) * tspr->yrepeat },
                              p1 = { (float)((tsiz.x >> 1) + off.x) * tspr->xrepeat,
                                     (float)((tsiz.y >> 1) + off.y) * tspr->yrepeat };

                float const c = sintable[(tspr->ang + 512) & 2047] * (1.0f / 65536.f);
                float const s = sintable[tspr->ang & 2047] * (1.0f / 65536.f);

                // Project 3D to 2D
                for (int j = 0; j < 4; j++)
                {
                    vec2f_t s0 = { (float)(tspr->x - globalposx), (float)(tspr->y - globalposy) };

                    if ((j + 0) & 2)
                    {
                        s0.y -= s * p0.y;
                        s0.x -= c * p0.y;
                    }
                    else
                    {
                        s0.y += s * p1.y;
                        s0.x += c * p1.y;
                    }
                    if ((j + 1) & 2)
                    {
                        s0.x -= s * p0.x;
                        s0.y += c * p0.x;
                    }
                    else
                    {
                        s0.x += s * p1.x;
                        s0.y -= c * p1.x;
                    }

                    pxy[j].x = s0.y * gcosang - s0.x * gsinang;
                    pxy[j].y = s0.x * gcosang2 + s0.y * gsinang2;
                }

                if (tspr->z < globalposz)  // if floor sprite is above you, reverse order of points
                {
                    EDUKE32_STATIC_ASSERT(sizeof(uint64_t) == sizeof(vec2f_t));

                    swap64bit(&pxy[0], &pxy[1]);
                    swap64bit(&pxy[2], &pxy[3]);
                }

                // Clip to SCISDIST plane
                int32_t npoints = 0;
                vec2f_t p2[6];

                for (int i = 0, j = 1; i < 4; j = ((++i + 1) & 3))
                {
                    if (pxy[i].y >= SCISDIST)
                        p2[npoints++] = pxy[i];

                    if ((pxy[i].y >= SCISDIST) != (pxy[j].y >= SCISDIST))
                    {
                        float const f = (SCISDIST - pxy[i].y) / (pxy[j].y - pxy[i].y);
                        vec2f_t const t = { (pxy[j].x - pxy[i].x) * f + pxy[i].x,
                                            (pxy[j].y - pxy[i].y) * f + pxy[i].y };
                        p2[npoints++] = t;
                    }
                }

                if (npoints < 3)
                    return;

                // Project rotated 3D points to screen

                int fadjust = 0;

                // unfortunately, offsetting by only 1 isn't enough on most Android devices
                if (tspr->z == sec->ceilingz || tspr->z == sec->ceilingz + 1)
                    tspr->z = sec->ceilingz + 2, fadjust = (tspr->owner & 31);

                if (tspr->z == sec->floorz || tspr->z == sec->floorz - 1)
                    tspr->z = sec->floorz - 2, fadjust = -((tspr->owner & 31));

                float f = (float)(tspr->z - globalposz + fadjust) * gyxscale;

                for (int j = 0; j < npoints; j++)
                {
                    float const ryp0 = 1.f / p2[j].y;
                    pxy[j].x = ghalfx * p2[j].x * ryp0 + ghalfx;
                    pxy[j].y = f * ryp0 + ghoriz;
                }

                // gd? Copied from floor rendering code

                xtex.d = 0;
                ytex.d = gxyaspect / (double)(tspr->z - globalposz + fadjust);
                otex.d = -ghoriz * ytex.d;

                // copied&modified from relative alignment
                vec2f_t const vv = { (float)tspr->x + s * p1.x + c * p1.y, (float)tspr->y + s * p1.y - c * p1.x };
                vec2f_t ff = { -(p0.x + p1.x) * s, (p0.x + p1.x) * c };

                f = polymost_invsqrt_approximation(ff.x * ff.x + ff.y * ff.y);

                ff.x *= f;
                ff.y *= f;

                float const ft[4] = { ((float)(globalposy - vv.y)) * ff.y + ((float)(globalposx - vv.x)) * ff.x,
                                      ((float)(globalposx - vv.x)) * ff.y - ((float)(globalposy - vv.y)) * ff.x,
                                      singlobalang * ff.y + cosglobalang * ff.x,
                                      singlobalang * ff.x - cosglobalang * ff.y };

                f = fviewingrange * -(1.f / (65536.f * 262144.f));
                xtex.u = (float)ft[3] * f;
                xtex.v = (float)ft[2] * f;
                ytex.u = ft[0] * ytex.d;
                ytex.v = ft[1] * ytex.d;
                otex.u = ft[0] * otex.d;
                otex.v = ft[1] * otex.d;
                otex.u += (ft[2] * (1.0f / 262144.f) - xtex.u) * ghalfx;
                otex.v -= (ft[3] * (1.0f / 262144.f) + xtex.v) * ghalfx;

                f = 4.f / (float)tspr->xrepeat;
                xtex.u *= f;
                ytex.u *= f;
                otex.u *= f;

                f = -4.f / (float)tspr->yrepeat;
                xtex.v *= f;
                ytex.v *= f;
                otex.v *= f;

                if (globalorientation & 4)
                {
                    xtex.u = ftsiz.x * xtex.d - xtex.u;
                    ytex.u = ftsiz.x * ytex.d - ytex.u;
                    otex.u = ftsiz.x * otex.d - otex.u;
                }

                // sprite panning
                if (spriteext[spritenum].xpanning)
                {
                    float const f = ((float)(spriteext[spritenum].xpanning) * (1.0f / 255.f)) * ftsiz.x;
                    ytex.u -= ytex.d * f;
                    otex.u -= otex.d * f;
                    drawpoly_srepeat = 1;
                }

                if (spriteext[spritenum].ypanning)
                {
                    float const f = ((float)(spriteext[spritenum].ypanning) * (1.0f / 255.f)) * ftsiz.y;
                    ytex.v -= ytex.d * f;
                    otex.v -= otex.d * f;
                    drawpoly_trepeat = 1;
                }

                tilesiz[globalpicnum] = tsiz;
                pow2xsplit = 0;

                polymost_drawpoly(pxy, npoints, method);

                drawpoly_srepeat = 0;
                drawpoly_trepeat = 0;
            }

            break;

        case 3:  // Voxel sprite
            break;
    }

    tilesiz[globalpicnum] = oldsiz;
}

EDUKE32_STATIC_ASSERT((int)RS_YFLIP == (int)HUDFLAG_FLIPPED);

//sx,sy       center of sprite; screen coords*65536
//z           zoom*65536. > is zoomed in
//a           angle (0 is default)
//dastat&1    1:translucence
//dastat&2    1:auto-scale mode (use 320*200 coordinates)
//dastat&4    1:y-flip
//dastat&8    1:don't clip to startumost/startdmost
//dastat&16   1:force point passed to be top-left corner, 0:Editart center
//dastat&32   1:reverse translucence
//dastat&64   1:non-masked, 0:masked
//dastat&128  1:draw all pages (permanent)
//cx1,...     clip window (actual screen coords)

void polymost_dorotatespritemodel(int32_t sx, int32_t sy, int32_t z, int16_t a, int16_t picnum,
    int8_t dashade, char dapalnum, int32_t dastat, uint8_t daalpha, int32_t uniqid)
{
    float d, cosang, sinang, cosang2, sinang2;
    float m[4][4];

    const int32_t tilenum = Ptile2tile(picnum, dapalnum);

    if (tile2model[tilenum].modelid == -1 || tile2model[tilenum].framenum == -1)
        return;

    vec3f_t vec1;

    tspritetype tspr;
    Bmemset(&tspr, 0, sizeof(spritetype));

    hudtyp const * const hud = tile2model[tilenum].hudmem[(dastat&4)>>2];

    if (!hud || hud->flags & HUDFLAG_HIDE)
        return;

    float const ogchang = gchang; gchang = 1.f;
    float const ogshang = gshang; gshang = 0.f; d = (float) z*(1.0f/(65536.f*16384.f));
    float const ogctang = gctang; gctang = (float) sintable[(a+512)&2047]*d;
    float const ogstang = gstang; gstang = (float) sintable[a&2047]*d;
    int const ogshade  = globalshade;  globalshade  = dashade;
    int const ogpal    = globalpal;    globalpal    = (int32_t) ((uint8_t) dapalnum);
    float const ogxyaspect = gxyaspect; gxyaspect = 1.f;
    int const oldviewingrange = viewingrange; viewingrange = 65536;

    vec1 = hud->add;

