# Blender: registered menu entries for bpython scripts
# User defined scripts dir: d:\__blender-2.49b-windows\.blender\scripts\\

Add {
'Cells' 248 add\add_cells.py 0 'Voxelize Triangulated mesh-objects'
'City Block Generator' 248 add\add_city_block_generator.py 0 'Create a simple city block'
'Cityscape1' 248 add\add_cityscape.py 0 'Create cityscape mesh.'
'Domical Vault' 248 add\add_domical_vault.py 0 'Create a Domical Vault'
'Hang Curve' 248 add\add_hang_curve.py 0 'Hang curve between 2 objects or empties'
'Head Creator' 248 add\add_head_creator.py 0 'Create a Head'
'Polierdi Platonici' 248 add\add_poliedri_platonici.py 0 'Create platonici.'
'SaltShaker' 248 add\add_saltshaker.py 0 'Create Random Location/Scale/Rotation'
'Stairs Creator' 248 add\add_stairs_creator.py 0 'Draw Platformed stairs'
'Torus Primitive' 248 add\add_torus_primitive.py 0 'A torus with some special parameters'
}

Animation {
'Armature Modeler' 248 animation\animation_armature_modeler.py 0 'Makes a mesh proxy from selected armature'
'BSoD Rigs' 248 animation\animation_bsod_rigs.py 0 'Create Rig for Humanoid Character'
'Bake Constraints' 246 animation_bake_constraints.py 0 'Bake a Constrained object/rig to IPOs'
'Blender Pose Handler' 248 animation\animation_pose_lib.py 0 'Specialized saving and loading of Blender Library-style poses'
'BlenderLipSynchro' 242 blenderLipSynchro.py 0 'Import phonemes from Papagayo or JLipSync for lip synchronization'
'Bone Tools' 248 animation\animation_bone_tools.py 0 'Four useful buttons for pose and constraints'
'Camera Changer' 234 camera_changer.py 0 'Create script link to change cameras (based on their names) during an animation'
'Camera_Background_Matcher' 248 animation\animation_camera_background_matcher.py 0 'Matches Camera and Meshes to a Background Object'
'Camera_Manager' 248 animation\animation_camera_manager.py 0 'An easy camera control panel'
'Clean Animation Curves' 249 animation_clean.py 0 'Remove unused keyframes for ipo curves'
'Envelope Symmetry' 234 envelope_symmetry.py 0 'Make envelope symmetrical'
'Flotacion' 248 animation\animation_floctation.py 0 'Set a floating object.'
'Ipo_Converter' 248 animation\animation_ipo_converter.py 0 'from Loc, Rot, Scale to dLoc, dRot, dScale'
'Ipo_Stretcher' 2 animation\animation_ipo_stretcher.py 0 'A tool designed to stretch IPO curves in time'
'Ipo_Tools' 248 animation\animation_ipo_tools.py 0 'tools for batch operations on ipos of objects and armatures, also for cleaning data.'
'Onion_Skin' 248 animation\onionskin\onionskin_gui.py 0 'Adds Onion Skinning Spacehandler in the 3d view.'
'Relative Object Ipo' 248 animation\animation_relative_object _ipo.py 0 'Move all Object Ipo curves (eg. LocX) to their relative equivalents (eg. dLocX)'
'Shake_n_Bake' 248 animation\animation_shake_n_bake.py 0 'A Camera (Object) shaker with ease-in and ease-out support'
'Shape Widget Wizard' 238 widgetwizard.py 0 'Adds Widgets for Driven Shapes'
'Trajectory' 243 animation_trajectory.py 0 'See Trajectory of selected object'
}

