WIP lotag reference lotag (T) walls lotag 252: "Damn I'm looking good" when use is pressed (mirrors only) sectors sect lotag 1: above water sector ("source sector"); needs to be exactly the same size sect lotag 2: below water sector ("destination sector") sect lotag 3: sect lotag 4: sect lotag 5: sect lotag 6: sect lotag 7: sect lotag 8: sect lotag 9: Star trek door sect lotag 10: sect lotag 11: sect lotag 12: sect lotag 13: sect lotag 14: sect lotag 15: teleporting elevator sect lotag 16: lift stops at top floor, only floor moves sect lotag 17: lift starts at the bottom floor, only floor moves sect lotag 18: lift starts at the top floor, floor/ceiling move sect lotag 19: lift starts at the bottom floor, floor/ceiling move sect lotag 20: Doom door (ceiling door) must border a void sector? lower ceiling down does not provide sound (use sound and music effect in door sector) plays same sound when opening and closing does not automatically return (use sectoreffector) doesn't squish the player if the player returns it by hitting use on it again doesn't close if the player is standing in it but it can be tricked into squishing a player sect lotag 21: reversed doom door (floor door) raise floor up does not automatically return (use sectoreffector/10/delay) does not provide sound (use sound and music effect in door sector) doesn't close if the player is standing in it but it can be tricked into squishing a player sect lotag 22: split doors (ceiling up, floor down) make floor and ceiling meet in middle does not automatically return does not provide sound (use sound and music effect in door sector) does NOT crush the player, even if tricked sect lotag 23: swinging door sect lotag 24: sect lotag 25: slidig door sect lotag 26: splitting star trek doors sect lotag 27: stretching sector/curtain sect lotag 28: floor/ceiling cavein sect lotag 29: Teeth door sect lotag 30: rotating and raising sectors sect lotag 31: train sector ... sect lotag 10xxx: play sound xxx ... sect lotag 32767: secret sector ... sectl otag 65534: End of level sector with "we're gonna fry your ass" hitag is sound number to play sect lotag 65535: End of level sector sprites (alt+T) enemies: use their lotag to set which diffiulty level they show on 1 for Piece of Cake or 4 for Damn I'm Good. sectoreffector (1/"S") SE lotag 0: revolving door pivot (if it shares a hitag with a lotag 1 sectoreffector) SE lotag 1: revolving door / rotating sector SE lotag 2: earthquake put in secotrs that you want to be effected by it, make it look like the quake already happened Place one Masterswitch sprite in each sector that will be affected by the earthquake. Give each of these sprites the same, unique lotag value Place one Touchplate sprite in the sector that you want to trigger the earthquake with. Give it the same lotag value that you gave to the Masterswitch sprites SE lotag 3: light blink when shot - hitag: link with wall that should be shot to cause blinking - sectoreffector shade is used to determine not shot brightness - walls/floor/ceil shade determine dark brightness - sectoreffector pal is used to determine light color - DOES provide sound 1 = Blue 2 = Red 7 = Yellow 8 = Green SE lotag 4: light blink - sectoreffector shade is used to determine brightness - walls/floor/celing shade determine dark brightness - sectoreffector pal is used to determine light color SE lotag 5: SE lotag 6: this sprite is the "engine" of a one car subway SE lotag 7: teleporter SE lotag 8: SE lotag 9: SE lotag 10: door auto close - works with any door - hitag: delay before the door closes, in 1/32 of a second - also automatic train SE lotag 11: SE lotag 12: SE lotag 13: cracked wall/breakable SE lotag 14: SE lotag 15: SE lotag 16: SE lotag 17: SE lotag 18: SE lotag 19: ceiling falls during explosion SE lotag 20: SE lotag 21: floor/ceiling cavein SE lotag 22: teeth door SE lotag 23: SE lotag 24: conveyor belt SE lotag 25: crusher (use GPSpeed) SE lotag 26: SE lotag 27: demo playback SE lotag 28: lightning SE lotag 29: waves, needs GPSpeed SE lotag 30: 2 way train SE lotag 31: rising water, source (above water) sector SE lotag 32: rising water, destination (below water) sector SE lotag 33: spawn junk during earthquakes SE lotag 34: SE lotag 35: SE lotag 36: shooter target ActivatorLocked (4/"L") Lotag: Matches accesspad Music and sound effect (5/"M") lotag: sound id to play triggered by doors (put in door sector) Locators (6/"L+) Subway stops (lotag shows the number of each stop) GPSpeed (10) define speed of effects: pulsing lights ... accesspad (130/170) (MAKE SURE IT SAYS LOCKED!!!!) Hitag 212 Lotag matches activatorlocked thing (4) any switch sprite lotag matches activator sprite (2) nuke button (142) lotag 32767 (end button) or 65535, 65534 for secret level change pal to 14 and change lotag to the level number to go to dipswitch sprites (162/164, 166/168) Lotag matches activator locked sprite (4) hitag : 1 if switch should be on, 0 if switch should be off