#ifdef POLYMER
    if (pr_overridehud) {
        vec1.x = pr_hudxadd;
        vec1.y = pr_hudyadd;
        vec1.z = pr_hudzadd;
    }
#endif
    if (!(hud->flags & HUDFLAG_NOBOB))
    {
        vec2f_t f = { (float)sx * (1.f / 65536.f), (float)sy * (1.f / 65536.f) };

        if (dastat & RS_TOPLEFT)
        {
            vec2_t siz = tilesiz[picnum];
            vec2_t off = { picanm[picnum].xofs + (siz.x >> 1), picanm[picnum].yofs + (siz.y >> 1) };

            d = (float)z * (1.0f / (65536.f * 16384.f));
            cosang2 = cosang = (float)sintable[(a + 512) & 2047] * d;
            sinang2 = sinang = (float)sintable[a & 2047] * d;

            if ((dastat & RS_AUTO) || (!(dastat & RS_NOCLIP)))  // Don't aspect unscaled perms
            {
                d = (float)xyaspect * (1.0f / 65536.f);
                cosang2 *= d;
                sinang2 *= d;
            }

            f.x += -(float)off.x * cosang2 + (float)off.y * sinang2;
            f.y += -(float)off.x * sinang - (float)off.y * cosang;
        }

        if (!(dastat & RS_AUTO))
        {
            vec1.x += f.x / ((float)(xdim << 15)) - 1.f;  //-1: left of screen, +1: right of screen
            vec1.y += f.y / ((float)(ydim << 15)) - 1.f;  //-1: top of screen, +1: bottom of screen
        }
        else
        {
            vec1.x += f.x * (1.0f / 160.f) - 1.f;  //-1: left of screen, +1: right of screen
            vec1.y += f.y * (1.0f / 100.f) - 1.f;  //-1: top of screen, +1: bottom of screen
        }
    }
    tspr.ang = hud->angadd+globalang;

#ifdef POLYMER
    if (pr_overridehud) {
        tspr.ang = pr_hudangadd + globalang;
    }
#endif

    if (dastat & RS_YFLIP) { vec1.x = -vec1.x; vec1.y = -vec1.y; }

    // In Polymost, we don't care if the model is very big
#ifdef POLYMER
    if (getrendermode() == REND_POLYMER)
    {
        vec3f_t const vec2 = { fglobalposx + (gcosang * vec1.z - gsinang * vec1.x) * 2560.f,
                               fglobalposy + (gsinang * vec1.z + gcosang * vec1.x) * 2560.f,
                               fglobalposz + (vec1.y * (2560.f * 0.8f)) };
        *(vec3f_t *)&tspr = vec2;
        tspr.xrepeat = tspr.yrepeat = 5;
    }
    else
#endif
    {
        tspr.xrepeat = tspr.yrepeat = 32;

        tspr.x = globalposx + Blrintf((gcosang*vec1.z - gsinang*vec1.x)*16384.f);
        tspr.y = globalposy + Blrintf((gsinang*vec1.z + gcosang*vec1.x)*16384.f);
        tspr.z = globalposz + Blrintf(vec1.y * (16384.f * 0.8f));
    }

    tspr.picnum = picnum;
    tspr.shade = dashade;
    tspr.pal = dapalnum;
    tspr.owner = uniqid+MAXSPRITES;
    // 1 -> 1
    // 32 -> 32*16 = 512
    // 4 -> 8
    tspr.cstat = globalorientation = (dastat&RS_TRANS1) | ((dastat&RS_TRANS2)<<4) | ((dastat&RS_YFLIP)<<1);

    if ((dastat&(RS_AUTO|RS_NOCLIP)) == RS_AUTO)
        bglViewport(windowx1, yres-(windowy2+1), windowx2-windowx1+1, windowy2-windowy1+1);
    else
    {
        bglViewport(0, 0, xdim, ydim);
        glox1 = -1; //Force fullscreen (glox1=-1 forces it to restore)
    }

    if (getrendermode() < REND_POLYMER)
    {
        bglMatrixMode(GL_PROJECTION);
        Bmemset(m, 0, sizeof(m));

        if ((dastat&(RS_AUTO|RS_NOCLIP)) == RS_AUTO)
        {
            float f = 1.f;
            int32_t fov = hud->fov;
#ifdef POLYMER
            if (pr_overridehud)
                fov = pr_hudfov;
#endif
            if (fov != -1)
                f = 1.f/tanf(((float)fov * 2.56f) * ((.5f * (float)PI) * (1.0f/2048.f)));

            m[0][0] = f*fydimen; m[0][2] = 1.f;
            m[1][1] = f*fxdimen; m[1][2] = 1.f;
            m[2][2] = 1.f; m[2][3] = fydimen;
            m[3][2] =-1.f;
        }
        else
        {
            m[0][0] = m[2][3] = 1.f;
            m[1][1] = fxdim/fydim;
            m[2][2] = 1.0001f;
            m[3][2] = 1-m[2][2];
        }

        bglLoadMatrixf(&m[0][0]);

        bglMatrixMode(GL_MODELVIEW);
        bglLoadIdentity();
    }

    if (hud->flags & HUDFLAG_NODEPTH)
        bglDisable(GL_DEPTH_TEST);
    else
    {
        static int32_t onumframes = 0;

        bglEnable(GL_DEPTH_TEST);

        if (onumframes != numframes)
        {
            onumframes = numframes;
            bglClear(GL_DEPTH_BUFFER_BIT);
        }
    }

    spriteext[tspr.owner].alpha = daalpha * (1.0f / 255.0f);

    bglDisable(GL_FOG);

    if (getrendermode() == REND_POLYMOST)
        polymost_mddraw(&tspr);
# ifdef POLYMER
    else
    {
        int32_t fov;

        tspriteptr[MAXSPRITESONSCREEN] = &tspr;

        bglEnable(GL_ALPHA_TEST);
        bglEnable(GL_BLEND);

        spriteext[tspr.owner].roll = a;
        spriteext[tspr.owner].offset.z = z;

        fov = hud->fov;

        if (fov == -1)
            fov = pr_fov;

        if (pr_overridehud)
            fov = pr_hudfov;

        polymer_setaspect(fov);

        polymer_drawsprite(MAXSPRITESONSCREEN);

        polymer_setaspect(pr_fov);

        spriteext[tspr.owner].offset.z = 0;
        spriteext[tspr.owner].roll = 0;

        bglDisable(GL_BLEND);
        bglDisable(GL_ALPHA_TEST);
    }
# endif
    if (!nofog) bglEnable(GL_FOG);

    viewingrange = oldviewingrange;
    gxyaspect = ogxyaspect;
    globalshade  = ogshade;
    globalpal    = ogpal;
    gchang = ogchang;
    gshang = ogshang;
    gctang = ogctang;
    gstang = ogstang;
}