Export {
'3D Studio (.3ds)...' 243 3ds_export.py 0 'Export to 3DS file format (.3ds).'
'AC3D (.ac)...' 243 ac3d_export.py 0 'Export selected meshes to AC3D (.ac) format'
'ASCII Scene (.ase) v0.6.10' 244 export\export_ase.py 0 'ASCII Scene Export (*.ase)'
'Autodesk DXF (.dxf/dwg)' 249 export_dxf.py 0 'Export geometry to DXF/DWG-r12 (Drawing eXchange Format).'
'Autodesk FBX (.fbx)...' 249 export_fbx.py 0 'Selection to an ASCII Autodesk FBX '
'Bezier Curve to Svg Path' 248 export\export_bezcurve2svg.py 0 'Export Bezier Curve in svg path format'
'COLLADA 1.3.1 (.dae) ...' 240 collada_export.py 0 'Export scene to COLLADA format (.dae)'
'COLLADA 1.4(.dae) ...' 241 colladaExport14.py 0 'Export scene from Blender to COLLADA 1.4 format (.dae)'
'Camera Tracking (.ma)' 240 animation\animation_camera_tracking.py 0 'Export camera tracking to Maya Ascii (for Shake, After Effects etc)'
'DEC Object File Format (.off)...' 232 off_export.py 0 'Export selected mesh to DEC Object File Format (*.off)'
'DirectX (.x)...' 242 DirectX8Exporter.py 0 'Export to DirectX text file format format for XNA Animation Component Library.'
'Doom3 MD5' 241 export\export_md5.py 0 'Export md5mesh and md5anim files for the Doom3 engine'
'Half-Life 2 (.smd)...' 248 export\export_half-life_smd.py 0 'Export selected mesh to Half-Life 2 File Format (.smd)'
|_Static Mesh...: export_static
|_Animation Sequence...: export_anim
|_Animation Sequences ( All ! )...: export_anim_all
'Jon3D Model (.j3dm)' 249 add_mesh\j3dmodel.py 0 'Exports the selected object to a Jon3D Model file'
'LightWave (.lwo)...' 243 lightwave_export.py 0 'Export selected meshes to LightWave File Format (.lwo)'
'Lightwave Motion (.mot)...' 241 export_lightwave_motion.py 0 'Export Loc Rot Size chanels to a Lightwave .mot file'
'M3G (.m3g, .java)...' 244 export_m3g.py 0 'Export to M3G'
'MD2 (.md2)' 243 md2_export.py 0 'Export to Quake file format (.md2).'
'NetImmerse/Gamebryo (.nif & .kf)' 245 export\export_nif.py 0 'Export NIF File Format (.nif & .kf)'
'Ogre XML' 240 export\export_ogre.py 0 'Exports selected meshes with armature animations to Ogre3D'
'OpenFlight (.flt)...' 245 flt_export.py 0 'Export to OpenFlight v16.0 (.flt)'
'OpenInventor (.iv)...' 236 export-iv-0.1.py 0 'Export to OpenInventor file format. (.iv)'
'Point Cache 2 (.pc2)...' 248 export\export_point_cache2.py 0 'Export animated object to Point Cache 2 format'
'Quake 3 (.map)' 249 export_map.py 0 'Export to Quake map format'
'Raw Faces (.raw)...' 245 raw_export.py 0 'Export selected mesh to Raw Format (.raw)'
'Save Current Theme...' 242 save_theme.py 0 'Save current theme as a BPython script'
'Second Life LSL (to dir)' 245 primstar\export_lsl.py 0 'Export lsl and tga files for Second Life (to dir)'
'SoftImage XSI (.xsi)...' 236 xsi_export.py 0 'Export to a SoftImage XSI file'
'Stanford PLY (*.ply)...' 241 ply_export.py 0 'Export active object to Stanford PLY format'
'Unreal Skeletal Mesh/Animation .psk and .psa...' 248 export\export_unreal_skeletal_mesh.py 0 'Unreal Skeletal Mesh and Animation Export (*.psk, *.psa) Mod13'
'VRML97 (.wrl)...' 241 vrml97_export.py 0 'Export to VRML97 file (.wrl)'
'Vertex Keyframe Animation (.mdd)...' 242 export_mdd.py 0 'Animated mesh to MDD vertex keyframe file.'
'Wavefront (.obj)...' 249 export_obj.py 0 'Save a Wavefront OBJ File'
'X3D Extensible 3D (.x3d)...' 245 x3d_export.py 0 'Export selection to Extensible 3D file (.x3d)'
}