void polymost_dorotatesprite(int32_t sx, int32_t sy, int32_t z, int16_t a, int16_t picnum,
                             int8_t dashade, char dapalnum, int32_t dastat, uint8_t daalpha,
                             int32_t cx1, int32_t cy1, int32_t cx2, int32_t cy2, int32_t uniqid)
{
    if (usemodels && tile2model[picnum].hudmem[(dastat&4)>>2])
    {
        polymost_dorotatespritemodel(sx, sy, z, a, picnum, dashade, dapalnum, dastat, daalpha, uniqid);
        return;
    }

    bglViewport(0,0,xdim,ydim); glox1 = -1; //Force fullscreen (glox1=-1 forces it to restore)
    bglMatrixMode(GL_PROJECTION);
    bglPushMatrix();

    globvis = 0;

    int32_t const ogpicnum = globalpicnum;
    globalpicnum = picnum;
    int32_t const  ogshade = globalshade;
    globalshade = dashade;
    int32_t const  ogpal = globalpal;
    globalpal = (int32_t)((uint8_t)dapalnum);
    float const  oghalfx = ghalfx;
    ghalfx = fxdim * .5f;
    float const  ogrhalfxdown10 = grhalfxdown10;
    grhalfxdown10 = 1.f / (ghalfx * 1024.f);
    float const  ogrhalfxdown10x = grhalfxdown10x;
    grhalfxdown10x = grhalfxdown10;
    float const  oghoriz = ghoriz;
    ghoriz = fydim * .5f;
    int32_t const  ofoffset = frameoffset;
    frameoffset = frameplace;
    float const  ogchang = gchang;
    gchang = 1.f;
    float const  ogshang = gshang;
    gshang = 0.f;
    float const  ogctang = gctang;
    gctang = 1.f;
    float const  ogstang = gstang;
    gstang = 0.f;

    float m[4][4];

    Bmemset(m,0,sizeof(m));
    m[0][0] = m[2][3] = 1.0f;
    m[1][1] = fxdim / fydim;
    m[2][2] = 1.0001f;
    m[3][2] = 1 - m[2][2];

    bglLoadMatrixf(&m[0][0]);
    bglMatrixMode(GL_MODELVIEW);
    bglPushMatrix();
    bglLoadIdentity();

    bglDisable(GL_DEPTH_TEST);
    bglDisable(GL_ALPHA_TEST);
    bglEnable(GL_TEXTURE_2D);

#if defined(POLYMER)
# ifdef USE_GLEXT
    const int32_t olddetailmapping = r_detailmapping, oldglowmapping = r_glowmapping;
# endif
    const int32_t oldnormalmapping = pr_normalmapping;
#endif

    int32_t method = DAMETH_CLAMPED; //Use OpenGL clamping - dorotatesprite never repeats

    if (!(dastat & RS_NOMASK))
    {
        if (dastat & RS_TRANS1)
            method |= (dastat & RS_TRANS2) ? DAMETH_TRANS2 : DAMETH_TRANS1;
        else
            method |= DAMETH_MASK;
    }

#ifdef POLYMER
    if (getrendermode() == REND_POLYMER)
    {
        pr_normalmapping = 0;
        polymer_inb4rotatesprite(picnum, dapalnum, dashade, method);
# ifdef USE_GLEXT
        r_detailmapping = 0;
        r_glowmapping = 0;
# endif
    }
#endif

    drawpoly_alpha = daalpha * (1.0f / 255.0f);

    vec2_t const siz = tilesiz[globalpicnum];
    vec2_t ofs ={ 0, 0 };

    if (!(dastat & RS_TOPLEFT))
    {
        ofs.x = picanm[globalpicnum].xofs + (siz.x>>1);
        ofs.y = picanm[globalpicnum].yofs + (siz.y>>1);
    }

    if (dastat & RS_YFLIP)
        ofs.y = siz.y - ofs.y;

    int32_t ourxyaspect, temp;
    dorotspr_handle_bit2(&sx, &sy, &z, dastat, cx1 + cx2, cy1 + cy2, &temp, &ourxyaspect);

    float d = (float)z * (1.0f / (65536.f * 16384.f));
    float const cosang = (float)sintable[(a + 512) & 2047] * d;
    float cosang2 = cosang;
    float const sinang = (float)sintable[a & 2047] * d;
    float sinang2 = sinang;

    if ((dastat & RS_AUTO) || (!(dastat & RS_NOCLIP)))  // Don't aspect unscaled perms
    {
        d = (float)ourxyaspect * (1.0f / 65536.f);
        cosang2 *= d;
        sinang2 *= d;
    }

    float const cx = (float)sx * (1.0f / 65536.f) - (float)ofs.x * cosang2 + (float)ofs.y * sinang2;
    float const cy = (float)sy * (1.0f / 65536.f) - (float)ofs.x * sinang - (float)ofs.y * cosang;

    vec2f_t pxy[8] = { { cx, cy },
                       { cx + (float)siz.x * cosang2, cy + (float)siz.x * sinang },
                       { 0, 0 },
                       { cx - (float)siz.y * sinang2, cy + (float)siz.y * cosang } };

    pxy[2].x = pxy[1].x + pxy[3].x - pxy[0].x;
    pxy[2].y = pxy[1].y + pxy[3].y - pxy[0].y;

    int32_t n = 4;

    xtex.d = 0; ytex.d = 0; otex.d = 1.f;
    //px[0]*gux + py[0]*guy + guo = 0
    //px[1]*gux + py[1]*guy + guo = xsiz-.0001
    //px[3]*gux + py[3]*guy + guo = 0
    d = 1.f/(pxy[0].x*(pxy[1].y-pxy[3].y) + pxy[1].x*(pxy[3].y-pxy[0].y) + pxy[3].x*(pxy[0].y-pxy[1].y));

    float const sxd = ((float)siz.x-.0001f)*d;

    xtex.u = (pxy[3].y-pxy[0].y)*sxd;
    ytex.u = (pxy[0].x-pxy[3].x)*sxd;
    otex.u = 0 - pxy[0].x*xtex.u - pxy[0].y*ytex.u;

    float const syd = ((float)siz.y-.0001f)*d;

    if (!(dastat & RS_YFLIP))
    {
        //px[0]*gvx + py[0]*gvy + gvo = 0
        //px[1]*gvx + py[1]*gvy + gvo = 0
        //px[3]*gvx + py[3]*gvy + gvo = ysiz-.0001
        xtex.v = (pxy[0].y-pxy[1].y)*syd;
        ytex.v = (pxy[1].x-pxy[0].x)*syd;
        otex.v = 0 - pxy[0].x*xtex.v - pxy[0].y*ytex.v;
    }
    else
    {
        //px[0]*gvx + py[0]*gvy + gvo = ysiz-.0001
        //px[1]*gvx + py[1]*gvy + gvo = ysiz-.0001
        //px[3]*gvx + py[3]*gvy + gvo = 0
        xtex.v = (pxy[1].y-pxy[0].y)*syd;
        ytex.v = (pxy[0].x-pxy[1].x)*syd;
        otex.v = (float)siz.y-.0001f - pxy[0].x*xtex.v - pxy[0].y*ytex.v;
    }

    cx2++; cy2++;
    //Clippoly4 (converted from int32_t to double)

    int32_t nn = z = 0;
    float px2[8], py2[8];