Import {
'3D Studio (.3ds)...' 244 3ds_import.py 0 'Import from 3DS file format (.3ds)'
'AC3D (.ac)...' 243 ac3d_import.py 0 'Import an AC3D (.ac) file.'
'ASCII Scene (.ase) v0.12' 242 import\import_ase.py 0 'ASCII Scene import (*.ase)'
'Autodesk DXF (.dxf .dwg)' 249 import_dxf.py 0 'Import for DWG/DXF geometry data.'
'COLLADA 1.3.1 (.dae) ...' 237 collada_import.py 0 'Import scene from COLLADA format (.dae)'
'COLLADA 1.4(.dae) ...' 241 colladaImport14.py 0 'Import scene from COLLADA 1.4 format (.dae)'
'Collada 1.4 as Sculptie (.dae)' 246 primstar\import_collada_as_sculptie.py 0 'Import a Collada file and prepare as sculpties'
'DEC Object File Format (.off)...' 242 off_import.py 0 'Import DEC Object File Format (*.off)'
'DirectX(.x)...' 244 DirectX8Importer.py 0
'Half-Life 2 (.SMD) ...' 244 import\import_static_smd.py 0 'Import SMD Mesh and Armature/Bones'
|_Static Mesh ...: import_staticmesh
|_Static Mesh with Textures ...: import_staticmesh_tex
'LightWave (.lwo)...' 239 lightwave_import.py 0 'Import LightWave Object File Format'
'Lightwave Motion (.mot)...' 245 import_lightwave_motion.py 0 'Import Loc Rot Size chanels from a Lightwave .mot file'
'Load MDD to Mesh RVKs' 242 import_mdd.py 0 'baked vertex animation to active mesh object.'
'MD2 (.md2)' 239 md2_import.py 0 'Import from Quake file format (.md2).'
'MilkShape3D (.ms3d)...' 245 ms3d_import.py 0 'Import from MilkShape3D file format (.ms3d)'
'MilkShape3D ASCII (.txt)...' 245 ms3d_import_ascii.py 0 'Import from a MilkShape3D ASCII file format (.txt)'
'Motion Capture  (.c3d)...' 246 c3d_import.py 0 'Import a C3D Motion Capture file'
'Motion Capture (.bvh)...' 242 bvh_import.py 0 'Import a (.bvh) motion capture file'
'NetImmerse/Gamebryo (.nif)' 245 import\import_nif.py 0 'Import NIF File Format (.nif)'
'OpenFlight (.flt)...' 245 flt_import.py 0 'Import OpenFlight (.flt)'
'Paths (.svg, .ps, .eps, .ai, Gimp)' 233 paths_import.py 0 'Import a path from any of a set of formats (still experimental)'
|_Gimp 1.0 - 1.2.5: Gimp_1_0
|_Gimp 2.0: Gimp_2_0
|_Illustrator (.ai) PS-Adobe-2.0: AI
|_InkScape (.svg): SVG
|_Postscript (.eps/.ps) PS-Adobe-2.0: EPS
'Poser (.cr2)...' 243 import\import_cr2.py 0 'Import Poser CR2 files'
'Pro Engineer (.slp)...' 232 slp_import.py 0 'Import Pro Engineer (.slp) File Format'
'Quake 3 (MD5)...' 244 import\import_md5.py 0
'Raw Faces (.raw)...' 242 raw_import.py 0 'Import Raw Triangle File Format (.raw)'
'Second Life Sculptie (.tga)' 246 primstar\import_sculptie.py 0 'Import from a Second Life sculptie image map (.tga)'
'Stanford PLY (*.ply)...' 248 ply_import.py 0 'Import a Stanford PLY file'
'Video Sequence (.edl)...' 248 import_edl.py 0 'Load a CMX formatted EDL into the sequencer'
'Wavefront (.obj)...' 249 import_obj.py 0 'Load a Wavefront OBJ File, Shift: batch import all dir.'
'X3D & VRML97 (.x3d / wrl)...' 248 import_web3d.py 0 'Load an X3D or VRML97 file'
}

Materials {
'3d_view_color_pallet' 248 materials\materials_3d_view_color_pallet.py 0 'make a color palet in the 3d view'
'Assign Materials to Faces' 248 materials\materials_assign_to_faces.py 0 'a script to assign a material directly to selected faces.'
'Auto Name Material Textures' 248 materials\materials_autoname_textures.py 0 'Auto names all textures a material is using.'
'Clean Material Indices' 248 materials\materials_clean_indices.py 0 'remove any materials that are not used by the mesh faces'
'Dynamic Framebased Texture Changer' 248 materials\materials_framebased_texture_changer.py 0 'Edit the values in the script below in the section User Definable Variables to work'
'Gimp Palet Manager' 248 materials\materials_gimp_pallet_manager.py 0 'Import/create/export/manage colors Palettes'
'Make_Human_fake_sss' 248 materials\materials_mh_fake_sss.py 0 'Use vertex paint color to make a superficial subsurface scattering effect'
'Material Replace' 248 materials\materials_works.py 0
'Material_Creator' 248 materials\materials_creator.py 0 'Create Random Materials with customizable randomness'
'Random Color' 248 materials\materials_random_color.py 0 'Randomly changing colors of multiple objects (Mesh, Lamp)'
'common IOR values' 241 materials\materials_ior_values.py 0 'common IOR values'
}

Mesh {
'BMAE' 248 mesh\BMAE\BMAE.py 0 'Edit Mesh Atrributes'
'Bevel Center' 243 bevel_center.py 0 'Bevel selected faces, edges, and vertices'
'Center to verts' 248 mesh\mesh_center_to_verts.py 0 'Move object center to vertex selection'
'Clean Meshes' 245 mesh_cleanup.py 0 'Clean unused data from all selected mesh objects.'
'Compute Edge Intersection' 248 mesh\mesh_compute_edge_intersection.py 0 'Select 2 edges, then run this script.'
'Connect Tools' 248 mesh\mesh_connect_tools.py 0 'Connect, Glue or Merge Contours'
|_Connect: C
|_Glue: G
|_Merge: M
'Cube Wireframe' 248 mesh\mesh_cube_wire.py 0 'Make a solid wireframe conecting cube nodes'
'Deformed mesh to Rvk' 248 rvk1_torvk2.py 0 'Copy deform data (not surf. subdiv) of active obj to rvk of the 2nd selected obj'
'Discombobulator' 237 discombobulator.py 0 'Adds random geometry to a mesh'
'Edges to Curve' 241 mesh_edges2curves.py 0 'Edges not used by a face are converted into polyline(s)'
'Geom Tool' 248 mesh\mesh_geom_tool.py 0 'Geometric operations like projection or intersection.'
'Hull' 244 mesh\mesh_niftools_hull.py 0 'Hull Selected Objects'
|_Box: box
|_Sphere: sphere
|_Convex: convex
'Inset' 248 mesh\mesh_inset.py 0 'Inset a selection of faces'
'Isobaren' 248 mesh\mesh_isobaren.py 0 'subdivide parallel to axis'
'Lengthen' 248 mesh\mesh_lengthen.py 0 'Position vertices at a specified distance'
'LoopTools 2.4' 249 mesh\mesh_looptools.py 0 'Various tools to aid modelling that involves loops'
'Mirror Vertex Locations & Weight' 241 mesh_mirror_tool.py 0 'Snap Verticies to X mirrored locations and weights.'
'Point Align' 248 mesh\mesh_pointalign.py 0 'Align selected vertices'
'Poly Reduce Selection (Unsubsurf)' 245 mesh_poly_reduce_grid.py 0 'predictable mesh simplifaction maintaining face loops'
'Poly Reducer' 243 mesh_poly_reduce.py 0 'Removed polygons from a mesh while maintaining the shape, textures and weights.'
'Select_frontfacing_faces' 248 mesh\mesh_select_frontfacing_faces.py 0 'Select faces frontfacing the current camera.'
'Solid Wireframe' 243 mesh_wire.py 0 'Make a solid wireframe copy of this mesh'
'Solidify Selection' 243 mesh_solidify.py 0 'Makes the mesh solid by creating a second skin.'
'Stamp Noise' 248 mesh\mesh_stamp_noise.py 0 'Adding a heightmap-based noise to selected vertices'
'Subdivide_Weights' 248 mesh\mesh_subdivide_weights.py 0 'Apply subdivision while preserving metadata'
'Unfold' 245 mesh_unfolder.py 0 'Unfold meshes to create nets'
'Unweld vertex/ices' 243 unweld.py 0 'Unweld all faces from a (or several) selected and common vertex. Made vertex bevelling'
'Update from Sculptie' 245 primstar\mesh_update_sculptie.py 0 'Updates a mesh with a sculptie UV layer from a .tga map file'
'Vertex Align' 248 mesh\mesh_vertex_align.py 0 'align selected points inside the mesh'
'Vertex Noise' 2 mesh\mesh_vertex_noise.py 0 'add some random distortion to a selected mesh'
'Weight Squash' 244 mesh\mesh_niftools_weightsquash.py 0 'Squash Vertex Weights'
}

Misc {
'Audio Midi File Values (.mid)...' 248 misc\audio_midi_import.py 0 'Import midi tracks part into IPO'
'Audio Sound Tracker' 248 misc\audio_sound_tracker.py 0 'Generates Ipo curves from wav files'
'BatchX_Conversion' 248 misc\misc_batchx_conversion.py 0 'Batch process changes to selected objects'
'BlenderBrot' 248 misc\misc_blender_brot.py 0 'Generate Mandelbrot Sets'
'Cable Guy' 248 misc\misc_cable_guy.py 0 'free edges to cables'
'Catenary' 2 misc\misc_catenary.py 0 'shape of a perfectly flexible chain suspended by its ends and acted on by gravity'
'Displace Verts' 248 misc\misc_displace_verts.py 0 'Displaces selected verts only.'
'FLT DOF Editor' 240 flt_dofedit.py 0 'Degree of Freedom editor for FLT nodes'
'FLT LOD Editor' 240 flt_lodedit.py 0 'Level of Detail Edtior for FLT nodes'
'FLT Palette Manager' 240 flt_palettemanager.py 0 'Manage FLT colors'
'FLT Toolbar' 240 flt_toolbar.py 0 'Tools for working with FLT databases'
'Galaxy Generator Script' 248 misc\misc_galaxy_generator.py 0 'Create Galaxys.'
'Import Floretions' 248 misc\misc_floretions.py 0 'Generate quaternion and floretion curves in 2-D and 3-D space.'
'Measure Mesh' 248 misc\misc_measure_mesh.py 0 'Get some measurements of your mesh.'
'Nebula Generator' 248 misc\misc_nebula_generator.py 0 'Generate point clouds that resemble nebulae, clouds or even explosions'
'NormalSmooth' 248 misc\misc_normal_smooth.py 0 'Smooth the selected verts in your mesh'
'PDB_ChemFiles' 248 misc\misc_pdb_chemfiles.py 0 'Open PDB Chemical files.'
'Spirals_AlexV_set' 248 misc\misc_spirals_alexv_set.py 0 'Make spirals'
'spiro_fit' 248 misc\misc_spiro_fit.py 0 'Build a rough spiral that fit the active object.'
}