    do
    {
        int32_t zz = z+1; if (zz == n) zz = 0;
        float const x1 = pxy[z].x, x2 = pxy[zz].x-x1;
        if (((float)cx1 <= x1) && (x1 <= (float)cx2)) { px2[nn] = x1; py2[nn] = pxy[z].y; nn++; }
        float fx = (float)(x2 <= 0 ? cx2 : cx1); d = fx-x1;
        if ((d < x2) != (d < 0)) { px2[nn] = fx; py2[nn] = (pxy[zz].y-pxy[z].y)*d/x2 + pxy[z].y; nn++; }
        fx = (float)(x2 <= 0 ? cx1 : cx2); d = fx-x1;
        if ((d < x2) != (d < 0)) { px2[nn] = fx; py2[nn] = (pxy[zz].y-pxy[z].y)*d/x2 + pxy[z].y; nn++; }
        z = zz;
    }
    while (z);

    if (nn >= 3)
    {
        n = z = 0;
        do
        {
            int32_t zz = z+1; if (zz == nn) zz = 0;
            float const y1 = py2[z], y2 = py2[zz]-y1; 
            if ((cy1 <= y1) && (y1 <= cy2)) { pxy[n].y = y1; pxy[n].x = px2[z]; n++; }
            float fy = (float)(y2 <= 0 ? cy2 : cy1); d = fy - y1;
            if ((d < y2) != (d < 0)) { pxy[n].y = fy; pxy[n].x = (px2[zz]-px2[z])*d/y2 + px2[z]; n++; }
            fy = (float)(y2 <= 0 ? cy1 : cy2); d = fy - y1;
            if ((d < y2) != (d < 0)) { pxy[n].y = fy; pxy[n].x = (px2[zz]-px2[z])*d/y2 + px2[z]; n++; }
            z = zz;
        }
        while (z);

        bglDisable(GL_FOG);
        pow2xsplit = 0; polymost_drawpoly(pxy, n,method);
        if (!nofog) bglEnable(GL_FOG);
    }

#ifdef POLYMER
    if (getrendermode() == REND_POLYMER)
    {
# ifdef USE_GLEXT
        r_detailmapping = olddetailmapping;
        r_glowmapping = oldglowmapping;
# endif
        polymer_postrotatesprite();
        pr_normalmapping = oldnormalmapping;
    }
#endif
    bglPopMatrix();
    bglMatrixMode(GL_PROJECTION);
    bglPopMatrix();

    globalpicnum = ogpicnum;
    globalshade  = ogshade;
    globalpal    = ogpal;
    ghalfx       = oghalfx;
    grhalfxdown10 = ogrhalfxdown10;
    grhalfxdown10x = ogrhalfxdown10x;
    ghoriz       = oghoriz;
    frameoffset  = ofoffset;
    gchang = ogchang;
    gshang = ogshang;
    gctang = ogctang;
    gstang = ogstang;
}

static float trapextx[2];
static void drawtrap(float x0, float x1, float y0, float x2, float x3, float y1)
{
    if (y0 == y1) return;

    float px[4], py[4];
    int32_t n = 3;

    px[0] = x0; py[0] = y0;  py[2] = y1;
    if (x0 == x1) { px[1] = x3; py[1] = y1; px[2] = x2; }
    else if (x2 == x3) { px[1] = x1; py[1] = y0; px[2] = x3; }
    else               { px[1] = x1; py[1] = y0; px[2] = x3; px[3] = x2; py[3] = y1; n = 4; }

    bglBegin(GL_TRIANGLE_FAN);
    for (int i=0; i<n; i++)
    {
        px[i] = min(max(px[i],trapextx[0]),trapextx[1]);
        bglTexCoord2f(px[i]*xtex.u + py[i]*ytex.u + otex.u,
                      px[i]*xtex.v + py[i]*ytex.v + otex.v);
        bglVertex2f(px[i],py[i]);
    }
    bglEnd();
}

static void tessectrap(const float *px, const float *py, const int32_t *point2, int32_t numpoints)
{
    float x0, x1, m0, m1;
    int32_t i, j, k, z, i0, i1, i2, i3, npoints, gap, numrst;

    static int32_t allocpoints = 0, *slist = 0, *npoint2 = 0;
    typedef struct { float x, y, xi; int32_t i; } raster;
    static raster *rst = 0;
    if (numpoints+16 > allocpoints) //16 for safety
    {
        allocpoints = numpoints+16;
        rst = (raster *)Xrealloc(rst,allocpoints*sizeof(raster));
        slist = (int32_t *)Xrealloc(slist,allocpoints*sizeof(int32_t));
        npoint2 = (int32_t *)Xrealloc(npoint2,allocpoints*sizeof(int32_t));
    }

    //Remove unnecessary collinear points:
    for (i=0; i<numpoints; i++) npoint2[i] = point2[i];
    npoints = numpoints; z = 0;
    for (i=0; i<numpoints; i++)
    {
        j = npoint2[i]; if ((point2[i] < i) && (i < numpoints-1)) z = 3;
        if (j < 0) continue;
        k = npoint2[j];
        m0 = (px[j]-px[i])*(py[k]-py[j]);
        m1 = (py[j]-py[i])*(px[k]-px[j]);
        if (m0 < m1) { z |= 1; continue; }
        if (m0 > m1) { z |= 2; continue; }
        npoint2[i] = k; npoint2[j] = -1; npoints--; i--; //collinear
    }
    if (!z) return;
    trapextx[0] = trapextx[1] = px[0];
    for (i=j=0; i<numpoints; i++)
    {
        if (npoint2[i] < 0) continue;
        if (px[i] < trapextx[0]) trapextx[0] = px[i];
        if (px[i] > trapextx[1]) trapextx[1] = px[i];
        slist[j++] = i;
    }
    if (z != 3) //Simple polygon... early out
    {
        bglBegin(GL_TRIANGLE_FAN);
        for (i=0; i<npoints; i++)
        {
            j = slist[i];
            bglTexCoord2f(px[j]*xtex.u + py[j]*ytex.u + otex.u,
                          px[j]*xtex.v + py[j]*ytex.v + otex.v);
            bglVertex2f(px[j],py[j]);
        }
        bglEnd();
        return;
    }

    //Sort points by y's
    for (gap=(npoints>>1); gap; gap>>=1)
        for (i=0; i<npoints-gap; i++)
            for (j=i; j>=0; j-=gap)
            {
                if (py[npoint2[slist[j]]] <= py[npoint2[slist[j+gap]]]) break;
                k = slist[j]; slist[j] = slist[j+gap]; slist[j+gap] = k;
            }

    numrst = 0;
    for (z=0; z<npoints; z++)
    {
        i0 = slist[z]; i1 = npoint2[i0]; if (py[i0] == py[i1]) continue;
        i2 = i1; i3 = npoint2[i1];
        if (py[i1] == py[i3]) { i2 = i3; i3 = npoint2[i3]; }

        //i0        i3
        //  \      /
        //   i1--i2
        //  /      \ ~
        //i0        i3

        if ((py[i1] < py[i0]) && (py[i2] < py[i3])) //Insert raster
        {
            for (i=numrst; i>0; i--)
            {
                if (rst[i-1].xi*(py[i1]-rst[i-1].y) + rst[i-1].x < px[i1]) break;
                rst[i+1] = rst[i-1];
            }
            numrst += 2;

            if (i&1) //split inside area
            {
                j = i-1;

                x0 = (py[i1] - rst[j  ].y)*rst[j  ].xi + rst[j  ].x;
                x1 = (py[i1] - rst[j+1].y)*rst[j+1].xi + rst[j+1].x;
                drawtrap(rst[j].x,rst[j+1].x,rst[j].y,x0,x1,py[i1]);
                rst[j  ].x = x0; rst[j  ].y = py[i1];
                rst[j+3].x = x1; rst[j+3].y = py[i1];
            }

            m0 = (px[i0]-px[i1]) / (py[i0]-py[i1]);
            m1 = (px[i3]-px[i2]) / (py[i3]-py[i2]);
            j = ((px[i1] > px[i2]) || ((i1 == i2) && (m0 >= m1))) + i;
            k = (i<<1)+1 - j;
            rst[j].i = i0; rst[j].xi = m0; rst[j].x = px[i1]; rst[j].y = py[i1];
            rst[k].i = i3; rst[k].xi = m1; rst[k].x = px[i2]; rst[k].y = py[i2];
        }
        else
        {
            //NOTE:don't count backwards!
            if (i1 == i2) { for (i=0; i<numrst; i++) if (rst[i].i == i1) break; }
            else { for (i=0; i<numrst; i++) if ((rst[i].i == i1) || (rst[i].i == i2)) break; }
            j = i&~1;

            if ((py[i1] > py[i0]) && (py[i2] > py[i3])) //Delete raster
            {
                for (; j<=i+1; j+=2)
                {
                    x0 = (py[i1] - rst[j  ].y)*rst[j  ].xi + rst[j  ].x;
                    if ((i == j) && (i1 == i2)) x1 = x0; else x1 = (py[i1] - rst[j+1].y)*rst[j+1].xi + rst[j+1].x;
                    drawtrap(rst[j].x,rst[j+1].x,rst[j].y,x0,x1,py[i1]);
                    rst[j  ].x = x0; rst[j  ].y = py[i1];
                    rst[j+1].x = x1; rst[j+1].y = py[i1];
                }
                numrst -= 2; for (; i<numrst; i++) rst[i] = rst[i+2];
            }
            else
            {
                x0 = (py[i1] - rst[j  ].y)*rst[j  ].xi + rst[j  ].x;
                x1 = (py[i1] - rst[j+1].y)*rst[j+1].xi + rst[j+1].x;
                drawtrap(rst[j].x,rst[j+1].x,rst[j].y,x0,x1,py[i1]);
                rst[j  ].x = x0; rst[j  ].y = py[i1];
                rst[j+1].x = x1; rst[j+1].y = py[i1];

                if (py[i0] < py[i3]) { rst[i].x = px[i2]; rst[i].y = py[i2]; rst[i].i = i3; }
                else { rst[i].x = px[i1]; rst[i].y = py[i1]; rst[i].i = i0; }
                rst[i].xi = (px[rst[i].i] - rst[i].x) / (py[rst[i].i] - py[i1]);
            }
        }
    }
}

void polymost_fillpolygon(int32_t npoints)
{
    globalx1 = mulscale16(globalx1,xyaspect);
    globaly2 = mulscale16(globaly2,xyaspect);
    xtex.u = ((float)asm1) * (1.f / 4294967296.f);
    xtex.v = ((float)asm2) * (1.f / 4294967296.f);
    ytex.u = ((float)globalx1) * (1.f / 4294967296.f);
    ytex.v = ((float)globaly2) * (-1.f / 4294967296.f);
    otex.u = (fxdim * xtex.u + fydim * ytex.u) * -0.5f + fglobalposx * (1.f / 4294967296.f);
    otex.v = (fxdim * xtex.v + fydim * ytex.v) * -0.5f - fglobalposy * (1.f / 4294967296.f);

    //Convert int32_t to float (in-place)
    for (int i=0; i<npoints; ++i)
    {
        ((float *)rx1)[i] = ((float)rx1[i])*(1.0f/4096.f);
        ((float *)ry1)[i] = ((float)ry1[i])*(1.0f/4096.f);
    }

    if (gloy1 != -1) setpolymost2dview(); //disables blending, texturing, and depth testing
    bglEnable(GL_ALPHA_TEST);
    bglEnable(GL_TEXTURE_2D);
    pthtyp *pth = our_texcache_fetch(DAMETH_NOMASK);
    bglBindTexture(GL_TEXTURE_2D, pth ? pth->glpic : 0);

    float const f = getshadefactor(globalshade);

    if (((globalorientation>>7)&3) > 1)
    {
        bglEnable(GL_BLEND);
        bglColor4f(f, f, f, float_trans[(globalorientation>>7)&3]);
    }
    else
    {
        bglDisable(GL_BLEND);
        bglColor3f(f, f, f);
    }

    tessectrap((float *)rx1,(float *)ry1,xb1,npoints);
}

int32_t polymost_drawtilescreen(int32_t tilex, int32_t tiley, int32_t wallnum, int32_t dimen, int32_t tilezoom,
                                int32_t usehitile, uint8_t *loadedhitile)
{
    float xdime, ydime, xdimepad, ydimepad, scx, scy, ratio = 1.f;
    int32_t i;
    pthtyp *pth;

    if (getrendermode() < REND_POLYMOST || !in3dmode())
        return -1;

    if (!glinfo.texnpot)
    {
        i = (1<<(picsiz[wallnum]&15)); if (i < tilesiz[wallnum].x) i += i; xdimepad = (float)i;
        i = (1<<(picsiz[wallnum]>>4)); if (i < tilesiz[wallnum].y) i += i; ydimepad = (float)i;
    }
    else
    {
        xdimepad = (float)tilesiz[wallnum].x;
        ydimepad = (float)tilesiz[wallnum].y;
    }
    xdime = (float)tilesiz[wallnum].x; xdimepad = xdime/xdimepad;
    ydime = (float)tilesiz[wallnum].y; ydimepad = ydime/ydimepad;

    if ((xdime <= dimen) && (ydime <= dimen))
    {
        scx = xdime;
        scy = ydime;
    }
    else
    {
        scx = (float)dimen;
        scy = (float)dimen;
        if (xdime < ydime)
            scx *= xdime/ydime;
        else
            scy *= ydime/xdime;
    }

    {
        int32_t ousehightile = usehightile;
        usehightile = usehitile && usehightile;
        pth = texcache_fetch(wallnum, 0, 0, DAMETH_CLAMPED);
        if (usehightile)
            loadedhitile[wallnum>>3] |= (1<<(wallnum&7));
        usehightile = ousehightile;
    }

    bglBindTexture(GL_TEXTURE_2D, pth ? pth->glpic : 0);

    bglDisable(GL_ALPHA_TEST);

    if (tilezoom)
    {
        if (scx > scy) ratio = dimen/scx;
        else ratio = dimen/scy;
    }

    if (!pth || (pth->flags & PTH_HASALPHA))
    {
        bglDisable(GL_TEXTURE_2D);
        bglBegin(GL_TRIANGLE_FAN);
        if (gammabrightness)
            bglColor3f((float)curpalette[255].r*(1.0f/255.f),
                       (float)curpalette[255].g*(1.0f/255.f),
                       (float)curpalette[255].b*(1.0f/255.f));
        else
            bglColor3f((float)britable[curbrightness][ curpalette[255].r ] * (1.0f/255.f),
                       (float)britable[curbrightness][ curpalette[255].g ] * (1.0f/255.f),
                       (float)britable[curbrightness][ curpalette[255].b ] * (1.0f/255.f));
        bglVertex2f((float)tilex            ,(float)tiley);
        bglVertex2f((float)tilex+(scx*ratio),(float)tiley);
        bglVertex2f((float)tilex+(scx*ratio),(float)tiley+(scy*ratio));
        bglVertex2f((float)tilex            ,(float)tiley+(scy*ratio));
        bglEnd();
    }

    bglColor3f(1,1,1);
    bglEnable(GL_TEXTURE_2D);
    bglEnable(GL_BLEND);
    bglBegin(GL_TRIANGLE_FAN);
    bglTexCoord2f(0,              0); bglVertex2f((float)tilex            ,(float)tiley);
    bglTexCoord2f(xdimepad,       0); bglVertex2f((float)tilex+(scx*ratio),(float)tiley);
    bglTexCoord2f(xdimepad,ydimepad); bglVertex2f((float)tilex+(scx*ratio),(float)tiley+(scy*ratio));
    bglTexCoord2f(0,       ydimepad); bglVertex2f((float)tilex            ,(float)tiley+(scy*ratio));
    bglEnd();

    return 0;
}

static int32_t gen_font_glyph_tex(void)
{
    // construct a 256x128 8-bit alpha-only texture for the font glyph matrix

    bglGenTextures(1,&polymosttext);

    if (!polymosttext) return -1;

    char * const tbuf = (char *)Xmalloc(256*128);