Object {
'Align_Displace' 248 object\object_align_displace.py 0 'object_align_displace'
'Apply Deformation' 242 object_apply_def.py 0
'Auto Tile' 248 object\object_auto_tile.py 0 'creates tiled clones'
'Axis Orientation Copy' 242 Axiscopy.py 0 'Copy local axis orientation of active object to all selected meshes (changes mesh data)'
'Batch Change Object Size & Rot' 248 object\object_batch_size_rot.py 0 'Change the size and/or rotation values of all selected objects'
'Batch Object Name Edit' 240 object_batch_name_edit.py 0 'Apply the chosen rule to rename all selected objects at once.'
'Big Numbers Toolkit' 2 object\object_big_numbers_toolkit.py 0 'A tool designed to move, scale, randomize, etc  big numbers of objects.'
'Blender Analytical Geometry' 248 object\object_analytical_geometry.py 0 'Draw parametric curves/surfaces'
'Bone Weight Copy' 245 mesh_boneweight_copy.py 0 'Copy Bone Weights from 1 mesh, to all other selected meshes.'
'Check Integrity' 248 object\object_check_integrity.py 0 'Highlights non-manifold edges in the active mesh'
'Cookie Cut from View' 234 object_cookie_cutter.py 0
'Copy Active to Selected' 249 object_active_to_other.py 0 'For every selected object, copy the active to their loc/size/rot'
'Data Copier' 232 obdatacopier.py 0 'Copy data from active object to other selected ones.'
'Drop Onto Ground' 249 object_drop.py 0 'Drop the selected objects onto "ground" objects'
'Euler Filter' 248 object\object_euler_filter.py 0 'Clean up euler rotation ipo curves recorded in the game engine.'
'Find by Data Use' 242 object_find.py 0 'Find an object by the data it uses'
'Load Bone Pose' 245 object\object_niftools_load_bone_pose.py 0 'Load pose of bones of selected armature from a text buffer'
'MegaBool' 248 object\object_megabool.py 0 'Perform boolean operations on meshes and get nice results.'
'Object Name Editor' 232 renameobjectbyblock.py 0 'GUI to select and rename objects.'
'Parametric Object' 248 object\object_parametric_object.py 0 'Add an object based on mathematical equations.'
'Randomize Loc Size Rot' 241 object_random_loc_sz_rot.py 0 'Randomize the selected objects Loc Size Rot'
'Save Bone Pose' 245 object\object_niftools_save_bone_pose.py 0 'Save pose of selected bones to a text buffer'
'Scat and Drop Objects' 248 object\object_scat_n_drop.py 0 ' Scatter and drop objects'
'Selection to DupliGroup' 243 object_sel2dupgroup.py 0
'Set Bone Priority' 245 object\object_niftools_set_bone_priority.py 0 'Set priority of selected bones'
'Slice' 248 object\object_slice.py 0 'Compute cross-section(s) from selected mesh-object(s)'
'Spawn_XYZ' 248 object\object_spawn_xyz.py 0 'This script distributes objects on another object'
'Taper & Twist' 248 object\object_taper_n_twist.py 0
'TimeOffset follow Active' 245 object_timeofs_follow_act.py 0 'ActObs animated loc sets TimeOffset on other objects at closest frame'
'UV Copy from Active' 242 uvcopy.py 0 'Copy UV coords from a mesh to another that has same vertex indices'
}

Render {
'Arnaud SkyBox' 248 render\render_arnaud_skybox.py 0 'SkyBox Rendering script'
'Bake Second Life Sculpties' 245 primstar\render_sculptie.py 0 'Bake Sculptie Maps on Active objects'
'Blender Go Cubic' 248 render\render_blender_go_cubic.py 0 'Make Camera spin and render 6 cubic images!'
'Field Of View' 248 render\render_feild_of_view.py 0 'Set up the camera'
'LuxBlend v0.6RC6 Exporter' 248 render\LuxBlend_v0.6RC6.py 0 'Export/Render to LuxRender v0.6RC6 scene format (.lxs)'
'More Render Options' 248 render\render_more_render_options.py 0 'Panel with more rendering options'
'Overlay Wire on Mesh' 248 render\render_overlay_wire.py 0 'Pointing out the mesh-structure for rendering'
'Really Big Render' 248 render\render_really_big_render.py 0
'Render All Cameras' 248 render\render_all_cameras.py 0 'Render views from All cameras in Every Scene'
'Render Pick Camera' 248 render\render_pick_camera.py 0 'Fast-switch current cam.'
'Save Render Layers...' 245 render_save_layers.py 0 'Save current renderlayers as a BPython script'
'VR Object' 248 render\render_vr_object.py 0 'Create Camera and FrameChange Script for VR Objects'
'Vector Render' 248 render\render_vector_render.py 0 'Vector Output Render for Blender'
'Vector Rendering Method' 248 render\render_vector_rendering_method.py 0 'Vector Rendering Method script'
}

System {
'.blend info' 248 system\system_blend_info.py 0 'Shows some info and statistics about the opened .blend'
'3d Cursor Menu' 248 system\system_3d_cursor_menu.py 0 'Right Click on 3d Cursor for a menu with options'
'BPy Doc Browser' 248 system\system_py_doc_browser.py 0 'Browse BPython (scripting API) modules doc strings.'
'Cameras, Lamps & Mesh names' 248 system\system_camera_lamp_mesh_names.py 0 'Turn the display of object name for all cameras and lamps'
'DPI calculator' 248 system\system_dpi calculator.py 0 'calculate dpi thingys'
'Interactive Python Console' 245 console.py 0 'Interactive Python Console'
'Layer Manager' 248 system\system_4mm_layer_manager.py 0 'Named layer management, organize multiple configurations by layer group, and more.'
'OpenGL-Code (.h)...' 248 system\system_openGL_export.py 0 'Export C++-OpenGL-Code (.h)'
'Scripts Config Editor' 236 config.py 0 'View and edit available scripts configuration data'
'System Information...' 236 system\system_sysinfo.py 0 'Information about your Blender environment, useful to diagnose problems.'
}

Themes {
'3D View Background Color' 240 themes\theme_3dviewbg.py 0 'Let you change the background color of your 3D View.'
'Androcto' 248 themes\theme_androcto.py 0 'Change current theme'
'Default' 242 themes\theme_default.py 0 'Change current theme'
'Zebulon' 2 themes\theme_zebulon.py 0 'Change current theme'
'save theme_as_py' 248 themes\theme_save_as_py.py 0 'Save current theme as a BPython script'
}

UV {
'Auto Image Layout' 248 uv\uv_auto_layout_tex.py 0 'Pack all texture images into 1 image and remap faces.'
'BRay_Baker' 248 uv\uv_bray_baker.py 0 'Bake the skin of an object.'
'Displace Mesh from UV Image' 248 uv\uv_mesh_displace.py 0 'Unselect meshs that dont match  '
'Ma_Baker' 248 uv\uv_ma_baker.py 0 'Create uv colour according to the angle of each edge.'
'Ma_Self' 248 uv\uv_ma_self.py 0 'Generate UV colours depending on the angles of the edges.'
'Mesh Read/Write UV' 248 uv\uv_mesh_uv_rw.py 0 'Select 1 object for UVs to mesh, 2 obs, to write back to mesh.'
'Normal Based Mapping' 248 uv\uv_normal_based_mapping.py 0 'creates mapping coordinates based on the normals of a mapping help object'
'Projection UV Mapper' 248 uv\uv_projection_mapper.py 0 'Progection UV Mapper - Uses selected cameras with a mesh.'
'Relax selected UVs.' 248 uv\uv_relax.py 0 'Relaxes selected UVs '
'Render UV Seams' 248 uv\uv_render_seams.py 0 'Render UV Seams'
'Save UV Face Layout...' 242 uv_export.py 0 'Export the UV face layout of the selected object to a .TGA or .SVG file'
'Seams from Islands' 246 uv_seams_from_islands.py 0 'Add seams onto the mesh at the bounds of UV islands'
'Smart_UV' 248 uv\uv_smart_uv.py 0 'Rotates UV maps smartly'
'TEXFACE Utilities' 248 uv\uv_texface_utils.py 0 'convert TEXFACE to materials and back and more'
'Texture Baker' 248 uv\uv_tex2uvbaker.py 0 'Procedural to uvmapped texture baker'
'UV Tool' 248 uv\uv_tool.py 0 'Some tools to manage UVs (super weld, distribute)'
'UV-Space-Coordinator' 248 uv\uv_space_coordinator.py 0 'Allows some work on the uv coordinates of a selected mesh (scale, arrange, export)'
}

Image {
'2D Cutout Image Importer' 249 image_2d_cutout.py 0 'Batch UV Map images to Planes'
'2D_cutout_from _Gimp' 248 image\image_2d_cutout_from gimp.py 0 'Import layers from gimp and create objects to animate'
'Bake Sculptie LOD' 246 primstar\image_sculptie_lod.py 0 'Bake a sculptie LOD to image'
'Billboard Render on Active' 242 image_billboard.py 0 'Selected objects and lamps to rendered faces on the act mesh'
'Consolidate into one image' 243 image_auto_layout.py 0 'Pack all texture images into 1 image and remap faces.'
'Edit Externally' 242 image_edit.py 0 'Open in an application for editing. (hold Shift to configure)'
'Finalise Sculptie' 246 primstar\image_sculptie_finalise.py 0 'Tweak sculpt map for mirroring'
'Fix Broken Paths' 248 image\image_fix_broken_paths.py 0 'Search for new image paths to make relative links to'
'Image Geometry' 248 image\image_geometry.py 0 'Creates mesh objects from image files'
'Image_to_Mesh' 248 image\image_to_mesh.py 0 'Add a single-face mesh with an image on it'
'Import as Sculptie' 246 primstar\image_sculptie_import.py 0 'Import this image as a new sculptie'
}