    Bmemset(tbuf, 0, 256*128);

    char * cptr = (char *)textfont;

    for (int h=0; h<256; h++)
    {
        char *tptr = tbuf + (h%32)*8 + (h/32)*256*8;
        for (int i=0; i<8; i++)
        {
            for (int j=0; j<8; j++)
            {
                if (cptr[h*8+i] & pow2char[7-j]) tptr[j] = 255;
            }
            tptr += 256;
        }
    }

    cptr = (char *)smalltextfont;

    for (int h=0; h<256; h++)
    {
        char *tptr = tbuf + 256*64 + (h%32)*8 + (h/32)*256*8;
        for (int i=1; i<7; i++)
        {
            for (int j=2; j<6; j++)
            {
                if (cptr[h*8+i] & pow2char[7-j]) tptr[j-2] = 255;
            }
            tptr += 256;
        }
    }

    bglBindTexture(GL_TEXTURE_2D, polymosttext);
    bglTexImage2D(GL_TEXTURE_2D,0,GL_ALPHA,256,128,0,GL_ALPHA,GL_UNSIGNED_BYTE,(GLvoid *)tbuf);
    bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
    bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
    Bfree(tbuf);

    return 0;
}

int32_t polymost_printext256(int32_t xpos, int32_t ypos, int16_t col, int16_t backcol, const char *name, char fontsize)
{
    int const arbackcol = (unsigned)backcol < 256 ? backcol : 0;

    // FIXME?
    if (col < 0)
        col = 0;

    palette_t p, b;

    bricolor(&p, col);
    bricolor(&b, arbackcol);

    if (getrendermode() < REND_POLYMOST || !in3dmode() || (!polymosttext && gen_font_glyph_tex() < 0))
        return -1;
    else
        bglBindTexture(GL_TEXTURE_2D, polymosttext);

    setpolymost2dview();	// disables blending, texturing, and depth testing

    bglDisable(GL_ALPHA_TEST);
    bglDepthMask(GL_FALSE);	// disable writing to the z-buffer

//    bglPushAttrib(GL_POLYGON_BIT|GL_ENABLE_BIT);
    // XXX: Don't fogify the OSD text in Mapster32 with r_usenewshading >= 2.
    bglDisable(GL_FOG);
    // We want to have readable text in wireframe mode, too:
    bglPolygonMode(GL_FRONT_AND_BACK, GL_FILL);

    if (backcol >= 0)
    {
        int const c = Bstrlen(name);

        bglColor4ub(b.r,b.g,b.b,255);
        
        bglBegin(GL_QUADS);

        bglVertex2i(xpos,ypos);
        bglVertex2i(xpos,ypos+(fontsize?6:8));
        bglVertex2i(xpos+(c<<(3-fontsize)), ypos+(fontsize ? 6 : 8));
        bglVertex2i(xpos+(c<<(3-fontsize)), ypos);

        bglEnd();
    }

    bglEnable(GL_TEXTURE_2D);
    bglEnable(GL_BLEND);
    bglColor4ub(p.r,p.g,p.b,255);

    vec2f_t const tc = { fontsize ? (4.f / 256.f) : (8.f / 256.f),
                         fontsize ? (6.f / 128.f) : (8.f / 128.f) };

    bglBegin(GL_QUADS);

    for (int c=0; name[c]; ++c)
    {
        if (name[c] == '^' && isdigit(name[c+1]))
        {
            char smallbuf[8];
            int bi = 0;

            while (isdigit(name[c+1]) && bi<3)
            {
                smallbuf[bi++]=name[c+1];
                c++;
            }

            smallbuf[bi++] = 0;

            if (col)
            {
                col = Batol(smallbuf);

                if ((unsigned) col >= 256)
                    col = 0;
            }

            bricolor(&p, col);

            bglColor4ub(p.r, p.g, p.b, 255);

            continue;
        }

        vec2f_t const t = { (float)(name[c] % 32) * (1.0f / 32.f),
                            (float)((name[c] / 32) + (fontsize * 8)) * (1.0f / 16.f) };

        bglTexCoord2f(t.x, t.y);
        bglVertex2i(xpos, ypos);

        bglTexCoord2f(t.x + tc.x, t.y);
        bglVertex2i(xpos + (8 >> fontsize), ypos);

        bglTexCoord2f(t.x + tc.x, t.y + tc.y);
        bglVertex2i(xpos + (8 >> fontsize), ypos + (fontsize ? 6 : 8));

        bglTexCoord2f(t.x, t.y + tc.y);
        bglVertex2i(xpos, ypos + (fontsize ? 6 : 8));

        xpos += (8>>fontsize);
    }

    bglEnd();

    bglDepthMask(GL_TRUE);	// re-enable writing to the z-buffer

//    bglPopAttrib();

    if (!nofog) bglEnable(GL_FOG);

    return 0;
}

// Console commands by JBF
static int32_t gltexturemode(const osdfuncparm_t *parm)
{
    int32_t m;
    char *p;

    if (parm->numparms != 1)
    {
        OSD_Printf("Current texturing mode is %s\n", glfiltermodes[gltexfiltermode].name);
        OSD_Printf("  Vaild modes are:\n");
        for (m = 0; m < NUMGLFILTERMODES; m++)
            OSD_Printf("     %d - %s\n", m, glfiltermodes[m].name);

        return OSDCMD_OK;
    }

    m = Bstrtoul(parm->parms[0], &p, 10);
    if (p == parm->parms[0])
    {
        // string
        for (m = 0; m < NUMGLFILTERMODES; m++)
        {
            if (!Bstrcasecmp(parm->parms[0], glfiltermodes[m].name))
                break;
        }

        if (m == NUMGLFILTERMODES)
            m = gltexfiltermode;   // no change
    }
    else
    {
        m = clamp(m, 0, NUMGLFILTERMODES-1);
    }

    gltexfiltermode = m;
    gltexapplyprops();

    OSD_Printf("Texture filtering mode changed to %s\n", glfiltermodes[gltexfiltermode].name);

    return OSDCMD_OK;
}

static int32_t osdcmd_cvar_set_polymost(const osdfuncparm_t *parm)
{
    int32_t r = osdcmd_cvar_set(parm);

    if (xdim == 0 || ydim == 0 || bpp == 0) // video not set up yet
    {
        if (r == OSDCMD_OK)
        {
#ifdef POLYMER
            if (!Bstrcasecmp(parm->name, "r_pr_maxlightpasses"))
                pr_maxlightpasses = r_pr_maxlightpasses;
#endif
        }

        return r;
    }

    if (r == OSDCMD_OK)
    {
        if (!Bstrcasecmp(parm->name, "r_swapinterval"))
            setvsync(vsync);
        else if (!Bstrcasecmp(parm->name, "r_downsize"))
        {
            if (r_downsizevar == -1)
                r_downsizevar = r_downsize;

            if (in3dmode() && r_downsize != r_downsizevar)
            {
                texcache_invalidate();
                resetvideomode();
                if (setgamemode(fullscreen,xdim,ydim,bpp))
                    OSD_Printf("restartvid: Reset failed...\n");
            }