Wizards {
'Asteroid Belt-Script' 248 wizards\wizards_asteroids.py 0 'Generates a asteroid belt'
'Astro' 248 wizards\wizards_astro.py 0 'Create stars from a data set'
'Auto Masonry' 248 wizards\wizards_auto_masonry.py 0 'Builds a masonry wall, path, etc.'
'BLenses' 244 render\BLensesFiles\BLenses.py 0 'Sets Blender camera field of view (FOV) to match a target lens focal length.'
'Blender Caliper' 248 wizards\wizards_caliper.py 0 'Display measurements in your scene.'
'Blender World Forge' 248 wizards\wizards_world_ forge.py 0 'World Forge Tool.'
'Bolt Factory' 248 wizard_bolt_factory.py 0 'Create models of various types of screw fasteners.'
'Cloud Generator' 248 wizards\wizards_cloudgen.py 0 'Generate billboard clouds'
'Curveaceous Galore' 248 wizards\wizards_curves_galor.py 0 'Create curves in many forms'
'Fiat Lux Sun Data' 248 wizards\wizards_fiat_lux_sun_data.py 0 'sun position calculator on any point on earth'
'Fiber Plugin' 248 Fiber203\FiberGUI.py 0 'Create Mesh Grass.'
'Gen3_Trees' 248 wizards\wizards_gen3_trees.py 0 'Generate tree models'
'Geodesic_Domes' 248 wizards\wizards_geodesic_domes.py 0 'Create Geodesic objects'
'Holes' 248 wizards\wizards_holes.py 0 'edit holes.txt to change variation'
'Landscape Generator (A.N.T)' 248 wizard_landscape_ant.py 0 'Create landscape mesh.'
'Newell Teapot Generator' 248 wizards\wizards_teapot_gen.py 0 'Adds the famous missing primitive to Blender'
'PGR-Meandering-Paths' 248 wizards\wizards_pgr_meandering_paths.py 0 'Make meandering paths for 3D-patterns'
'Sama_Landscape' 248 wizards\wizards_sama_landscape.py 0 'Sama'
'Skin_Armature' 248 wizards\wizards_skin_armature.py 0 'Automatic Skinning of Armatures'
'Terragen (.ter)' 248 wizards\wizards_terragen_2_Blender.py 0 'Terragen Terrain Import Script, It also imports camera and light positions'
'Tree from Curves' 245 wizard_curve2tree.py 0 'Generate trees from curve shapes'
'Treegenerator' 248 wizards\wizards_treegen.py 0 'Tree generator by Josef Grunig, modified by Stefan Birgmeier'
'_L-system_forest_2.48' 248 l_system_forest\L_System_Forest_3.3.15.py 0 'Create L_System trees.'
'_MakeHuman-GUI' 230 wizards\=Mh180b_1_1_248.py 0 'Make a parametric humanoid'
}

FaceSelect {
'Same Weights...' 245 faceselect_same_weights.py 0 'Select same faces with teh same weight for the active group.'
}

WeightPaint {
'Clean Weight...' 245 weightpaint_clean.py 0 'Removed verts from groups below a weight limit.'
'Copy Active Group...' 243 weightpaint_copy.py 0 'Copy the active group to a new one'
'Envelope via Group Objects' 242 weightpaint_envelope_assign.py 0 'Assigns weights to vertices via object envelopes'
'Grow/Shrink Weight...' 245 weightpaint_grow_shrink.py 0 'Grow/Shrink active vertex group.'
'Invert Active Group' 245 weightpaint_invert.py 0 'Invert the active vertex group'
'Normalize/Scale Weight...' 245 weightpaint_normalize.py 0 'Normalize the weight of the active weightgroup.'
'Vertex Groups Island Average' 243 weightpaint_average.py 0 'Average the vertex weights for each connected set of verts'
'Weight Gradient...' 245 weightpaint_gradient.py 0 'Click on the start and end grad points for the mesh for selected faces.'
}

VertexPaint {
'Copy from Material...' 242 vertexpaint_from_material.py 0 'Writes material diffuse color as vertex colors.'
'Self Shadow VCols (AO)...' 245 vertexpaint_selfshadow_ao.py 0 'Generate Fake Ambient Occlusion with vertex colors.'
'VCol Gradient...' 245 vertexpaint_gradient.py 0 'Click on the start and end grad points for the mesh for selected faces.'
}

UVCalculation {
'Click project from face' 245 uvcalc_quad_clickproj.py 0 '3 Clicks to project uvs onto selected faces.'
'EAC from View' 245 primstar\uvcalc_eac.py 0 'Unwrap with equal area cylindrical projection based on object centre and view'
'Follow Active (quads)' 242 uvcalc_follow_active_coords.py 0 'Follow from active quads.'
'Lightmap UVPack' 242 uvcalc_lightmap.py 0 'Give each face non overlapping space on a texture.'
'UVs from unselected adjacent' 248 uv\uv_from_adjacent.py 0 'Assign UVs to selected faces from surrounding unselected faces.'
'Unwrap (smart projections)' 240 uvcalc_smart_project.py 0 'UV Unwrap mesh faces for all select mesh objects'
}

Armature {
'Armature Symmetry' 242 armature_symmetry.py 0 'Make an Armature symmetrical'
}

ScriptTemplate {
'Background Job Example' 248 scripttemplate_background_job.py 0 'Script template for automating tasks from the command line with blender'
'Camera/Object Example' 245 scripttemplate_camera_object.py 0 'Script template for setting the camera direction'
'GameLogic Example' 249 scripttemplate_gamelogic.py 0 'Script template with examples of how to use game logic'
'GameLogic Module' 249 scripttemplate_gamelogic_module.py 0 'Basic template for new game logic modules'
'GameLogic Template' 249 scripttemplate_gamelogic_basic.py 0 'Basic template for new game logic scripts'
'IPO Example' 245 scripttemplate_ipo_gen.py 0 'Script template for setting the IPO'
'Mesh Editing' 243 scripttemplate_mesh_edit.py 0 'Add a new text for editing a mesh'
'Metaball Generation' 245 scripttemplate_metaball_create.py 0 'Script template to make metaballs from a mesh'
'Object Editing' 243 scripttemplate_object_edit.py 0 'Add a new text for editing selected objects'
'Script Constraint' 245 scripttemplate_pyconstraint.py 0 'Add a new script for custom constraints'
'Text Plugin' 246 scripttemplate_text_plugin.py 0 'Add a new text for writing a text plugin'
}

TextPlugin {
'Code Outline | Ctrl T' 246 textplugin_outliner.py 0 'Provides a menu for jumping to class and functions definitions.'
'Convert BGE 2.49' 246 textplugin_convert_ge.py 0
'Function Documentation | Ctrl I' 246 textplugin_functiondocs.py 0 'Attempts to display documentation about the function preceding the cursor.'
'Import Complete|Space' 246 textplugin_imports.py 0 'Lists modules when import or from is typed'
'Member Suggest | .' 246 textplugin_membersuggest.py 0 'Lists members of the object preceding the cursor in the current text space'
'Suggest All | Ctrl Space' 246 textplugin_suggest.py 0 'Performs suggestions based on the context of the cursor'
'Template Completion | Tab' 246 textplugin_templates.py 0 'Completes templates based on the text preceding the cursor'
}

Help {
'Blender/Python Scripting API' 248 help_bpy_api.py 0 'The Blender Python API reference manual'
'Browse Extra Scripts & Plugin Bundles' 248 help\help_browse_script_plugin_bundles.py 0 'Browse the Script/Plugin SVN for the latesrt extras'
'Browse Scripts Catalog' 248 help\help_browse_script_catalog.py 0 'Browse the Wiki Scripts Catalog'
'Getting Started' 248 help_getting_started.py 0 'Help for new users'
'HotKey and MouseAction Reference' 242 hotkeys.py 0 'All the hotkeys/short keys'
'ID Property Browser' 242 IDPropBrowser.py 0 'Browse ID properties'
'Manual' 248 help_manual.py 0 'The Blender Wiki manual'
'Release Logs' 248 help_release_notes.py 0 'Information about the changes in this version of Blender'
'Script Header Template' 248 help\python_template.py 0 'A short tooltip or the function of your script'
'Scripts Help Browser' 234 help_browser.py 0 'Show help information about a chosen installed script.'
'Tutorials' 248 help_tutorials.py 0 'Tutorials for learning to use Blender'
}

HelpSystem {
'System Information...' 236 sysinfo.py 0 'Information about your Blender environment, useful to diagnose problems.'
}

HelpWebsites {
'Blender E-Shop' 248 help_web_eshop.py 0 'Buy official Blender resources and merchandise online'
'Blender Website' 248 help_web_blender.py 0 'The official Blender website'
'Developer Community' 248 help_web_devcomm.py 0 'Get involved with Blender development'
'User Community' 248 help_web_usercomm.py 0 'Get involved with other Blender users'
}

MeshFaceKey {
'Skin Faces/Edge-Loops' 243 mesh_skin.py 0 'Select 2 vert loops, then run this script.'
}

AddMesh {
'Circular Stairway' 248 add_mesh\add_mesh_circular_stairway.py 0 'Add a circular stairway mesh'
'Diamond' 248 add_mesh\add_mesh_diamond.py 0
'Empty mesh' 243 add_mesh_empty.py 0
'GUI Test' 246 primstar\add_mesh_gui_test.py 0 'Add a Second Life sculptie compatible mesh - Test GUI'
'Gear' 247 add_mesh\add_mesh_gears.py 0
'Hyperboloid' 248 add_mesh\add_mesh_hyperboloid.py 0
'Ladder' 248 add_mesh\add_mesh_ladder.py 0 'Add a ladder mesh'
'N-Pyramid' 248 add_mesh\add_mesh_n_pyramid.py 0
'Octrahedron' 248 add_mesh\add_mesh_octahedron.py 0
'Paraboloid' 248 add_mesh\add_mesh_paraboloid.py 0
'Pipe' 248 add_mesh\add_mesh_pipe.py 0
'Pipe Joints' 248 add_mesh\add_mesh_pipe_joint.py 0
'Pyramid' 248 add_mesh\add_mesh_pyramid.py 0
'Sculpt Mesh' 246 primstar\add_mesh_sculpt_mesh.py 0 'Add a Second Life sculptie compatible mesh'
'Spindle' 248 add_mesh\add_mesh_spindle.py 0
'Sqorus' 248 add_mesh\add_mesh_sqorus.py 0
'Star' 248 add_mesh\add_mesh_star.py 0
'Threaded_Pipe' 248 add_mesh\add_mesh_threaded_pipe.py 0
'Torus' 243 add_mesh_torus.py 0
'Twisted Torus' 243 add_mesh\add_mesh_twisted_torus.py 0
'Wedge' 248 add_mesh\add_mesh_wedge.py 0 'Add Wedge Object...'
}