            r_downsizevar = r_downsize;
        }
        else if (!Bstrcasecmp(parm->name, "r_anisotropy"))
            gltexapplyprops();
        else if (!Bstrcasecmp(parm->name, "r_texfilter"))
            gltexturemode(parm);
        else if (!Bstrcasecmp(parm->name, "r_usenewshading"))
            bglFogi(GL_FOG_MODE, (r_usenewshading < 2) ? GL_EXP2 : GL_LINEAR);
#ifdef POLYMER
        else if (!Bstrcasecmp(parm->name, "r_pr_maxlightpasses"))
        {
            if (pr_maxlightpasses != r_pr_maxlightpasses)
            {
                polymer_invalidatelights();
                pr_maxlightpasses = r_pr_maxlightpasses;
            }
        }
#endif
    }

    return r;
}

void polymost_initosdfuncs(void)
{
    uint32_t i;

    cvar_t cvars_polymost[] =
    {
        { "r_animsmoothing","enable/disable model animation smoothing",(void *) &r_animsmoothing, CVAR_BOOL, 0, 1 },
        { "r_downsize","controls downsizing factor (quality) for hires textures",(void *) &r_downsize, CVAR_INT|CVAR_FUNCPTR, 0, 5 },
        { "r_fullbrights","enable/disable fullbright textures",(void *) &r_fullbrights, CVAR_BOOL, 0, 1 },
        { "r_parallaxskyclamping","enable/disable parallaxed floor/ceiling sky texture clamping", (void *) &r_parallaxskyclamping, CVAR_BOOL, 0, 1 },
        { "r_parallaxskypanning","enable/disable parallaxed floor/ceiling panning when drawing a parallaxing sky", (void *) &r_parallaxskypanning, CVAR_BOOL, 0, 1 },

#ifdef USE_GLEXT
        { "r_detailmapping","enable/disable detail mapping",(void *) &r_detailmapping, CVAR_BOOL, 0, 1 },
        { "r_glowmapping","enable/disable glow mapping",(void *) &r_glowmapping, CVAR_BOOL, 0, 1 },
#endif
#ifndef EDUKE32_GLES
        { "r_polygonmode","debugging feature",(void *) &r_polygonmode, CVAR_INT | CVAR_NOSAVE, 0, 3 },
        { "r_texcache","enable/disable OpenGL compressed texture cache",(void *) &glusetexcache, CVAR_INT, 0, 2 },
        { "r_memcache","enable/disable texture cache memory cache",(void *) &glusememcache, CVAR_BOOL, 0, 1 },
        { "r_texcompr","enable/disable OpenGL texture compression",(void *) &glusetexcompr, CVAR_BOOL, 0, 1 },
#endif

#ifdef REDBLUEMODE
        { "r_redbluemode","enable/disable experimental OpenGL red-blue glasses mode",(void *) &glredbluemode, CVAR_BOOL, 0, 1 },
#endif
        { "r_shadescale","multiplier for shading",(void *) &shadescale, CVAR_FLOAT, 0, 10 },
        { "r_shadescale_unbounded","enable/disable allowance of complete blackness",(void *) &shadescale_unbounded, CVAR_BOOL, 0, 1 },
        { "r_swapinterval","sets the GL swap interval (VSync)",(void *) &vsync, CVAR_INT|CVAR_FUNCPTR, -1, 1 },
        {
            "r_npotwallmode", "enable/disable emulation of walls with non-power-of-two height textures (Polymost, r_hightile 0)",
            (void *) &r_npotwallmode, CVAR_BOOL, 0, 1
        },
        { "r_anisotropy", "changes the OpenGL texture anisotropy setting", (void *) &glanisotropy, CVAR_INT|CVAR_FUNCPTR, 0, 16 },
        { "r_texturemaxsize","changes the maximum OpenGL texture size limit",(void *) &gltexmaxsize, CVAR_INT | CVAR_NOSAVE, 0, 4096 },
        { "r_texturemiplevel","changes the highest OpenGL mipmap level used",(void *) &gltexmiplevel, CVAR_INT, 0, 6 },
        { "r_texfilter", "changes the texture filtering settings", (void *) &gltexfiltermode, CVAR_INT|CVAR_FUNCPTR, 0, 5 },

        { "r_usenewshading",
          "visibility/fog code: 0: orig. Polymost   1: 07/2011   2: linear 12/2012   3: no neg. start 03/2014",
          (void *) &r_usenewshading, CVAR_INT|CVAR_FUNCPTR, 0, 3
        },

        { "r_usetileshades", "enable/disable Polymost tile shade textures", (void *) &r_usetileshades, CVAR_INT | CVAR_INVALIDATEART, 0, 2 },
#ifdef USE_GLEXT
        { "r_vbocount","sets the number of Vertex Buffer Objects to use when drawing models",(void *) &r_vbocount, CVAR_INT, 1, 256 },
        { "r_vbos"," enable/disable using Vertex Buffer Objects when drawing models",(void *) &r_vbos, CVAR_BOOL, 0, 1 },
#endif
        { "r_vertexarrays","enable/disable using vertex arrays when drawing models",(void *) &r_vertexarrays, CVAR_BOOL, 0, 1 },
        { "r_projectionhack", "enable/disable projection hack", (void *) &glprojectionhacks, CVAR_INT, 0, 1 },

#ifdef POLYMER
        // polymer cvars
        { "r_pr_lighting", "enable/disable dynamic lights - restarts renderer", (void *) &pr_lighting, CVAR_INT | CVAR_RESTARTVID, 0, 2 },
        { "r_pr_normalmapping", "enable/disable virtual displacement mapping", (void *) &pr_normalmapping, CVAR_BOOL, 0, 1 },
        { "r_pr_specularmapping", "enable/disable specular mapping", (void *) &pr_specularmapping, CVAR_BOOL, 0, 1 },
        { "r_pr_shadows", "enable/disable dynamic shadows", (void *) &pr_shadows, CVAR_BOOL, 0, 1 },
        { "r_pr_shadowcount", "maximal amount of shadow emitting lights on screen - you need to restart the renderer for it to take effect", (void *) &pr_shadowcount, CVAR_INT, 0, 64 },
        { "r_pr_shadowdetail", "sets the shadow map resolution - you need to restart the renderer for it to take effect", (void *) &pr_shadowdetail, CVAR_INT, 0, 5 },
        { "r_pr_shadowfiltering", "enable/disable shadow edges filtering - you need to restart the renderer for it to take effect", (void *) &pr_shadowfiltering, CVAR_BOOL, 0, 1 },
        { "r_pr_maxlightpasses", "the maximal amount of lights a single object can by affected by", (void *) &r_pr_maxlightpasses, CVAR_INT|CVAR_FUNCPTR, 0, PR_MAXLIGHTS },
        { "r_pr_maxlightpriority", "lowering that value removes less meaningful lights from the scene", (void *) &pr_maxlightpriority, CVAR_INT, 0, PR_MAXLIGHTPRIORITY },
        { "r_pr_fov", "sets the field of vision in build angle", (void *) &pr_fov, CVAR_INT, 0, 1023},
        { "r_pr_customaspect", "if non-zero, forces the 3D view aspect ratio", (void *) &pr_customaspect, CVAR_DOUBLE, 0, 3 },
        { "r_pr_billboardingmode", "face sprite display method. 0: classic mode; 1: polymost mode", (void *) &pr_billboardingmode, CVAR_INT, 0, 1 },
        { "r_pr_verbosity", "verbosity level of the polymer renderer", (void *) &pr_verbosity, CVAR_INT, 0, 3 },
        { "r_pr_wireframe", "toggles wireframe mode", (void *) &pr_wireframe, CVAR_INT | CVAR_NOSAVE, 0, 1 },
        { "r_pr_vbos", "contols Vertex Buffer Object usage. 0: no VBOs. 1: VBOs for map data. 2: VBOs for model data.", (void *) &pr_vbos, CVAR_INT | CVAR_RESTARTVID, 0, 2 },
        { "r_pr_buckets", "controls batching of primitives. 0: no batching. 1: buckets of materials.", (void *)&pr_buckets, CVAR_BOOL | CVAR_NOSAVE | CVAR_RESTARTVID, 0, 1 },
        { "r_pr_gpusmoothing", "toggles model animation interpolation", (void *)&pr_gpusmoothing, CVAR_INT, 0, 1 },
        { "r_pr_overrideparallax", "overrides parallax mapping scale and bias values with values from the pr_parallaxscale and pr_parallaxbias cvars; use it to fine-tune DEF tokens", 
          (void *) &pr_overrideparallax, CVAR_BOOL | CVAR_NOSAVE, 0, 1 },
        { "r_pr_parallaxscale", "overriden parallax mapping offset scale", (void *) &pr_parallaxscale, CVAR_FLOAT | CVAR_NOSAVE, -10, 10 },
        { "r_pr_parallaxbias", "overriden parallax mapping offset bias", (void *) &pr_parallaxbias, CVAR_FLOAT | CVAR_NOSAVE, -10, 10 },
        { "r_pr_overridespecular", "overrides specular material power and factor values with values from the pr_specularpower and pr_specularfactor cvars; use it to fine-tune DEF tokens",
          (void *) &pr_overridespecular, CVAR_BOOL | CVAR_NOSAVE, 0, 1 },
        { "r_pr_specularpower", "overriden specular material power", (void *) &pr_specularpower, CVAR_FLOAT | CVAR_NOSAVE, -10, 1000 },
        { "r_pr_specularfactor", "overriden specular material factor", (void *) &pr_specularfactor, CVAR_FLOAT | CVAR_NOSAVE, -10, 1000 },
        { "r_pr_highpalookups", "enable/disable highpalookups", (void *) &pr_highpalookups, CVAR_BOOL, 0, 1 },
        { "r_pr_artmapping", "enable/disable art mapping", (void *) &pr_artmapping, CVAR_BOOL | CVAR_INVALIDATEART, 0, 1 },
        { "r_pr_overridehud", "overrides hud model parameters with values from the pr_hud* cvars; use it to fine-tune DEF tokens", (void *) &pr_overridehud, CVAR_BOOL | CVAR_NOSAVE, 0, 1 },
        { "r_pr_hudxadd", "overriden HUD xadd; see r_pr_overridehud", (void *) &pr_hudxadd, CVAR_FLOAT | CVAR_NOSAVE, -100, 100 },
        { "r_pr_hudyadd", "overriden HUD yadd; see r_pr_overridehud", (void *) &pr_hudyadd, CVAR_FLOAT | CVAR_NOSAVE, -100, 100 },
        { "r_pr_hudzadd", "overriden HUD zadd; see r_pr_overridehud", (void *) &pr_hudzadd, CVAR_FLOAT | CVAR_NOSAVE, -100, 100 },
        { "r_pr_hudangadd", "overriden HUD angadd; see r_pr_overridehud", (void *) &pr_hudangadd, CVAR_INT | CVAR_NOSAVE, -1024, 1024 },
        { "r_pr_hudfov", "overriden HUD fov; see r_pr_overridehud", (void *) &pr_hudfov, CVAR_INT | CVAR_NOSAVE, 0, 1023 },
        { "r_pr_overridemodelscale", "overrides model scale if non-zero; use it to fine-tune DEF tokens", (void *) &pr_overridemodelscale, CVAR_FLOAT | CVAR_NOSAVE, 0, 500 },
        { "r_pr_ati_fboworkaround", "enable this to workaround an ATI driver bug that causes sprite shadows to be square - you need to restart the renderer for it to take effect", (void *) &pr_ati_fboworkaround, CVAR_BOOL | CVAR_NOSAVE, 0, 1 },
        { "r_pr_ati_nodepthoffset", "enable this to workaround an ATI driver bug that causes sprite drawing to freeze the game on Radeon X1x00 hardware - you need to restart the renderer for it to take effect", (void *) &pr_ati_nodepthoffset, CVAR_BOOL | CVAR_NOSAVE, 0, 1 },
		{ "r_pr_nullrender", "disable all draws when enabled, 2: disables updates too", (void *)&pr_nullrender, CVAR_INT | CVAR_NOSAVE, 0, 3 },
#endif

#ifdef __ANDROID__
        { "r_models","enable/disable model rendering",(void *) &usemodels, CVAR_BOOL | CVAR_NOSAVE, 0, 1 },
#else
        { "r_models","enable/disable model rendering",(void *) &usemodels, CVAR_BOOL, 0, 1 },
#endif
        { "r_nofog", "enable/disable GL fog", (void *)&nofog, CVAR_BOOL, 0, 1},
        { "r_hightile","enable/disable hightile texture rendering",(void *) &usehightile, CVAR_BOOL, 0, 1 },

        { "r_preview_mouseaim", "toggles mouse aiming preview, use this to calibrate yxaspect in Polymost Mapster32", (void *) &preview_mouseaim, CVAR_BOOL, 0, 1 },
    };

    for (i=0; i<ARRAY_SIZE(cvars_polymost); i++)
    {
        // can't do this: editstatus is set after this function
//        if (editstatus==0 && !Bstrcmp(cvars_polymost[i].name, "r_preview_mouseaim"))
//            continue;

        if (OSD_RegisterCvar(&cvars_polymost[i])) continue;

        OSD_RegisterFunction(cvars_polymost[i].name, cvars_polymost[i].desc,
                             cvars_polymost[i].type & CVAR_FUNCPTR ? osdcmd_cvar_set_polymost : osdcmd_cvar_set);
    }
}

void polymost_precache(int32_t dapicnum, int32_t dapalnum, int32_t datype)
{
    // dapicnum and dapalnum are like you'd expect
    // datype is 0 for a wall/floor/ceiling and 1 for a sprite
    //    basically this just means walls are repeating
    //    while sprites are clamped
    int32_t mid;

    if (getrendermode() < REND_POLYMOST) return;

    if ((palookup[dapalnum] == NULL) && (dapalnum < (MAXPALOOKUPS - RESERVEDPALS))) return;//dapalnum = 0;

    //OSD_Printf("precached %d %d type %d\n", dapicnum, dapalnum, datype);
    hicprecaching = 1;


    texcache_fetch(dapicnum, dapalnum, 0, (datype & 1)*(DAMETH_CLAMPED|DAMETH_MASK));
    hicprecaching = 0;

    if (datype == 0 || !usemodels) return;

    mid = md_tilehasmodel(dapicnum,dapalnum);

    if (mid < 0 || models[mid]->mdnum < 2) return;

    int j = (models[mid]->mdnum == 3) ? ((md3model_t *)models[mid])->head.numsurfs : 0;

    for (int i = 0; i <= j; i++) mdloadskin((md2model_t *)models[mid], 0, dapalnum, i);
}

#else /* if !defined USE_OPENGL */

#include "compat.h"

int32_t polymost_drawtilescreen(int32_t tilex, int32_t tiley, int32_t wallnum, int32_t dimen,
                                int32_t usehitile, uint8_t *loadedhitile)
{
    UNREFERENCED_PARAMETER(tilex);
    UNREFERENCED_PARAMETER(tiley);
    UNREFERENCED_PARAMETER(wallnum);
    UNREFERENCED_PARAMETER(dimen);
    UNREFERENCED_PARAMETER(usehitile);
    UNREFERENCED_PARAMETER(loadedhitile);
    return -1;
}

#endif

// vim:ts=4:sw=4:
